We've released a mandatory update for TF2. The notes for the update are below. 
The new version  number is 2669464.

-Eric

----------------------------------------------------

- Announcing the Taunt Workshop!
        - Steam Workshop taunt submissions can now be "Certified Compatible" 
and are no longer tagged as Beta
- Added 3 new community-created taunts to the Mann Co. Store
        - Scout taunt: The Boston Breakdance
        - Sniper taunt: The Killer Solo
        - Sniper taunt: Most Wanted
- Added Crate #92 to the drop list
- Updated sound vo files to use .mp3 files instead of .wav files to reduce hard 
drive space
- Fixed a bug related to jiggle bones and cl_jiggle_bone_framerate_cutoff
- Fixed an exploit related to material .vmt files and playing on servers using 
sv_pure
- Fixed the game not running for some dual GPU machines (Mac OS X)
- Fixed a dedicated server crash caused by a Soldier with Mantreads landing on 
a player with the Warlock powerup equipped
- Fixed an exploit related to Highlander mode and changing teams with instant 
respawn
- Fixed a bug with the vote system UI when sv_vote_ui_hide_disabled_issues was 
set to 0
- Fixed an exploit where clients could bypass the name change timer
- Fixed a bug that caused some particles to not draw correctly
- Fixed shadows drawing on some wearables while in first person
- Fixed an exploit related to the Gunslinger and hitting teammates to generate 
a guaranteed third hit that is critical
- Fixed the Killstreak icon not being positioned correctly in the HUD targetID 
panel 
- Fixed not being able to activate the Phlogistinator's buff using alt-fire 
when ammo was below the cost of an airblast
- Updated the Mann Co. Store and Armory to not display item levels
- Fixed the Phlogistinator's bottle not getting the crit-boost material effect
- Added a "no helmet" style for the Antlers
- Added the OSL.tf tournament medals
- Added the Florida LAN tournament medals
- Reduced the latency of voice audio
- Updated the equip_region for the Black Knight's Bascinet
- Updated The Little Bear so it can get assists in Pyrovision
- Updated weapons sounds for the axe_hit, blade_hit, and cbar_hit sound effects
- Updated Mann Co. Store prices for foreign currencies to current USD 
equivalents
- Updated the description for The Gunslinger to include the three hit combo
- Updated the localization files
- Mannpower update
        - Added new map ctf_thundermountain
        - Added new powerup: Knockout
                - Restricts the carrier to Melee and Grappling Hook only
                - Max health increased by 150
                - Immune to airblast and damage pushback
                - Melee weapon always crits and forcibly shoves the victim away
                - Melee hit forces the victim to drop their powerup or the flag 
if they have it
                - 4X melee damage to buildings
        - Grappling Hook changes
                - Added hook jump- hit the jump key while being pulled-in to 
detach and jump extra distance (jump velocity convar 
"tf_grapplinghook_jump_up_speed")
                - Added support for hooking into enemy players
                        - Release the fire button once the hook has hit an 
enemy player to draw yourself to them
                        - Hooked victims will bleed for 2 health per second
                        - Unhook at any time by switching back to the grapple, 
or firing it again away from your victim
                        - Force detach if the hook is not in line of sight of 
hooked in enemy for more than 1 second
                        - Sound cue added when hooked by an enemy's grapple
                - Added new Grapple weapon sounds and grapple projectile
                - Reduced max firing distance to 4000 units (convar 
"tf_grapplinghook_max_distance")
                - Increased hook re-fire delay from 0.2 seconds to 0.5 seconds
                - Re-enabled fall damage for the grappling hook (convar 
"tf_grapplinghook_prevent_fall_damage")
                - Fixed grappling hook rope drawing as the wrong color for 
friendly disguised Spy 
        - Added Revenge temporary powerup
                - Activates and spawns when a significant game imbalance is 
detected 
                - Temporarily grants crits, increased fire rate and increased 
clip size
        - Added unique powerup pickup sounds
        - Random Melee critical hits are now enabled in Mannpower (ConVar 
"tf_weapon_criticals_melee 2")
        - Strength: Fixed sentries inheriting the double damage multiplier 
        - Reduced the time it takes a dropped powerup to become available for 
pickup by 0.5 seconds

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