I loaded my map up in hammer, launched from the sdk this time, and it compiled perfectly. Strange that the paths would correct themselves by hammer being launched from the sdk.
-------------------------------------------------- From: "Derek K." <dpkon...@gmail.com> Sent: Wednesday, June 30, 2010 9:03 PM To: "Discussion of Half-Life Mapping" <hlmappers@list.valvesoftware.com> Subject: Re: [hlmappers] Strange compiling error and problems with water > Your textures are not loading properly so the map can't create any of the > materials in those cases, including the water shader. Your paths are > messed up somewhere. Either hammer has the wrong materials path or the > project that you created does... Hope that helps. > > > On Jun 30, 2010, at 8:57 PM, Acolyte of the milkman wrote: > >> I started a new mod project last night and after setting everything up >> (compiling dlls, creating a test map, etc), and creating a shortcut for >> hammer with the launch option -dx_level 81 so that I could see the grid, >> I got these compiling errors >> >> material "dev/dev_measuregeneric01" not found. >> Material not found!: DEV/DEV_MEASUREGENERIC01 >> material "dev/dev_measuregeneric01b" not found. >> Material not found!: DEV/DEV_MEASUREGENERIC01B >> material "dev/dev_water5" not found. >> Material not found!: DEV/DEV_WATER5 >> material "tools/toolsnodraw" not found. >> Material not found!: TOOLS/TOOLSNODRAW >> material "tools/toolstrigger" not found. >> Material not found!: TOOLS/TOOLSTRIGGER >> >> Here's the rest of the compile log. >> http://pastebin.com/b2WSkWfR >> >> The strange thing is the map is stuck in mat_fullbright and the water >> textures don't work right (solid volume, no graphical effect). >> >> If anyone could offer some advice on how to fix these problems, I would >> greatly appreciate it. Thanks in advance. >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlmappers >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers