Wow. It is a miracle that these things even work at all. I initially 
had a Canon S9900 and the prints looked exactly like my high end HP 
1080p monitor, so I guess I was a bit spolied. The new Canon i9900 is 
different, but still acceptable. Before I moved, The HP definitely 
came out more red and dark, but now even the B&W are coming out 
weird. 

So I'll see what I can do about cutting down the pipeline and coming 
back with more data or hopefully solving the problem. I am running at 
3 gig machine, 2 gigs of RAM, a 42 inch 1080p monitor, and everything 
else is good also. The HP is used for poster printing (my daughter 
and her friends mostly) and is located on a different floor and in a 
closet area, thus the print server. Which was also a nightmare to 
configure BTW. Network stuff.

Thank you so much for the overview!

Mark

--- In [email protected], "j w parker jr" 
<[EMAIL PROTECTED]> wrote:
>
> As one who used to write and support printer drivers I can tell you 
that it's a VERY complicated process to go from what you see on the 
screen to what you see on paper and have the two of them end up 
looking even nearly the same.  
> 
> Think for a minute about what the driver has to do.  On the screen 
white is displayed by turning on all three (red,green,blue) to their 
fullest.  If you want BRIGHT red you turn on the red to it's fullest 
and turn off the other two.  Same for blue and green.  When you want 
black on the screen you turn off all the phosphors.  I am 
using 'phospher' here in a generic sense, lcd displays don't have 
them but the term is useful if you think about it as a generic term.  
So every color you need is producted by turning on or off three spots 
of light, one red, one green and one blue AND by varying the 
intensity of each spot.  If all you could do was turn them on or off 
you would have no way of presenting a real world scene because all 
you would have is color (chroma in the tv world) and no brightness 
control (luminence in the tv world).  Each phosphor has 256 levels of 
brightness, in theory.  None of them are perfect and so none of them 
can really deliver 256 distincly different shades of their respective 
color.  It's also possible to have even more shades, but that 
requires a lot more work and for the most part the human eye is 
pretty much out of oomph at 256 anyway.  A barn owl might know the 
difference, but Granma and Granpa aren't going to notice!  This is an 
active process, the light that is stimulating your eye and being 
converted by your brain into a recognizable photographic scene is 
real energy.  The excited phosphors are sending out waves of energy 
at specific rate and strength, so this process is best viewed in a 
dark room space.  The more room light (ambient light) the more energy 
the screen has to be able to put out.  
> 
> Now let's think about how the printer displays our image.  Prepare 
yourself, it can be tough getting your brain around the two methods, 
but it will come to you with time.
> 
> The printer produces a purely passive image.  That is, the paper 
does not itself emit any energy but rather reflects back to your eyes 
the light that is falling on the paper.  Think about that for a 
minute!  That is a HUGE difference between how you see a monitor 
image and how you see a printed page.  With printing your whitest 
white is an area of the media where no ink has been laid down.  On 
the monitor it's just opposite, you turn on on all the energy.  When 
you print on a page you are depending on the inks to allow only 
specific colors, ranges of frequencies, to be reflected back to your 
eyes.  If you bright red then you put an ink on the paper that 
prevents it from reflecting any light back to your eyes except red.  
Same for blue and green.  BUT, the primary colors are no longer red, 
green and blue but rather cyan, magenta and yellow.  To get black on 
the paper you have to mix all three inks in equal amounts.  But 
there's a problem.  Mixing cyan, magenta and yellow really doesn't 
give you a black, it's more like a dark, dark olive drab.  And to 
compound the problem the ambient light has a LOT to do with what the 
colors will look like on the page, after all your starting point is 
the available light in the room or that light which is being directed 
at the print.  The first ink jet color printers, circa 1986, used 
only the threee colors, c,m,y and they did very poorly at displaying 
any image with lots of black and/or contrast.  To solve this problem 
they added a fourth color to the mix, black!  Thus today's ink jet 
printers are four color printers, c,m,y & k.  k was chosen for black 
so as not to confuse it with b for blue on a monitor.  If you have a 
perfectly produced color print and you view it under a red light you 
are not going to have any whites, only pale pinks, how pale depending 
