Harry,

I didn't manage to get the MacPro ... but I did get an intel based
MacBook (running Mac OS X 10.4.11  - as does my G5).

It ran the stitch happily at 6,000x3,000 (as did the G5); but when I
ran it for a stitch at 9,000x4,500 I got a very similar error - the
log is below.

So it looks like whatever the problem is it seems that it is not
processor specific.

If it would help I could load the input files onto my me.com iDisk and
email you the details for downloading it.

all the best

George


Checking nona...[OK]
Checking enblend...[OK]
Checking enfuse...[OK]
Checking hugin_hdrmerge...[OK]
Checking exiftool...[OK]
Checking rm...[FAIL]
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 0 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 1 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 2 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 3 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 4 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 5 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 6 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 7 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 8 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 9 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 10 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 11 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 12 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 13 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 14 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 15 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 16 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 17 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 18 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 19 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 20 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 24 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 25 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m
TIFF_m -o Village_Hotel_33_exposure_layers_ -i 26 /private/var/tmp/
folders.501/TemporaryItems/huginpto_Kt4a53
/Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/
HuginStitchProject.app/Contents/MacOS/enblend --compression NONE -v --
fine-mask --fine-mask -w -f9000x4500 -o
Village_Hotel_33_exposure_00.tif
Village_Hotel_33_exposure_layers_0000.tif
Village_Hotel_33_exposure_layers_0001.tif
Village_Hotel_33_exposure_layers_0002.tif
Village_Hotel_33_exposure_layers_0003.tif
Village_Hotel_33_exposure_layers_0004.tif
Village_Hotel_33_exposure_layers_0005.tif
Village_Hotel_33_exposure_layers_0006.tif
Village_Hotel_33_exposure_layers_0007.tif
Village_Hotel_33_exposure_layers_0008.tif
Village_Hotel_33_exposure_layers_0009.tif
Village_Hotel_33_exposure_layers_0010.tif
Village_Hotel_33_exposure_layers_0011.tif
Village_Hotel_33_exposure_layers_0012.tif
Village_Hotel_33_exposure_layers_0013.tif
Village_Hotel_33_exposure_layers_0014.tif
Village_Hotel_33_exposure_layers_0015.tif
Village_Hotel_33_exposure_layers_0016.tif
Village_Hotel_33_exposure_layers_0017.tif
Village_Hotel_33_exposure_layers_0018.tif
Village_Hotel_33_exposure_layers_0019.tif
Village_Hotel_33_exposure_layers_0020.tif
Village_Hotel_33_exposure_layers_0024.tif
Village_Hotel_33_exposure_layers_0025.tif
Village_Hotel_33_exposure_layers_0026.tif
enblend: info: loading next image:
Village_Hotel_33_exposure_layers_0000.tif
enblend: info: loading next image:
Village_Hotel_33_exposure_layers_0001.tif
enblend: info: creating blend mask: 1/4 2/4 3/4 4/4
enblend: info: optimizing 2 distinct seams
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s1: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s1
enblend: info: using 10 blending levels
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: blending layers:              l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2
l1 l0
enblend: info: loading next image:
Village_Hotel_33_exposure_layers_0002.tif
enblend: info: creating blend mask: 1/4 2/4 3/4 4/4
enblend: info: optimizing 4 distinct seams
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s0: 1/4 2/4 3/4
enblend: info: strategy 1, s1: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s0 s0 s1
enblend: info: using 10 blending levels
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: blending layers:              l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2
l1 l0
enblend: info: loading next image:
Village_Hotel_33_exposure_layers_0003.tif
enblend: info: creating blend mask: 1/4 2/4 3/4 4/4
enblend: info: optimizing 1 distinct seam
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0
enblend: info: using 10 blending levels
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: blending layers:              l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2
l1 l0
enblend: info: loading next image:
Village_Hotel_33_exposure_layers_0004.tif
enblend: info: creating blend mask: 1/4 2/4 3/4 4/4
enblend: info: optimizing 2 distinct seams
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s1: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s1
enblend: info: using 10 blending levels
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: blending layers:              l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2
l1 l0
enblend: info: loading next image:
Village_Hotel_33_exposure_layers_0005.tif
enblend: info: creating blend mask: 1/4 2/4 3/4 4/4
enblend: info: optimizing 3 distinct seams
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s1: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s1 s0
enblend: info: using 10 blending levels
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: blending layers:              l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2
l1 l0
enblend: info: loading next image:
Village_Hotel_33_exposure_layers_0006.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 2 distinct seams
enblend: info: strategy 1, s0:
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s0
enblend: info: using 10 blending levels
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: blending layers:              l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2
l1 l0
enblend: info: loading next image:
