That's been a known bug for ages. Years. You cannot run the executable anymore and have it work right. Has to be executed from the SDK Launcher. I'm pretty sure it's an environment variable problem, but I've yet to track it down myself.
On Thu, Jul 1, 2010 at 12:11 AM, Caleb Smith <mastersmit...@msn.com> wrote: > Using a shortcut to hammer with the -dx_level 81 launch command. > > -------------------------------------------------- > From: "Derek K." <dpkon...@gmail.com> > Sent: Wednesday, June 30, 2010 9:46 PM > To: "Discussion of Half-Life Mapping" <hlmappers@list.valvesoftware.com> > Subject: Re: [hlmappers] Strange compiling error and problems with water > > > As opposed to launching it how? When you launch hammer from the SDK, it > > uses the paths that Steam has assigned to the specific game. > > > > On Jun 30, 2010, at 9:40 PM, Caleb Smith wrote: > > > >> I loaded my map up in hammer, launched from the sdk this time, and it > >> compiled perfectly. Strange that the paths would correct themselves by > >> hammer being launched from the sdk. > >> > >> -------------------------------------------------- > >> From: "Derek K." <dpkon...@gmail.com> > >> Sent: Wednesday, June 30, 2010 9:03 PM > >> To: "Discussion of Half-Life Mapping" <hlmappers@list.valvesoftware.com > > > >> Subject: Re: [hlmappers] Strange compiling error and problems with water > >> > >>> Your textures are not loading properly so the map can't create any of > >>> the > >>> materials in those cases, including the water shader. Your paths are > >>> messed up somewhere. Either hammer has the wrong materials path or the > >>> project that you created does... Hope that helps. > >>> > >>> > >>> On Jun 30, 2010, at 8:57 PM, Acolyte of the milkman wrote: > >>> > >>>> I started a new mod project last night and after setting everything up > >>>> (compiling dlls, creating a test map, etc), and creating a shortcut > for > >>>> hammer with the launch option -dx_level 81 so that I could see the > >>>> grid, > >>>> I got these compiling errors > >>>> > >>>> material "dev/dev_measuregeneric01" not found. > >>>> Material not found!: DEV/DEV_MEASUREGENERIC01 > >>>> material "dev/dev_measuregeneric01b" not found. > >>>> Material not found!: DEV/DEV_MEASUREGENERIC01B > >>>> material "dev/dev_water5" not found. > >>>> Material not found!: DEV/DEV_WATER5 > >>>> material "tools/toolsnodraw" not found. > >>>> Material not found!: TOOLS/TOOLSNODRAW > >>>> material "tools/toolstrigger" not found. > >>>> Material not found!: TOOLS/TOOLSTRIGGER > >>>> > >>>> Here's the rest of the compile log. > >>>> http://pastebin.com/b2WSkWfR > >>>> > >>>> The strange thing is the map is stuck in mat_fullbright and the water > >>>> textures don't work right (solid volume, no graphical effect). > >>>> > >>>> If anyone could offer some advice on how to fix these problems, I > would > >>>> greatly appreciate it. Thanks in advance. > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list archives, > >>>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlmappers > >>>> > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlmappers > >>> > >>> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlmappers > >> > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers