Locking cl_autoreload will only make ppl change their scripts to use the 
+reload / -reload via waits... (as was the situation b4 it came into existence)

But i'm curious in how mat_dxlevel would be abused.

The rest *shrugs*, don't think that those are any problem.




>________________________________
> From: Brian <[email protected]>
>To: Half-Life dedicated Linux server mailing list 
><[email protected]> 
>Sent: Thursday, 6 June 2013, 15:05
>Subject: Re: [hlds_linux] Mandatory TF2 update released
> 
>
>>Citation needed
>
>fov_desired, r_drawviewmodel, cl_autoreload, hud_fastswitch, mat_dxlevel.
>
>
>
>
>
>
>On Thu, Jun 6, 2013 at 1:55 PM, Rudy Bleeker <[email protected]> wrote:
>
>> On Thu, Jun 6, 2013 at 1:18 PM, Brian <[email protected]> wrote:
>> > There are numerous cvars that the same can be said of.
>>
>> Citation needed
>>
>> In any case, this whole solution smells like a quick fix. Let's just
>> wait and see how things develop. Personally I don't think changing
>> some cvars to make the game react more like you'd like it to is
>> cheating, but it would be more fair to inform people about this
>> better. Also, when playing on a stable connection with low ping, these
>> interpolation cvars shouldn't make much of a difference in gameplay.
>>
>>
>>
>>
>> --
>> Idleness is not doing nothing. Idleness is being free to do anything.
>>   - Floyd Dell
>>
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