I have three l4d2 servers. In the server list associated with my steam
group, has five server using my group without permission(8 servers total, 3
mine). It's really annoying.

And is quite simple to solve this, but the valve don't care.


2013/8/28 ics <[email protected]>

> There is only one fault with that. That steamgroup id can be dug up by
> anyone and used on their server. Guess how many non-valve servers does L4D2
> official group have if you are in it and start the game. 180+ last time i
> checked. There needs to be a way to add servers to steamgroup and then the
> servers have the necessary id set. It would reject all others.
>
> This is also something that has been requested since L4D came out but no
> progress on that.
>
> -ics
>
> Rudy Bleeker kirjoitti:
>
>  The "sv_steamgroup" convar already exists in TF2, so you can already
>> associate a server with a Steam community group. All you need now is a
>> way for people to easily join this group if it's a public one, for
>> example when they leave the server after playing on it for a while.
>> Much like how you're now asked if you want to add the server you've
>> been playing on to your favorites when you leave, the TF2 client could
>> pop up a second dialog when you leave a server associated with a
>> public Steam group asking them "would you like to join Steam community
>> so and so". Hopefully with an opt-out option that can be set in the
>> Advanced options.
>>
>> On Wed, Aug 28, 2013 at 8:09 AM, Weasel <[email protected]> wrote:
>>
>>> I meant that there ARE servers that are doing FULLY-automated Steam
>>> Group invites. The type of thing where you join the server, and then you
>>> get a Steam Group invite automatically.  Not a chat-trigger ala "!join" or
>>> something like that.
>>>
>>>   There are also at least two commercial pieces of software out there
>>> that do this - which I won't link to here.
>>>
>>> I do the SourceMod chat-trigger-to-steam-group-**URL thing myself in
>>> the MOTD browser.  But, since that works in the MOTD browser it doesn't
>>> join them, requires them to logon again (even though they are already
>>> logged-onto Steam obviously, etc.).  I don't think Valve should MAKE it
>>> work that way either - it already seems too much like a Phishing site.
>>>
>>> What I am suggesting is that they build into the game a way to
>>> (optionally) associated a group with a server, and give the player the
>>> option to initiating that - without having to look-up/find that group, etc.
>>>  That way the player initiates it, AND Valve-developed code controls the
>>> whole process - without 3rd-party hacks, 3rd-party web-sites, 3rd-party
>>> services, etc.  I think it would be more secure that way, and also not
>>> result in extra "Join my group" invite spam (since it's player-initiated).
>>>
>>> Re: [hlds_linux] [Feature Request] [TF2] User-initiated join to Steam
>>> community group associated with a server.
>>> Erik-jan Riemers Tue, 27 Aug 2013 22:59:39 -0700
>>>
>>> There is nothing wrong with showing the website to steam group when you
>>> type !join.
>>>
>>> But other than that, since steam groups are not bound to servers for
>>> instance, the "benefit" for the end user has little value these days.
>>> (unlike in l4d2, even though everybody abuses the steam groups that
>>> nobody
>>> at valve ends will fix :) )
>>>
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>>
>>
>>
>
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