Village_Hotel_33_exposure_layers_0007.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 2 distinct seams
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s0:
enblend: info: strategy 2: s0 s0
enblend: info: using 10 blending levels
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: blending layers:              l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2
l1 l0
enblend: info: loading next image:
Village_Hotel_33_exposure_layers_0008.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 2 distinct seams
enblend: info: strategy 1, s0:
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s0
enblend: info: using 10 blending levels
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: blending layers:              l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2
l1 l0
enblend: info: loading next image:
Village_Hotel_33_exposure_layers_0009.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 2 distinct seams
enblend: info: strategy 1, s0:
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s0
enblend: info: using 10 blending levels
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: blending layers:              l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2
l1 l0
enblend: info: loading next image:
Village_Hotel_33_exposure_layers_0010.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 3 distinct seams
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s0 s0
enblend: info: using 10 blending levels
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: blending layers:              l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2
l1 l0
enblend: info: loading next image:
Village_Hotel_33_exposure_layers_0011.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 3 distinct seams
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s0 s0
enblend: info: using 10 blending levels
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: blending layers:              l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2
l1 l0
enblend: info: loading next image:
Village_Hotel_33_exposure_layers_0012.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 3 distinct seams
enblend: info: strategy 1, s0: 1/4 2/4 3/4
enblend: info: strategy 1, s1: 1/4 2/4 3/4
enblend: info: strategy 1, s2: 1/4 2/4 3/4
enblend: info: strategy 2: s0 s1 s2
enblend: info: using 10 blending levels
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: blending layers:              l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2
l1 l0
enblend: info: loading next image:
Village_Hotel_33_exposure_layers_0013.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 3 distinct seams
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s1: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s0 s1
enblend: info: using 10 blending levels
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: blending layers:              l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2
l1 l0
enblend: info: loading next image:
Village_Hotel_33_exposure_layers_0014.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 2 distinct seams
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s1: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s1
enblend: info: using 10 blending levels
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: blending layers:              l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2
l1 l0
enblend: info: loading next image:
Village_Hotel_33_exposure_layers_0015.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 2 distinct seams
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 1, s1: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s1
enblend: info: using 10 blending levels
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: blending layers:              l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2
l1 l0
enblend: info: loading next image:
Village_Hotel_33_exposure_layers_0016.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 1 distinct seam
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0
enblend: info: using 10 blending levels
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: blending layers:              l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2
l1 l0
enblend: info: loading next image:
Village_Hotel_33_exposure_layers_0017.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 1 distinct seam
enblend: info: strategy 1, s0: 1/4 2/4 3/4
enblend: info: strategy 2: s0
enblend: info: using 10 blending levels
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: blending layers:              l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2
l1 l0
enblend: info: loading next image:
Village_Hotel_33_exposure_layers_0018.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 1 distinct seam
enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0
enblend: info: using 10 blending levels
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: blending layers:              l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2
l1 l0
enblend: info: loading next image:
Village_Hotel_33_exposure_layers_0019.tif
enblend: warning: some images are redundant and will not be blended
enblend: info: loading next image:
Village_Hotel_33_exposure_layers_0020.tif
enblend: warning: some images are redundant and will not be blended
enblend: info: loading next image:
Village_Hotel_33_exposure_layers_0024.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend: info: optimizing 2 distinct seams
enblend: info: strategy 1, s0: 1/4 2/4
enblend: info: strategy 1, s1: 1/4 2/4 3/4 4/4
enblend: info: strategy 2: s0 s1
enblend: info: using 10 blending levels
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: generating Gaussian pyramid:  g0 g1 g2 g3 g4 g5 g6 g7
g8 g9
enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: blending layers:              l0 l1 l2 l3 l4 l5 l6 l7
l8 l9
enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2
l1 l0
enblend: info: loading next image:
Village_Hotel_33_exposure_layers_0025.tif
enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug
enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error
code=3)
enblend(24462) malloc: *** error: can't allocate region
enblend(24462) malloc: *** set a breakpoint in szone_error to debug

