Why wouldn't it be to save space?

On Wed, Apr 1, 2015 at 10:49 AM Gordon Reynolds <
[email protected]> wrote:

>
>
> On Wed, Apr 1, 2015 at 10:44 AM ics <[email protected]> wrote:
>
>> Can you elaborate why the sudden change of wav to mp3? Certainly not to
>> save space?
>>
>> Latest update seems to have broken sounds in cp_foundry. It's quite calm
>> there...
>>
>> Failed to load sound "ambient_mp3\cp_harbor\machinery_in_lp_02.mp3",
>> file probably missing from disk/repository
>> Failed to load sound "ambient_mp3\cp_harbor\indoor_lp_01.mp3", file
>> probably missing from disk/repository
>> Failed to load sound "ambient_mp3\fire\fire_small_loop1.mp3", file
>> probably missing from disk/repository
>>
>> -ics
>>
>> Eric Smith kirjoitti:
>> > We've released a mandatory update for TF2. The notes for the update are
>> below. The new version  number is 2698188.
>> >
>> >
>> >
>> > -Eric
>> >
>> >
>> >
>> > ----------------------------------------------------
>> >
>> > - Fixed the Strange Dalokohs Bar not counting food eaten
>> > - Fixed a client crash related to the material system
>> > - Fixed a client crash related to the control point HUD
>> > - Fixed a server crash related to the Robot Destruction game mode
>> > - Fixed name changes not being applied to all panels
>> > - Fixed a bug with tournaments ending early if the previous round ended
>> in a stalemate
>> > - Fixed the Australium Scattergun using the fire material
>> > - Fixed not seeing the particle effects for weapons and cosmetic items
>> in the player model panels
>> > - Added Gamers Assembly 2015 medals
>> > - Added a "no hat" style for the Batter's Helmet
>> > - Updated more sound files to use .mp3 format instead of .wav
>> > - Updated nav_check_stairs to be marked as a cheat
>> > - Updated Mann Co. Store prices for foreign currencies to current USD
>> equivalents
>> > - Updated the localization files
>> > - Mannpower update
>> > - Updated grapple model and player animations
>> > - Fixed not hearing some of the powerup sounds
>> > - Removed ctf_foundry from the default map cycle to focus on gathering
>> information on the remaining maps
>> > - Knockout: reduced melee damage multiplier
>> > - Knockout: max health buff has been reduced for the Heavy and for the
>> Demoman with a shield or decapitating sword equipped
>> > - Grapple: increased base damage for attaching to a player and
>> increased bleed damage while attached
>> >
>> >
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>>
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