And, last but not least, we have a winner. Process Explorer knows all.
Stick this in a batch file, and modify to reflect your paths. You're
welcome.

D:
cd d:\Steam\steamapps\spektre1\sourcesdk\bin\orangebox\
"d:\steam\steamapps\spektre1\sourcesdk\bin\orangebox\bin\hammer.exe"
-allowdebug -game "d:\steam\steamapps\SourceMods\destiny"

Hammer must be started with a working directory as shown, must be passed the
-game argument, otherwise it freaks out about missing resources.
After I tried this, I'm no longer having any complaints from hammer. Runs
like a champ.


On Thu, Jul 1, 2010 at 8:30 AM, Spektre <spekt...@gmail.com> wrote:

>  After that, you should be golden.
>>
>
> I apologize for spamming. There's more to it than that. I know this has
> also been answered a hundred times as well.
>  There's something else being passed to hammer when you start it from the
> launcher. More than just the environment paths. Hammer will still tend to
> freak out in a number of other wierd ways too, even with the paths. I have
> SDK launcher open, and I checked that the vars are set, and Hammer opens,
> but on map load complains about:
> "Failed to load the default scheme file. The map views may be missing some
> visual elements." Fairly accurate. I get purple checkerboard on prop models
> in the 2D views, but it renders fine in 3D. Unusual. Your mileage may vary,
> of course. I'd expect some people have seen other bugs. I remember cases
> where it wouldn't render wireframes right in the past.
> I'm curious if anyone has a way of tracing what the launcher is passing as
> data/arguments when Hammer is executed? Anyone know of a way to trace that?
>
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