I have three l4d2 servers. In the server list associated with my steam group, has five server using my group without permission(8 servers total, 3 mine). It's really annoying.
And is quite simple to solve this, but the valve don't care. 2013/8/28 ics <[email protected]> > There is only one fault with that. That steamgroup id can be dug up by > anyone and used on their server. Guess how many non-valve servers does L4D2 > official group have if you are in it and start the game. 180+ last time i > checked. There needs to be a way to add servers to steamgroup and then the > servers have the necessary id set. It would reject all others. > > This is also something that has been requested since L4D came out but no > progress on that. > > -ics > > Rudy Bleeker kirjoitti: > > The "sv_steamgroup" convar already exists in TF2, so you can already >> associate a server with a Steam community group. All you need now is a >> way for people to easily join this group if it's a public one, for >> example when they leave the server after playing on it for a while. >> Much like how you're now asked if you want to add the server you've >> been playing on to your favorites when you leave, the TF2 client could >> pop up a second dialog when you leave a server associated with a >> public Steam group asking them "would you like to join Steam community >> so and so". Hopefully with an opt-out option that can be set in the >> Advanced options. >> >> On Wed, Aug 28, 2013 at 8:09 AM, Weasel <[email protected]> wrote: >> >>> I meant that there ARE servers that are doing FULLY-automated Steam >>> Group invites. The type of thing where you join the server, and then you >>> get a Steam Group invite automatically. Not a chat-trigger ala "!join" or >>> something like that. >>> >>> There are also at least two commercial pieces of software out there >>> that do this - which I won't link to here. >>> >>> I do the SourceMod chat-trigger-to-steam-group-**URL thing myself in >>> the MOTD browser. But, since that works in the MOTD browser it doesn't >>> join them, requires them to logon again (even though they are already >>> logged-onto Steam obviously, etc.). I don't think Valve should MAKE it >>> work that way either - it already seems too much like a Phishing site. >>> >>> What I am suggesting is that they build into the game a way to >>> (optionally) associated a group with a server, and give the player the >>> option to initiating that - without having to look-up/find that group, etc. >>> That way the player initiates it, AND Valve-developed code controls the >>> whole process - without 3rd-party hacks, 3rd-party web-sites, 3rd-party >>> services, etc. I think it would be more secure that way, and also not >>> result in extra "Join my group" invite spam (since it's player-initiated). >>> >>> Re: [hlds_linux] [Feature Request] [TF2] User-initiated join to Steam >>> community group associated with a server. >>> Erik-jan Riemers Tue, 27 Aug 2013 22:59:39 -0700 >>> >>> There is nothing wrong with showing the website to steam group when you >>> type !join. >>> >>> But other than that, since steam groups are not bound to servers for >>> instance, the "benefit" for the end user has little value these days. >>> (unlike in l4d2, even though everybody abuses the steam groups that >>> nobody >>> at valve ends will fix :) ) >>> >>> ______________________________**_________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> >>> >> >> >> > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

