I'm with BT and have IPv6

I believe IPv4 is being phased out in 2014? or thats its EOL

-Rizla

On 30/05/2013 22:20, lee bailey wrote:
I cant see British Telecom implementing ipv6 for a VERY long time, they are
stuck in the 80s


On Thu, May 30, 2013 at 9:48 PM, Aridane Manuel Ojeda Sánchez <
[email protected]> wrote:

Remind Fletcher Dunn on December 28 to comunícate it :)

Maybe we believe to be true...


El jueves, 30 de mayo de 2013, Mart-Jan Reeuwijk escribió:

Its a joke, I missed that there was no update last night, so I made some
up for things I've been missing for a long time:

Source Engine and Team Fortress 2 Changes
- Fixed recorded demo video export to various video formats (AVI, h264).
- Fixed broken Replay downloads on clientside not working.
- Removed requirements to have QuickTime installed when using Replay
video
recording to TGA + WAV.
- Added killfeed to Replay.
- Added cl_autorecord, a automatic demo recording convar, which saves
demo's and in a separate text file with the same name the exact ticks the
kills / assists / deaths / respawns / dominations happened. Those are
saved
to \tf\autorecord\ This to support competitive play and video promotions.
Auto deletes these after cl_autorecord_cleanup_time in days.
- Fixed the NVidia Crash bug problem for 8000, 9000 and 200 series of
cards (nvMcJohn is AWOL for 2 weeks now).
- Fixed mouselag for vertical sync
- Set new rate defaults and locked them down to:
   - rate 80000
   - cl_cmdrate 66
   - cl_updaterate 66
   - cl_interp "0.040"
   - cl_interp_ratio 2
- Upgraded to DirectX 11, dropped support for DX7 & DX8
- Implemented IPv6 after a project of 20 years, finally implemented.
- Adjusted mat_picmip -10 to be accessible with sv_cheats 1
- We now promise to keep stuff working, fix it directly when we break it
instead of letting it lying about for years.
- Improved parser to not accept convars feeded with "+" signs etc.
- Fixed everything:
http://forums.steampowered.com/forums/showthread.php?t020620 and

https://docs.google.com/document/pub?id=RgEtYCsqdpFdbWPMNqNJIZngSbUUCCtSQ03AuHrcBE
- Added LoD to all weapons and hats, lowered the highest polycount on
each
with 10%.
- All items which have bugs will not be able to be equipped till it is
fixed, this to help motivate the team to fix it.
- Added "Classic" gamemode, so pyro can do its Kamikaze runs again, and
still have a K:D ratio of 10:1. (basically: flames don't go out anymore
by
various means, upgraded pyro with Napalm instead of normal gasoline)

Sync to other Source Engine games next week.

Announcement to begin work on Open Source Engine 3 (x64 quad core and
higher only), for future titles:
- Half Life 3
- Left 4 Dead 3
- Team Fortress 3
- DoD:s 3
- CS 3
etc.
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