Locking cl_autoreload will only make ppl change their scripts to use the +reload / -reload via waits... (as was the situation b4 it came into existence)
But i'm curious in how mat_dxlevel would be abused. The rest *shrugs*, don't think that those are any problem. >________________________________ > From: Brian <[email protected]> >To: Half-Life dedicated Linux server mailing list ><[email protected]> >Sent: Thursday, 6 June 2013, 15:05 >Subject: Re: [hlds_linux] Mandatory TF2 update released > > >>Citation needed > >fov_desired, r_drawviewmodel, cl_autoreload, hud_fastswitch, mat_dxlevel. > > > > > > >On Thu, Jun 6, 2013 at 1:55 PM, Rudy Bleeker <[email protected]> wrote: > >> On Thu, Jun 6, 2013 at 1:18 PM, Brian <[email protected]> wrote: >> > There are numerous cvars that the same can be said of. >> >> Citation needed >> >> In any case, this whole solution smells like a quick fix. Let's just >> wait and see how things develop. Personally I don't think changing >> some cvars to make the game react more like you'd like it to is >> cheating, but it would be more fair to inform people about this >> better. Also, when playing on a stable connection with low ping, these >> interpolation cvars shouldn't make much of a difference in gameplay. >> >> >> >> >> -- >> Idleness is not doing nothing. Idleness is being free to do anything. >> - Floyd Dell >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

