> - Updated more sound files to use .mp3 format instead of .wav

It's great that you guys are optimizing games to use more efficient
compressed formats (it would also be nice if all of the original
sounds in wav still existed in a depot, somewhere).

However there's still a huge regression in terms of Storage that
Alfred said is totally fine. The gain between this and actually fixing
the new content distribution system is far more significant. HL2:DM
used to be a 17MB addition, now it's 100x larger at 1.7GB.

I don't understand why this is being done, and the actual shared
content between Valve games isn't being resolved? There's gigabytes of
duplicated content. It's still, to this day, faster to download via
Steam2 and do the full conversion then it is to download the games
separately. It's also really easy to resolve this as well on Steam|.

https://github.com/ValveSoftware/Source-1-Games/issues/1069

Any idea?
Kyle.

On Tue, Mar 31, 2015 at 2:33 PM, Eric Smith <[email protected]> wrote:
> We’ve released a mandatory update for TF2. The notes for the update are
> below. The new version  number is 2698188.
>
>
>
> -Eric
>
>
>
> ----------------------------------------------------
>
>
>
> - Fixed the Strange Dalokohs Bar not counting food eaten
>
> - Fixed a client crash related to the material system
>
> - Fixed a client crash related to the control point HUD
>
> - Fixed a server crash related to the Robot Destruction game mode
>
> - Fixed name changes not being applied to all panels
>
> - Fixed a bug with tournaments ending early if the previous round ended in a
> stalemate
>
> - Fixed the Australium Scattergun using the fire material
>
> - Fixed not seeing the particle effects for weapons and cosmetic items in
> the player model panels
>
> - Added Gamers Assembly 2015 medals
>
> - Added a "no hat" style for the Batter's Helmet
>
> - Updated more sound files to use .mp3 format instead of .wav
>
> - Updated nav_check_stairs to be marked as a cheat
>
> - Updated Mann Co. Store prices for foreign currencies to current USD
> equivalents
>
> - Updated the localization files
>
> - Mannpower update
>
> - Updated grapple model and player animations
>
> - Fixed not hearing some of the powerup sounds
>
> - Removed ctf_foundry from the default map cycle to focus on gathering
> information on the remaining maps
>
> - Knockout: reduced melee damage multiplier
>
> - Knockout: max health buff has been reduced for the Heavy and for the
> Demoman with a shield or decapitating sword equipped
>
> - Grapple: increased base damage for attaching to a player and increased
> bleed damage while attached
>
>
>
>
>
>
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