Hi Tom,

I wanted to send you a patch, but you mention that you build against QT3. I
have QT 4.4.1 on my system as I need that to build Avidemux (which I
maintain for OSX). The "qmake pvQt.pro" modified an enormous lot resulting
in a 28Kb patch file which might not run at all on your system. So I copy
the minor changes I needed to make in this mail. It's only the top of
pvQtView.cpp

/* pvQtView.cpp for freepvQt  08Sep2008 TKS
*/
#include "pvQtView.h"
#include <QtOpenGL/QtOpenGL>
#ifdef __APPLE__
   #include "glext.h"
   #include "glu.h"
#else
   #include <GL/glext.h>
   #include <GL/glut.h>
#endif
#include <cmath>

Later on we might include the XCode project into the svn.

Does your viewer only work on 360x180 images? The small_eqr.tiff work. My
partial eqr's and full 360 eqr's don't work but neither of them is a 180
degree eqr.
I tried pvQT on Yuval's "hugin_6aroundtilted_testcase".  I know I violate
the license as Yuval clearly states "You are herewith granted the license to
use these images solely forthe purpose of testing hugin. Other use
explicitly forbidden."  I just took my chances and used an eqr with pcqt ;-)
I can't get this one to work either: not as jpg and not as tiff (compression
none, lzw and packbits). What's the difference with your small_eqr.tiff?

Harry


2008/10/11 Tom Sharpless <[EMAIL PROTECTED]>

>
> Hey thanks Harry
>
> Good to hear that you got pvQt to build on OSX (I knew you would,
> though :>).
>
> I'm still pretty new to OpenGL, so I can't say why it may or may not
> work in a given instance.  What I do know is that OpenGL's policy is
> to do as much as it can and fail gracefully when it can't.
>
> Maybe I will make an OGL 1.5 compatibility patch, because a lot of
> machines at that level could actually show useful (if not magnificent)
> pictures.  I believe it is mainly a matter of forcing the texture
> images to have power-of-two dimensions.
>
> Cheers, Tom
>
> On Oct 11, 11:12 am, "Harry van der Wolf" <[EMAIL PROTECTED]> wrote:
> > Hi Tom,
> >
> > I did the "qmake pvQt.pro" which created an XCode project. I could open
> this
> > in XCode and compile. I needed to patch "some things" and now it compiles
> > fine. I'll work out the patch and send it to you.
> > The problem is that if I open the OutsideSionHillCampus.move I only get a
> > white screen. Does this also mean that my OpenGL.framework on OSX is too
> > low?
> > the small_eqr.tiff does display and works fine. I'll test the others
> > tonight.
> >
> > Hoi,
> > Harry
> >
> > 2008/10/11 Tom Sharpless <[EMAIL PROTECTED]>
> >
> >
> >
> > > Hi Harry,
> >
> > > You are the OSX expert, I'm an ignoramus.  All I can say is it builds
> > > just like any Qt app, so I'd poke around Trolltech.com and the Qt
> > > sites for more info.
> >
> > > Cheers
> >
> > > On Oct 11, 7:59 am, "Harry van der Wolf" <[EMAIL PROTECTED]> wrote:
> > > > 2008/10/11 Tim Nugent <[EMAIL PROTECTED]>
> >
> > > > > Any tips on building in Ubuntu?
> >
> > > > Or on MacOSX ?
> >
> > > > Harry
> >
>

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