Hi Harry

No, not Qt3.  pvQt absolutely depends on Qt4, and I am using version
4.4.1 too.

Thanks for the header file patch, I'll apply it tonight.  At which
time I also hope to add some basic checks of OpenGL capabilities.

Regards, Tom

On Oct 11, 2:35 pm, "Harry van der Wolf" <[EMAIL PROTECTED]> wrote:
> Hi Tom,
>
> I wanted to send you a patch, but you mention that you build against QT3. I
> have QT 4.4.1 on my system as I need that to build Avidemux (which I
> maintain for OSX). The "qmake pvQt.pro" modified an enormous lot resulting
> in a 28Kb patch file which might not run at all on your system. So I copy
> the minor changes I needed to make in this mail. It's only the top of
> pvQtView.cpp
>
> /* pvQtView.cpp for freepvQt  08Sep2008 TKS
> */
> #include "pvQtView.h"
> #include <QtOpenGL/QtOpenGL>
> #ifdef __APPLE__
>    #include "glext.h"
>    #include "glu.h"
> #else
>    #include <GL/glext.h>
>    #include <GL/glut.h>
> #endif
> #include <cmath>
>
> Later on we might include the XCode project into the svn.
>
> Does your viewer only work on 360x180 images? The small_eqr.tiff work. My
> partial eqr's and full 360 eqr's don't work but neither of them is a 180
> degree eqr.
> I tried pvQT on Yuval's "hugin_6aroundtilted_testcase".  I know I violate
> the license as Yuval clearly states "You are herewith granted the license to
> use these images solely forthe purpose of testing hugin. Other use
> explicitly forbidden."  I just took my chances and used an eqr with pcqt ;-)
> I can't get this one to work either: not as jpg and not as tiff (compression
> none, lzw and packbits). What's the difference with your small_eqr.tiff?
>
> Harry
>
> 2008/10/11 Tom Sharpless <[EMAIL PROTECTED]>
>
>
>
> > Hey thanks Harry
>
> > Good to hear that you got pvQt to build on OSX (I knew you would,
> > though :>).
>
> > I'm still pretty new to OpenGL, so I can't say why it may or may not
> > work in a given instance.  What I do know is that OpenGL's policy is
> > to do as much as it can and fail gracefully when it can't.
>
> > Maybe I will make an OGL 1.5 compatibility patch, because a lot of
> > machines at that level could actually show useful (if not magnificent)
> > pictures.  I believe it is mainly a matter of forcing the texture
> > images to have power-of-two dimensions.
>
> > Cheers, Tom
>
> > On Oct 11, 11:12 am, "Harry van der Wolf" <[EMAIL PROTECTED]> wrote:
> > > Hi Tom,
>
> > > I did the "qmake pvQt.pro" which created an XCode project. I could open
> > this
> > > in XCode and compile. I needed to patch "some things" and now it compiles
> > > fine. I'll work out the patch and send it to you.
> > > The problem is that if I open the OutsideSionHillCampus.move I only get a
> > > white screen. Does this also mean that my OpenGL.framework on OSX is too
> > > low?
> > > the small_eqr.tiff does display and works fine. I'll test the others
> > > tonight.
>
> > > Hoi,
> > > Harry
>
> > > 2008/10/11 Tom Sharpless <[EMAIL PROTECTED]>
>
> > > > Hi Harry,
>
> > > > You are the OSX expert, I'm an ignoramus.  All I can say is it builds
> > > > just like any Qt app, so I'd poke around Trolltech.com and the Qt
> > > > sites for more info.
>
> > > > Cheers
>
> > > > On Oct 11, 7:59 am, "Harry van der Wolf" <[EMAIL PROTECTED]> wrote:
> > > > > 2008/10/11 Tim Nugent <[EMAIL PROTECTED]>
>
> > > > > > Any tips on building in Ubuntu?
>
> > > > > Or on MacOSX ?
>
> > > > > Harry
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