Using a shortcut to hammer with the -dx_level 81 launch command. -------------------------------------------------- From: "Derek K." <dpkon...@gmail.com> Sent: Wednesday, June 30, 2010 9:46 PM To: "Discussion of Half-Life Mapping" <hlmappers@list.valvesoftware.com> Subject: Re: [hlmappers] Strange compiling error and problems with water
> As opposed to launching it how? When you launch hammer from the SDK, it > uses the paths that Steam has assigned to the specific game. > > On Jun 30, 2010, at 9:40 PM, Caleb Smith wrote: > >> I loaded my map up in hammer, launched from the sdk this time, and it >> compiled perfectly. Strange that the paths would correct themselves by >> hammer being launched from the sdk. >> >> -------------------------------------------------- >> From: "Derek K." <dpkon...@gmail.com> >> Sent: Wednesday, June 30, 2010 9:03 PM >> To: "Discussion of Half-Life Mapping" <hlmappers@list.valvesoftware.com> >> Subject: Re: [hlmappers] Strange compiling error and problems with water >> >>> Your textures are not loading properly so the map can't create any of >>> the >>> materials in those cases, including the water shader. Your paths are >>> messed up somewhere. Either hammer has the wrong materials path or the >>> project that you created does... Hope that helps. >>> >>> >>> On Jun 30, 2010, at 8:57 PM, Acolyte of the milkman wrote: >>> >>>> I started a new mod project last night and after setting everything up >>>> (compiling dlls, creating a test map, etc), and creating a shortcut for >>>> hammer with the launch option -dx_level 81 so that I could see the >>>> grid, >>>> I got these compiling errors >>>> >>>> material "dev/dev_measuregeneric01" not found. >>>> Material not found!: DEV/DEV_MEASUREGENERIC01 >>>> material "dev/dev_measuregeneric01b" not found. >>>> Material not found!: DEV/DEV_MEASUREGENERIC01B >>>> material "dev/dev_water5" not found. >>>> Material not found!: DEV/DEV_WATER5 >>>> material "tools/toolsnodraw" not found. >>>> Material not found!: TOOLS/TOOLSNODRAW >>>> material "tools/toolstrigger" not found. >>>> Material not found!: TOOLS/TOOLSTRIGGER >>>> >>>> Here's the rest of the compile log. >>>> http://pastebin.com/b2WSkWfR >>>> >>>> The strange thing is the map is stuck in mat_fullbright and the water >>>> textures don't work right (solid volume, no graphical effect). >>>> >>>> If anyone could offer some advice on how to fix these problems, I would >>>> greatly appreciate it. Thanks in advance. >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlmappers >>>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlmappers >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlmappers >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers