Hi Tom, I wanted to send you a patch, but you mention that you build against QT3. I have QT 4.4.1 on my system as I need that to build Avidemux (which I maintain for OSX). The "qmake pvQt.pro" modified an enormous lot resulting in a 28Kb patch file which might not run at all on your system. So I copy the minor changes I needed to make in this mail. It's only the top of pvQtView.cpp
/* pvQtView.cpp for freepvQt 08Sep2008 TKS */ #include "pvQtView.h" #include <QtOpenGL/QtOpenGL> #ifdef __APPLE__ #include "glext.h" #include "glu.h" #else #include <GL/glext.h> #include <GL/glut.h> #endif #include <cmath> Later on we might include the XCode project into the svn. Does your viewer only work on 360x180 images? The small_eqr.tiff work. My partial eqr's and full 360 eqr's don't work but neither of them is a 180 degree eqr. I tried pvQT on Yuval's "hugin_6aroundtilted_testcase". I know I violate the license as Yuval clearly states "You are herewith granted the license to use these images solely forthe purpose of testing hugin. Other use explicitly forbidden." I just took my chances and used an eqr with pcqt ;-) I can't get this one to work either: not as jpg and not as tiff (compression none, lzw and packbits). What's the difference with your small_eqr.tiff? Harry 2008/10/11 Tom Sharpless <[EMAIL PROTECTED]> > > Hey thanks Harry > > Good to hear that you got pvQt to build on OSX (I knew you would, > though :>). > > I'm still pretty new to OpenGL, so I can't say why it may or may not > work in a given instance. What I do know is that OpenGL's policy is > to do as much as it can and fail gracefully when it can't. > > Maybe I will make an OGL 1.5 compatibility patch, because a lot of > machines at that level could actually show useful (if not magnificent) > pictures. I believe it is mainly a matter of forcing the texture > images to have power-of-two dimensions. > > Cheers, Tom > > On Oct 11, 11:12 am, "Harry van der Wolf" <[EMAIL PROTECTED]> wrote: > > Hi Tom, > > > > I did the "qmake pvQt.pro" which created an XCode project. I could open > this > > in XCode and compile. I needed to patch "some things" and now it compiles > > fine. I'll work out the patch and send it to you. > > The problem is that if I open the OutsideSionHillCampus.move I only get a > > white screen. Does this also mean that my OpenGL.framework on OSX is too > > low? > > the small_eqr.tiff does display and works fine. I'll test the others > > tonight. > > > > Hoi, > > Harry > > > > 2008/10/11 Tom Sharpless <[EMAIL PROTECTED]> > > > > > > > > > Hi Harry, > > > > > You are the OSX expert, I'm an ignoramus. All I can say is it builds > > > just like any Qt app, so I'd poke around Trolltech.com and the Qt > > > sites for more info. > > > > > Cheers > > > > > On Oct 11, 7:59 am, "Harry van der Wolf" <[EMAIL PROTECTED]> wrote: > > > > 2008/10/11 Tim Nugent <[EMAIL PROTECTED]> > > > > > > > Any tips on building in Ubuntu? > > > > > > Or on MacOSX ? > > > > > > Harry > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "hugin and other free panoramic software" group. A list of frequently asked questions is available at: http://wiki.panotools.org/Hugin_FAQ To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/hugin-ptx -~----------~----~----~----~------~----~------~--~---
