Why could you not blame Valve? They are 100% fully to blame for the current
state of community servers. I am not sure why you think they had no choice
and no one should complain.

You cannot expect every single random person to follow the rules. Did Valve
close free2play because servers are being plagued with hackers using
lmaobox and making a new account in 20 seconds? No? Then why are all
community servers being punished for this identical situation?

The TF2 team was extremely lazy in handling this matter, not even willing
to spend 1 hour a month cleaning up reported servers, and decided to "fix"
the issue by essentially giving up. All they had to do was ban a few
servers every month taking up less than an hour of their time. Even if they
cannot get rid of cheating 100%, it would still be better than what they
are doing now.

All we can hope for now is that Overwatch kills TF2 to show them a lesson,
but they would probably just keep trying to emulate Overwatch as much as
possible rather than reversing all the decisions they made to kill
community servers.




On Thu, May 5, 2016 at 12:27 AM, Erik-jan Riemers <[email protected]> wrote:

> TF2 had its best time... it would have been longer if not for this. As a
> community owner for 8+ years i have always tried to do good by the rules of
> Valve. Only to find tons of servers that don't obey those rules. Valve
> tried its best to counter them but ended up hurting the communities that
> didn't do anything wrong. I can't blame Valve, but the experience is bad
> these days, we used to have a "all maps" server where high division players
> would come and play, making it interesting for people with skills. Only a
> few 'custom' servers are still alive these days, but haunted by cheaters
> and people that just want to troll and mic spam. No admins are there
> anymore because nobody wants to babysit a server full of kids. Slowly
> closing my TF2 servers. (It's been fun while it lasted)
>
> Regardless, thanks Valve for the times we did have a great experience for
> community's. Perhaps one day we might see a TF3.
>
> 2016-05-05 0:48 GMT+02:00 Vivien FRENOT-MATHEVON <[email protected]
> >:
>
> > Still waiting for a fix. :(
> >
> > Le jeu. 5 mai 2016 00:11, Andreas Willinger <[email protected]> a écrit :
> >
> > > So, Valve, maybe you should update your Wiki and add "temporary" as
> > > "forever" (https://developer.valvesoftware.com/wiki/Valve_Time)
> > >
> > > Two years, various suggestions have been posted, like improving the UI,
> > > some
> > > sort of verified server system and others, yet not even a single word
> > from
> > > Valve.
> > >
> > >
> > >
> > > Can we finally get some sort of response or will we wait until TF2 is
> > > entirely full of braindead, 12 year-old weekend warriors.
> > >
> > >
> > >
> > > Original text for anyone interested:
> > >
> > >
> > >
> > > "At this time, we are keeping the default quickplay option to Valve
> > > servers.
> > > However, note that if a player wants to find a server with any of the
> > > supported modifications, then they must land on a community server,
> since
> > > Valve servers do not run with these settings."
> > >
> > > Posted by Fletcher Dunn on February 8, 2014.
> > >
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