The "sv_steamgroup" convar already exists in TF2, so you can already
associate a server with a Steam community group. All you need now is a
way for people to easily join this group if it's a public one, for
example when they leave the server after playing on it for a while.
Much like how you're now asked if you want to add the server you've
been playing on to your favorites when you leave, the TF2 client could
pop up a second dialog when you leave a server associated with a
public Steam group asking them "would you like to join Steam community
so and so". Hopefully with an opt-out option that can be set in the
Advanced options.

On Wed, Aug 28, 2013 at 8:09 AM, Weasel <[email protected]> wrote:
> I meant that there ARE servers that are doing FULLY-automated Steam Group 
> invites. The type of thing where you join the server, and then you get a 
> Steam Group invite automatically.  Not a chat-trigger ala "!join" or 
> something like that.
>
>  There are also at least two commercial pieces of software out there that do 
> this - which I won't link to here.
>
> I do the SourceMod chat-trigger-to-steam-group-URL thing myself in the MOTD 
> browser.  But, since that works in the MOTD browser it doesn't join them, 
> requires them to logon again (even though they are already logged-onto Steam 
> obviously, etc.).  I don't think Valve should MAKE it work that way either - 
> it already seems too much like a Phishing site.
>
> What I am suggesting is that they build into the game a way to (optionally) 
> associated a group with a server, and give the player the option to 
> initiating that - without having to look-up/find that group, etc.  That way 
> the player initiates it, AND Valve-developed code controls the whole process 
> - without 3rd-party hacks, 3rd-party web-sites, 3rd-party services, etc.  I 
> think it would be more secure that way, and also not result in extra "Join my 
> group" invite spam (since it's player-initiated).
>
> Re: [hlds_linux] [Feature Request] [TF2] User-initiated join to Steam 
> community group associated with a server.
> Erik-jan Riemers Tue, 27 Aug 2013 22:59:39 -0700
>
> There is nothing wrong with showing the website to steam group when you
> type !join.
>
> But other than that, since steam groups are not bound to servers for
> instance, the "benefit" for the end user has little value these days.
> (unlike in l4d2, even though everybody abuses the steam groups that nobody
> at valve ends will fix :) )
>
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