We've released a mandatory update for TF2. The update notes are below. The new 
version is 3214643.

-Eric

-------------------------------

- Fixed some random client crashes related to memory exhaustion for Mac clients
- Significantly reduced memory usage on Mac and Linux clients
- Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3 tournament medals
- Added the ability to restore festivized weapons via the context menu
- Fixed an issue causing maps with packed assets to occasionally have pink 
textures when played on servers using sv_pure
- Fixed the Australium Minigun and Scattergun materials
- Fixed objective names in deathnotice HUD using white text when the local 
player was involved
- Fixed the Quick-Fix Medi Gun not healing the Medic after switching away from 
the Medi Gun and back while the charge is draining
- Updated the model/materials for The Bolted Birdcage, The Scrumpy Strongbox, 
Pirate Bandana, The Crone's Dome, The Hat With No Name, The Gaelic Garb (now 
paintable), and A Well Wrapped Hat (new paint style)
- Updated The Frenchman's Formals so it can also be equipped by the Scout and 
added a new paint style
- Updated the backpack image for the Taunt: Soldier's Requiem
- Updated the Man Melter so extinguishing a teammate will return 20 health to 
the Pyro
- Updated Mad Milk and Mutated Milk so both grant a 20% cooldown reduction when 
used to extinguish a burning teammate.
- Updated the server log entry for kick votes to include the ID of the vote 
initiator
- Updated cp_vanguard to fix an exploit related to spawn room doors
- Updated pl_snowycoast
        - Fixed several unintended perches
        - Fixed being able to damage through the setup gates
        - Added some fences & cover inside BLU's first spawn to reduce spam 
angles
        - Added an extra resupply in BLU's first spawn and RED's last spawn
        - Moved medium health kit at 1st point back towards BLU's side of choke
        - Changed collision on large railings to allow projectiles
        - Added some cover to the sentry platform inside last
        - Adjusted lighting/detailing at stair to 2nd point low flank to make 
it more obvious
        - Quonset hut sniper deck raised
        - Spawn locations in RED's first moved further from the door
        - Added windows to main entrance of RED's first spawn
        - Adjusted the narrow fence near RED spawn
        - Prevented building teleporters at the edge of spawn doors
        - Fixed an exploit related to BLU's 2nd forward spawn's entrances
        - Added some logic to prevent players getting stuck when RED's first 
spawn closes
        - Changed how RED spawn moves players to their last spawn when 2nd is 
capped (no longer slays & respawns)
        - Replaced dump truck in kennels with crates
        - Door near RED's first spawn now opens as the cart approaches 2nd 
instead of after capture
        - Switched main exit and window on RED's last spawn
        - Adjusted placement of health and ammo near RED's last spawn
        - Fixed various floating props
        - Fixed some texture alignment issues in the tunnels
        - Fixed spot on last ramp that would keep the cart from rolling back
        - Fixed some smoothing/geometry problems on crates at last
        - Reduced size of kill zone on falling crates during finale
        - Added map menu photos



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