Hey thanks Harry

Good to hear that you got pvQt to build on OSX (I knew you would,
though :>).

I'm still pretty new to OpenGL, so I can't say why it may or may not
work in a given instance.  What I do know is that OpenGL's policy is
to do as much as it can and fail gracefully when it can't.

Maybe I will make an OGL 1.5 compatibility patch, because a lot of
machines at that level could actually show useful (if not magnificent)
pictures.  I believe it is mainly a matter of forcing the texture
images to have power-of-two dimensions.

Cheers, Tom

On Oct 11, 11:12 am, "Harry van der Wolf" <[EMAIL PROTECTED]> wrote:
> Hi Tom,
>
> I did the "qmake pvQt.pro" which created an XCode project. I could open this
> in XCode and compile. I needed to patch "some things" and now it compiles
> fine. I'll work out the patch and send it to you.
> The problem is that if I open the OutsideSionHillCampus.move I only get a
> white screen. Does this also mean that my OpenGL.framework on OSX is too
> low?
> the small_eqr.tiff does display and works fine. I'll test the others
> tonight.
>
> Hoi,
> Harry
>
> 2008/10/11 Tom Sharpless <[EMAIL PROTECTED]>
>
>
>
> > Hi Harry,
>
> > You are the OSX expert, I'm an ignoramus.  All I can say is it builds
> > just like any Qt app, so I'd poke around Trolltech.com and the Qt
> > sites for more info.
>
> > Cheers
>
> > On Oct 11, 7:59 am, "Harry van der Wolf" <[EMAIL PROTECTED]> wrote:
> > > 2008/10/11 Tim Nugent <[EMAIL PROTECTED]>
>
> > > > Any tips on building in Ubuntu?
>
> > > Or on MacOSX ?
>
> > > Harry
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