It doesn't even have to be difficult, simply an authentication "key" viewable 
to group admins/owners which the server needs to know to "register" with the 
group.




________________________________
 From: ics <[email protected]>
To: Half-Life dedicated Linux server mailing list 
<[email protected]> 
Sent: Wednesday, August 28, 2013 11:25:44 AM
Subject: Re: [hlds_linux] [Feature Request] [TF2] User-initiated join to Steam 
community group associated with a server.
 

There is only one fault with that. That steamgroup id can be dug up by 
anyone and used on their server. Guess how many non-valve servers does 
L4D2 official group have if you are in it and start the game. 180+ last 
time i checked. There needs to be a way to add servers to steamgroup and 
then the servers have the necessary id set. It would reject all others.

This is also something that has been requested since L4D came out but no 
progress on that.

-ics

Rudy Bleeker kirjoitti:
> The "sv_steamgroup" convar already exists in TF2, so you can already
> associate a server with a Steam community group. All you need now is a
> way for people to easily join this group if it's a public one, for
> example when they leave the server after playing on it for a while.
> Much like how you're now asked if you want to add the server you've
> been playing on to your favorites when you leave, the TF2 client could
> pop up a second dialog when you leave a server associated with a
> public Steam group asking them "would you like to join Steam community
> so and so". Hopefully with an opt-out option that can be set in the
> Advanced options.
>
> On Wed, Aug 28, 2013 at 8:09 AM, Weasel <[email protected]> wrote:
>> I meant that there ARE servers that are doing FULLY-automated Steam Group 
>> invites. The type of thing where you join the server, and then you get a 
>> Steam Group invite automatically.  Not a chat-trigger ala "!join" or 
>> something like that.
>>
>>   There are also at least two commercial pieces of software out there that 
>>do this - which I won't link to here.
>>
>> I do the SourceMod chat-trigger-to-steam-group-URL thing myself in the MOTD 
>> browser.  But, since that works in the MOTD browser it doesn't join them, 
>> requires them to logon again (even though they are already logged-onto Steam 
>> obviously, etc.).  I don't think Valve should MAKE it work that way either - 
>> it already seems too much like a Phishing site.
>>
>> What I am suggesting is that they build into the game a way to (optionally) 
>> associated a group with a server, and give the player the option to 
>> initiating that - without having to look-up/find that group, etc.  That way 
>> the player initiates it, AND Valve-developed code controls the whole process 
>> - without 3rd-party hacks, 3rd-party web-sites, 3rd-party services, etc.  I 
>> think it would be more secure that way, and also not result in extra "Join 
>> my group" invite spam (since it's player-initiated).
>>
>> Re: [hlds_linux] [Feature Request] [TF2] User-initiated join to Steam 
>> community group associated with a server.
>> Erik-jan Riemers Tue, 27 Aug 2013 22:59:39 -0700
>>
>> There is nothing wrong with showing the website to steam group when you
>> type !join.
>>
>> But other than that, since steam groups are not bound to servers for
>> instance, the "benefit" for the end user has little value these days.
>> (unlike in l4d2, even though everybody abuses the steam groups that nobody
>> at valve ends will fix :) )
>>
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>
>


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