Rudy Bleeker, don't "move the goalposts" while discussing a topic, please!


On Thu, Jun 6, 2013 at 5:28 PM, D Bauhmz <[email protected]> wrote:

> His point isn't invalid just because you cannot find it through the GUI.
> It's still a cvar there which is available to be tuned by anyone,
> regardless. No one else is at fault if you don't want to look in to
> perfecting your own configuration file. You asked for cvars and you got
> them. Why do they have to be in the GUI now?
>
> What was being exploited definitely needed to be fixed but let's not make
> it seem like you can't get other advantages in this game through other
> options and cvars.
>
>
> On Thu, Jun 6, 2013 at 11:15 AM, Mart-Jan Reeuwijk <[email protected]
> >wrote:
>
> > Locking cl_autoreload will only make ppl change their scripts to use the
> > +reload / -reload via waits... (as was the situation b4 it came into
> > existence)
> >
> > But i'm curious in how mat_dxlevel would be abused.
> >
> > The rest *shrugs*, don't think that those are any problem.
> >
> >
> >
> >
> > >________________________________
> > > From: Brian <[email protected]>
> > >To: Half-Life dedicated Linux server mailing list <
> > [email protected]>
> > >Sent: Thursday, 6 June 2013, 15:05
> > >Subject: Re: [hlds_linux] Mandatory TF2 update released
> > >
> > >
> > >>Citation needed
> > >
> > >fov_desired, r_drawviewmodel, cl_autoreload, hud_fastswitch,
> mat_dxlevel.
> > >
> > >
> > >
> > >
> > >
> > >
> > >On Thu, Jun 6, 2013 at 1:55 PM, Rudy Bleeker <[email protected]>
> wrote:
> > >
> > >> On Thu, Jun 6, 2013 at 1:18 PM, Brian <[email protected]> wrote:
> > >> > There are numerous cvars that the same can be said of.
> > >>
> > >> Citation needed
> > >>
> > >> In any case, this whole solution smells like a quick fix. Let's just
> > >> wait and see how things develop. Personally I don't think changing
> > >> some cvars to make the game react more like you'd like it to is
> > >> cheating, but it would be more fair to inform people about this
> > >> better. Also, when playing on a stable connection with low ping, these
> > >> interpolation cvars shouldn't make much of a difference in gameplay.
> > >>
> > >>
> > >>
> > >>
> > >> --
> > >> Idleness is not doing nothing. Idleness is being free to do anything.
> > >>   - Floyd Dell
> > >>
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> > >>
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> > >
> > >
> > >
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