>
> After that, you should be golden.
>
I apologize for spamming. There's more to it than that. I know this has also
been answered a hundred times as well.
There's something else being passed to hammer when you start it from the
launcher. More than just the environment paths. Hammer will still tend to
freak out in a number of other wierd ways too, even with the paths. I have
SDK launcher open, and I checked that the vars are set, and Hammer opens,
but on map load complains about:
"Failed to load the default scheme file. The map views may be missing some
visual elements." Fairly accurate. I get purple checkerboard on prop models
in the 2D views, but it renders fine in 3D. Unusual. Your mileage may vary,
of course. I'd expect some people have seen other bugs. I remember cases
where it wouldn't render wireframes right in the past.
I'm curious if anyone has a way of tracing what the launcher is passing as
data/arguments when Hammer is executed? Anyone know of a way to trace that?
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