on the light source.  So with printing not only are you concerned 
with how white the paper is you also have to worry about the color of 
the light being used to view the print.  Inks are very tempermental!  
No ink will look the same under two different lights.  This problem 
is called 'metamerism' and it has bugged artists since day one.  If 
you print an image that is balanced to look good under tungsten 
lighting it will not look the outside in the sunlight.  If you 
balance it for sulight it will not look right in the shade or in 
tungsten lighting.  There are two types of ink, one is water-based, 
the other is oil-based.  The oil-based inks are said to be 
pigmented.  Early pigmented printing systems had a devil of a time 
with metamerism.  The Epson 2000P comes to mind.  You could not get a 
decent output under more than one kind of light.  You had to know 
going into the printing process what the light source for viewing 
would be.  Bummer.  Water-based inks are much more forgiving.  But 
for every Ying there's a Yang.  Water-based systems looked really 
good, bright and vibrant, but they faded very quickly.  Early prints 
from HP three-color inkjets, circa 1990, were doing good to last a 
week indoors, two days in direct sunlight.  It was not only the 
sunlight that destroyed them, but also the humidity in the air.  The 
common test in those days was to cover half a print with a lightproof 
material, like cardboard, and place it in a window where it would get 
direct sunlight.  Leave it there for a few days and then compare the 
covered area with the exposed area.  It was not a pretty sight!
> 
> Sorry to be wordy, but it's a complicated subject.  Most people 
have no idea what a miracle it is when they can produce a decent 
color print from a desktop printer.  
> 
> So now we come to the driver.  That's a piece of software that has 
the job of taking the r,g,b that looks so fantastic on your monitor 
and sending the printer a file that it can use it's c,m,y,k system to 
make a decent print.  It's a huge job!  And it changes all the time.  
The media and the ink are very important, but so is the driver and 
the method used to convert the file to a printer ready stream of info.
> 
> Before Windows you had to write a driver for every printer and 
every operating system.  What a nightmare!  Now, there is a Windows 
or Mac driver for a printer and you aren't concerned about the 
differences.  It's nowhere nearly that simple, but that's how it is.
> 
> So, what you are seeing is almost certainly a problem with the 
driver.  If it runs out of memory while processing the file you're 
going to have problems.  A well-written driver will know it's out of 
memory and warn you.  Most drivers just spit out the print and let 
you decide if everything worked as planned.  
> 
> Memory is precious on a computer, not as much as it was 20 years 
ago, but it's still a finite resource.  Every device on your system 
has to have a driver.  The keyboard, the mouse, the hard drives, the 
network card, so on and so forth.  Poorly written drivers are bad 
about grabbing whatever memory they think they need without regard to 
the problem that the memory might be in use by another device!  The 
biggest offender in this category is the video driver.  They are huge 
and complicated and consider themselvs to be king of the mountain.  
Once they start their task they will grab whatever they need, write 
out anywhere they please and overall just take over a system.  The 
order in which drivers are loaded during the boot process can be 
critical.  You can load a driver just fine, then have another one 
later in the process write over it, or write to memory locations it 
was depending on to work properly.  Once the driver is loaded the 
system considers it OK, and when someone else tries to assign code to 
a location already in use it might go ahead and do it.  
> 
> Troubleshooting printing problems can be very tough since the video 
and printer driver frequently share a lot of resource and have to 
move them in and out and all about as needed.  
> 
> First step is to print directly from the computer to the printer 
with a cable, and if need be using a Plain Jane video driver.  
Sending a color image to a printer server is asking for trouble.  
Everytime you add a step to the process you double the chances 
something will go wrong!
> 
> I hope this helps!  Digest this and come back with specific 
questions, but be prepared to answer a lot of questions in return.
> 
> I think your first step is to run the printer directly from the 
computer and use Photoshop for doing the printing.  Let's get rid of 
as many variables as possible, like QImage and the server and the 
network software, etc.
>




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