enblend: out of memory
enblend: St9bad_alloc
gnumake: *** [Village_Hotel_33_exposure_00.tif] Error 1


On May 3, 2:08 pm, grow <[email protected]> wrote:
> Harry,
>
> With the current version the stitch has now run:
>    at 6,000 x 3,000 to successful conclusion
>    at 9,000 x 4,500 it crashed at the same input image as before
> (number 25 out of 27 I think it was)
>
> I am trying to get some time with a Intel-based Mac-Pro  a friend a
> few streets away has one  - and if I can I will install Hugin and test
> on that.
>
> all the best
>
> George
>
> On May 3, 10:07 am, grow <[email protected]> wrote:
>
> > Harry, (and everyone else)
>
> > Thanks for all your continuing efforts on this front.
>
> > As I said in my message while you were away (27 April)
> > [http://groups.google.com/group/hugin-ptx/msg/3518fe2aa86e5b83?hl=en-GB
> > ]
> > I had already established that the stitch would run successfully at
> > quarter the area.
>
> > 1. I will try it on some intermediate sizes and see if I can find a
> > specific threshold.
>
> > 2. Usually I quit most other applications  and free up as much memory
> > as possible before starting a "full-size" stitch.  Would it be a
> > worthwhile experiment to compare performance starting in that state
> > and one with a lot of other programs open?
>
> > 3.  Based on the comment that you quoted from Christoph is there a
> > buffer size that I can adjust (in a preference or an individual
> > option) that would be worth experimenting with ... either to find the
> > "bug" or as a way for me to dodge around something that may be left as
> > a "feature".
>
> > all the best
>
> > George
>
> > On 3 May, 09:34, Harry van der Wolf <[email protected]> wrote:
>
> > > Hi,
>
> > > I "moved back in time" and did see that Christoph Spiel said something the
> > > same:
>
> > > *       The implementation of realloc on Darwin never frees memory, so
> > >        when using a large buffer size on incomplete reads you end up
> > >        with lots of small strings that actually take up a large
> > >        allocation.
> > > In other words the VM sub-system of the OS causes the trouble.
>
> > > * Harry
>
> > > 2009/5/3 Lukáš Jirkovský <[email protected]>
>
> > > > I'm looking the sources of enblend/enfuse. In fact there are only two
> > > > places where malloc is directly used (I don't count the boost::pool
> > > > implementation and the use in implementation of specific image types
> > > > like in the vigra_impex/rgbe.c). It's in the vigra/cachedfileimage.hxx
> > > > and in vigra_ext/NearestFeatureTransform.h.
>
> > > > I've been searching for some information about this issue around the
> > > > Internet. It seems quite common. Most often it was said that it's
> > > > caused by realloc not freeing the memory correctly, but I can't find
> > > > any use of it.
>
> > > > IMO the problem is not in the code, but in fact that the memory
> > > > becomes fragmented so it's not possible to allocate continuous memory
> > > > at the requested size. Maybe it could be solved be splitting these
> > > > mallocs into more smaller allocations. Question is if it's possible
> > > > wihout adding too much complexity to the code and if it's worthy.
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