The "sv_steamgroup" convar already exists in TF2, so you can already associate a server with a Steam community group. All you need now is a way for people to easily join this group if it's a public one, for example when they leave the server after playing on it for a while. Much like how you're now asked if you want to add the server you've been playing on to your favorites when you leave, the TF2 client could pop up a second dialog when you leave a server associated with a public Steam group asking them "would you like to join Steam community so and so". Hopefully with an opt-out option that can be set in the Advanced options.
On Wed, Aug 28, 2013 at 8:09 AM, Weasel <[email protected]> wrote: > I meant that there ARE servers that are doing FULLY-automated Steam Group > invites. The type of thing where you join the server, and then you get a > Steam Group invite automatically. Not a chat-trigger ala "!join" or > something like that. > > There are also at least two commercial pieces of software out there that do > this - which I won't link to here. > > I do the SourceMod chat-trigger-to-steam-group-URL thing myself in the MOTD > browser. But, since that works in the MOTD browser it doesn't join them, > requires them to logon again (even though they are already logged-onto Steam > obviously, etc.). I don't think Valve should MAKE it work that way either - > it already seems too much like a Phishing site. > > What I am suggesting is that they build into the game a way to (optionally) > associated a group with a server, and give the player the option to > initiating that - without having to look-up/find that group, etc. That way > the player initiates it, AND Valve-developed code controls the whole process > - without 3rd-party hacks, 3rd-party web-sites, 3rd-party services, etc. I > think it would be more secure that way, and also not result in extra "Join my > group" invite spam (since it's player-initiated). > > Re: [hlds_linux] [Feature Request] [TF2] User-initiated join to Steam > community group associated with a server. > Erik-jan Riemers Tue, 27 Aug 2013 22:59:39 -0700 > > There is nothing wrong with showing the website to steam group when you > type !join. > > But other than that, since steam groups are not bound to servers for > instance, the "benefit" for the end user has little value these days. > (unlike in l4d2, even though everybody abuses the steam groups that nobody > at valve ends will fix :) ) > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Idleness is not doing nothing. Idleness is being free to do anything. - Floyd Dell _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

