Using a shortcut to hammer with the -dx_level 81 launch command.

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From: "Derek K." <dpkon...@gmail.com>
Sent: Wednesday, June 30, 2010 9:46 PM
To: "Discussion of Half-Life Mapping" <hlmappers@list.valvesoftware.com>
Subject: Re: [hlmappers] Strange compiling error and problems with water

> As opposed to launching it how?  When you launch hammer from the SDK, it 
> uses the paths that Steam has assigned to the specific game.
>
> On Jun 30, 2010, at 9:40 PM, Caleb Smith wrote:
>
>> I loaded my map up in hammer, launched from the sdk this time, and it
>> compiled perfectly. Strange that the paths would correct themselves by
>> hammer being launched from the sdk.
>>
>> --------------------------------------------------
>> From: "Derek K." <dpkon...@gmail.com>
>> Sent: Wednesday, June 30, 2010 9:03 PM
>> To: "Discussion of Half-Life Mapping" <hlmappers@list.valvesoftware.com>
>> Subject: Re: [hlmappers] Strange compiling error and problems with water
>>
>>> Your textures are not loading properly so the map can't create any of 
>>> the
>>> materials in those cases, including the water shader.  Your paths are
>>> messed up somewhere.  Either hammer has the wrong materials path or the
>>> project that you created does...  Hope that helps.
>>>
>>>
>>> On Jun 30, 2010, at 8:57 PM, Acolyte of the milkman wrote:
>>>
>>>> I started a new mod project last night and after setting everything up
>>>> (compiling dlls, creating a test map, etc), and creating a shortcut for
>>>> hammer with the launch option -dx_level 81 so that I could see the 
>>>> grid,
>>>> I got these compiling errors
>>>>
>>>> material "dev/dev_measuregeneric01" not found.
>>>> Material not found!: DEV/DEV_MEASUREGENERIC01
>>>> material "dev/dev_measuregeneric01b" not found.
>>>> Material not found!: DEV/DEV_MEASUREGENERIC01B
>>>> material "dev/dev_water5" not found.
>>>> Material not found!: DEV/DEV_WATER5
>>>> material "tools/toolsnodraw" not found.
>>>> Material not found!: TOOLS/TOOLSNODRAW
>>>> material "tools/toolstrigger" not found.
>>>> Material not found!: TOOLS/TOOLSTRIGGER
>>>>
>>>> Here's the rest of the compile log.
>>>> http://pastebin.com/b2WSkWfR
>>>>
>>>> The strange thing is the map is stuck in mat_fullbright and the water
>>>> textures don't work right (solid volume, no graphical effect).
>>>>
>>>> If anyone could offer some advice on how to fix these problems, I would
>>>> greatly appreciate it. Thanks in advance.
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>>>
>>>
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>>
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>
>
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