On 7/06/2013 12:37 PM, dan wrote:
On 06/06/2013 12:18, Brian wrote:
Some logic here, if you change cl_interp to a value call it q, if that
makes
firing projectiles or hitscan easier to hit, that clearly gives you an
advantage over people
who haven't changed it to q.

I really don't think you want to go down that rabbit hole. There are
numerous cvars that the same can be said of. The ability to custom
tune the
game to your liking is part of what separates PC gaming from consoles.

It's not a question of tuning the game to your liking, it's whether some
badly documented, arcane
engine or network setting makes it easier to hit other people (or
whatever else)

The nature of the "smoothness" you see is just an illusion created by
these variables, but, you need to give
everyone the same illusion as far as possible otherwise the game and the
game engine just become a bad joke.

To some extent it's moot anyway, the netcode is broken regardless (cf
stabby's video showing spy backstabs
from the perspective of the spy, the victim and the server showing them
to be a complete farce from all 3 angles)

Ahhh - the infamous facestabs. I get sick of these....

btw: from what I can gather this is the video:
http://www.youtube.com/watch?v=DO1hbjr-QGM

--
Steven Haigh

Email: [email protected]
Web: https://www.crc.id.au
Phone: (03) 9001 6090 - 0412 935 897
Fax: (03) 8338 0299

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