I loaded my map up in hammer, launched from the sdk this time, and it 
compiled perfectly. Strange that the paths would correct themselves by 
hammer being launched from the sdk.

--------------------------------------------------
From: "Derek K." <dpkon...@gmail.com>
Sent: Wednesday, June 30, 2010 9:03 PM
To: "Discussion of Half-Life Mapping" <hlmappers@list.valvesoftware.com>
Subject: Re: [hlmappers] Strange compiling error and problems with water

> Your textures are not loading properly so the map can't create any of the 
> materials in those cases, including the water shader.  Your paths are 
> messed up somewhere.  Either hammer has the wrong materials path or the 
> project that you created does...  Hope that helps.
>
>
> On Jun 30, 2010, at 8:57 PM, Acolyte of the milkman wrote:
>
>> I started a new mod project last night and after setting everything up 
>> (compiling dlls, creating a test map, etc), and creating a shortcut for 
>> hammer with the launch option -dx_level 81 so that I could see the grid, 
>> I got these compiling errors
>>
>> material "dev/dev_measuregeneric01" not found.
>> Material not found!: DEV/DEV_MEASUREGENERIC01
>> material "dev/dev_measuregeneric01b" not found.
>> Material not found!: DEV/DEV_MEASUREGENERIC01B
>> material "dev/dev_water5" not found.
>> Material not found!: DEV/DEV_WATER5
>> material "tools/toolsnodraw" not found.
>> Material not found!: TOOLS/TOOLSNODRAW
>> material "tools/toolstrigger" not found.
>> Material not found!: TOOLS/TOOLSTRIGGER
>>
>> Here's the rest of the compile log.
>> http://pastebin.com/b2WSkWfR
>>
>> The strange thing is the map is stuck in mat_fullbright and the water 
>> textures don't work right (solid volume, no graphical effect).
>>
>> If anyone could offer some advice on how to fix these problems, I would 
>> greatly appreciate it. Thanks in advance.
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>
>
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