There is only one fault with that. That steamgroup id can be dug up by
anyone and used on their server. Guess how many non-valve servers does
L4D2 official group have if you are in it and start the game. 180+ last
time i checked. There needs to be a way to add servers to steamgroup and
then the servers have the necessary id set. It would reject all others.
This is also something that has been requested since L4D came out but no
progress on that.
-ics
Rudy Bleeker kirjoitti:
The "sv_steamgroup" convar already exists in TF2, so you can already
associate a server with a Steam community group. All you need now is a
way for people to easily join this group if it's a public one, for
example when they leave the server after playing on it for a while.
Much like how you're now asked if you want to add the server you've
been playing on to your favorites when you leave, the TF2 client could
pop up a second dialog when you leave a server associated with a
public Steam group asking them "would you like to join Steam community
so and so". Hopefully with an opt-out option that can be set in the
Advanced options.
On Wed, Aug 28, 2013 at 8:09 AM, Weasel <[email protected]> wrote:
I meant that there ARE servers that are doing FULLY-automated Steam Group invites. The
type of thing where you join the server, and then you get a Steam Group invite
automatically. Not a chat-trigger ala "!join" or something like that.
There are also at least two commercial pieces of software out there that do
this - which I won't link to here.
I do the SourceMod chat-trigger-to-steam-group-URL thing myself in the MOTD
browser. But, since that works in the MOTD browser it doesn't join them,
requires them to logon again (even though they are already logged-onto Steam
obviously, etc.). I don't think Valve should MAKE it work that way either - it
already seems too much like a Phishing site.
What I am suggesting is that they build into the game a way to (optionally) associated a
group with a server, and give the player the option to initiating that - without having
to look-up/find that group, etc. That way the player initiates it, AND Valve-developed
code controls the whole process - without 3rd-party hacks, 3rd-party web-sites, 3rd-party
services, etc. I think it would be more secure that way, and also not result in extra
"Join my group" invite spam (since it's player-initiated).
Re: [hlds_linux] [Feature Request] [TF2] User-initiated join to Steam community
group associated with a server.
Erik-jan Riemers Tue, 27 Aug 2013 22:59:39 -0700
There is nothing wrong with showing the website to steam group when you
type !join.
But other than that, since steam groups are not bound to servers for
instance, the "benefit" for the end user has little value these days.
(unlike in l4d2, even though everybody abuses the steam groups that nobody
at valve ends will fix :) )
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