Are you seriously saying that the reason they did it was for the sole
reason of not doing things "the community wants"?

I for one like the smaller download.

On Wed, Apr 1, 2015 at 1:53 PM, Paul <[email protected]> wrote:

> Why not? They seem to be doing anything else except what some of the
> community would like them to be doing at the moment sadly.
>
> On 1 April 2015 at 18:50, Gordon Reynolds <[email protected]>
> wrote:
>
> > Why wouldn't it be to save space?
> >
> > On Wed, Apr 1, 2015 at 10:49 AM Gordon Reynolds <
> > [email protected]> wrote:
> >
> > >
> > >
> > > On Wed, Apr 1, 2015 at 10:44 AM ics <[email protected]> wrote:
> > >
> > >> Can you elaborate why the sudden change of wav to mp3? Certainly not
> to
> > >> save space?
> > >>
> > >> Latest update seems to have broken sounds in cp_foundry. It's quite
> calm
> > >> there...
> > >>
> > >> Failed to load sound "ambient_mp3\cp_harbor\machinery_in_lp_02.mp3",
> > >> file probably missing from disk/repository
> > >> Failed to load sound "ambient_mp3\cp_harbor\indoor_lp_01.mp3", file
> > >> probably missing from disk/repository
> > >> Failed to load sound "ambient_mp3\fire\fire_small_loop1.mp3", file
> > >> probably missing from disk/repository
> > >>
> > >> -ics
> > >>
> > >> Eric Smith kirjoitti:
> > >> > We've released a mandatory update for TF2. The notes for the update
> > are
> > >> below. The new version  number is 2698188.
> > >> >
> > >> >
> > >> >
> > >> > -Eric
> > >> >
> > >> >
> > >> >
> > >> > ----------------------------------------------------
> > >> >
> > >> > - Fixed the Strange Dalokohs Bar not counting food eaten
> > >> > - Fixed a client crash related to the material system
> > >> > - Fixed a client crash related to the control point HUD
> > >> > - Fixed a server crash related to the Robot Destruction game mode
> > >> > - Fixed name changes not being applied to all panels
> > >> > - Fixed a bug with tournaments ending early if the previous round
> > ended
> > >> in a stalemate
> > >> > - Fixed the Australium Scattergun using the fire material
> > >> > - Fixed not seeing the particle effects for weapons and cosmetic
> items
> > >> in the player model panels
> > >> > - Added Gamers Assembly 2015 medals
> > >> > - Added a "no hat" style for the Batter's Helmet
> > >> > - Updated more sound files to use .mp3 format instead of .wav
> > >> > - Updated nav_check_stairs to be marked as a cheat
> > >> > - Updated Mann Co. Store prices for foreign currencies to current
> USD
> > >> equivalents
> > >> > - Updated the localization files
> > >> > - Mannpower update
> > >> > - Updated grapple model and player animations
> > >> > - Fixed not hearing some of the powerup sounds
> > >> > - Removed ctf_foundry from the default map cycle to focus on
> gathering
> > >> information on the remaining maps
> > >> > - Knockout: reduced melee damage multiplier
> > >> > - Knockout: max health buff has been reduced for the Heavy and for
> the
> > >> Demoman with a shield or decapitating sword equipped
> > >> > - Grapple: increased base damage for attaching to a player and
> > >> increased bleed damage while attached
> > >> >
> > >> >
> > >> > _______________________________________________
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> archives,
> > >> please visit:
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> > >>
> > >>
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> > >> please visit:
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> > >>
> > >
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> >
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