They are missing a person that would link them back to the people they have attached off from. Someone who would bring up things that are in the lips of the people and that should be looked into. Even the small ones that are easy to do. Like the clipping stairs on goldrush. The map was updated recently but those got never added. I'm sure someone also notified them from the see-through texture that is still there in that same map. Things like that.

Bad thing would be that every year, that person would be booted off since no one knows what the person has done and gives bad evaluation about him. Maybe there was someone like that at some point but no more. I'd done that free for the past 8 years i've had dealing with their systems and games.

-ics

Vitor F. - Killall kirjoitti:
I have three l4d2 servers. In the server list associated with my steam
group, has five server using my group without permission(8 servers total, 3
mine). It's really annoying.

And is quite simple to solve this, but the valve don't care.


2013/8/28 ics <[email protected]>

There is only one fault with that. That steamgroup id can be dug up by
anyone and used on their server. Guess how many non-valve servers does L4D2
official group have if you are in it and start the game. 180+ last time i
checked. There needs to be a way to add servers to steamgroup and then the
servers have the necessary id set. It would reject all others.

This is also something that has been requested since L4D came out but no
progress on that.

-ics

Rudy Bleeker kirjoitti:

  The "sv_steamgroup" convar already exists in TF2, so you can already
associate a server with a Steam community group. All you need now is a
way for people to easily join this group if it's a public one, for
example when they leave the server after playing on it for a while.
Much like how you're now asked if you want to add the server you've
been playing on to your favorites when you leave, the TF2 client could
pop up a second dialog when you leave a server associated with a
public Steam group asking them "would you like to join Steam community
so and so". Hopefully with an opt-out option that can be set in the
Advanced options.

On Wed, Aug 28, 2013 at 8:09 AM, Weasel <[email protected]> wrote:

I meant that there ARE servers that are doing FULLY-automated Steam
Group invites. The type of thing where you join the server, and then you
get a Steam Group invite automatically.  Not a chat-trigger ala "!join" or
something like that.

   There are also at least two commercial pieces of software out there
that do this - which I won't link to here.

I do the SourceMod chat-trigger-to-steam-group-**URL thing myself in
the MOTD browser.  But, since that works in the MOTD browser it doesn't
join them, requires them to logon again (even though they are already
logged-onto Steam obviously, etc.).  I don't think Valve should MAKE it
work that way either - it already seems too much like a Phishing site.

What I am suggesting is that they build into the game a way to
(optionally) associated a group with a server, and give the player the
option to initiating that - without having to look-up/find that group, etc.
  That way the player initiates it, AND Valve-developed code controls the
whole process - without 3rd-party hacks, 3rd-party web-sites, 3rd-party
services, etc.  I think it would be more secure that way, and also not
result in extra "Join my group" invite spam (since it's player-initiated).

Re: [hlds_linux] [Feature Request] [TF2] User-initiated join to Steam
community group associated with a server.
Erik-jan Riemers Tue, 27 Aug 2013 22:59:39 -0700

There is nothing wrong with showing the website to steam group when you
type !join.

But other than that, since steam groups are not bound to servers for
instance, the "benefit" for the end user has little value these days.
(unlike in l4d2, even though everybody abuses the steam groups that
nobody
at valve ends will fix :) )

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