Harry, I didn't manage to get the MacPro ... but I did get an intel based MacBook (running Mac OS X 10.4.11 - as does my G5).
It ran the stitch happily at 6,000x3,000 (as did the G5); but when I ran it for a stitch at 9,000x4,500 I got a very similar error - the log is below. So it looks like whatever the problem is it seems that it is not processor specific. If it would help I could load the input files onto my me.com iDisk and email you the details for downloading it. all the best George Checking nona...[OK] Checking enblend...[OK] Checking enfuse...[OK] Checking hugin_hdrmerge...[OK] Checking exiftool...[OK] Checking rm...[FAIL] /Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/ HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_33_exposure_layers_ -i 0 /private/var/tmp/ folders.501/TemporaryItems/huginpto_Kt4a53 /Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/ HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_33_exposure_layers_ -i 1 /private/var/tmp/ folders.501/TemporaryItems/huginpto_Kt4a53 /Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/ HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_33_exposure_layers_ -i 2 /private/var/tmp/ folders.501/TemporaryItems/huginpto_Kt4a53 /Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/ HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_33_exposure_layers_ -i 3 /private/var/tmp/ folders.501/TemporaryItems/huginpto_Kt4a53 /Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/ HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_33_exposure_layers_ -i 4 /private/var/tmp/ folders.501/TemporaryItems/huginpto_Kt4a53 /Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/ HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_33_exposure_layers_ -i 5 /private/var/tmp/ folders.501/TemporaryItems/huginpto_Kt4a53 /Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/ HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_33_exposure_layers_ -i 6 /private/var/tmp/ folders.501/TemporaryItems/huginpto_Kt4a53 /Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/ HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_33_exposure_layers_ -i 7 /private/var/tmp/ folders.501/TemporaryItems/huginpto_Kt4a53 /Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/ HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_33_exposure_layers_ -i 8 /private/var/tmp/ folders.501/TemporaryItems/huginpto_Kt4a53 /Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/ HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_33_exposure_layers_ -i 9 /private/var/tmp/ folders.501/TemporaryItems/huginpto_Kt4a53 /Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/ HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_33_exposure_layers_ -i 10 /private/var/tmp/ folders.501/TemporaryItems/huginpto_Kt4a53 /Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/ HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_33_exposure_layers_ -i 11 /private/var/tmp/ folders.501/TemporaryItems/huginpto_Kt4a53 /Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/ HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_33_exposure_layers_ -i 12 /private/var/tmp/ folders.501/TemporaryItems/huginpto_Kt4a53 /Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/ HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_33_exposure_layers_ -i 13 /private/var/tmp/ folders.501/TemporaryItems/huginpto_Kt4a53 /Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/ HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_33_exposure_layers_ -i 14 /private/var/tmp/ folders.501/TemporaryItems/huginpto_Kt4a53 /Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/ HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_33_exposure_layers_ -i 15 /private/var/tmp/ folders.501/TemporaryItems/huginpto_Kt4a53 /Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/ HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_33_exposure_layers_ -i 16 /private/var/tmp/ folders.501/TemporaryItems/huginpto_Kt4a53 /Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/ HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_33_exposure_layers_ -i 17 /private/var/tmp/ folders.501/TemporaryItems/huginpto_Kt4a53 /Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/ HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_33_exposure_layers_ -i 18 /private/var/tmp/ folders.501/TemporaryItems/huginpto_Kt4a53 /Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/ HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_33_exposure_layers_ -i 19 /private/var/tmp/ folders.501/TemporaryItems/huginpto_Kt4a53 /Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/ HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_33_exposure_layers_ -i 20 /private/var/tmp/ folders.501/TemporaryItems/huginpto_Kt4a53 /Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/ HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_33_exposure_layers_ -i 24 /private/var/tmp/ folders.501/TemporaryItems/huginpto_Kt4a53 /Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/ HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_33_exposure_layers_ -i 25 /private/var/tmp/ folders.501/TemporaryItems/huginpto_Kt4a53 /Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/ HuginStitchProject.app/Contents/MacOS/nona -z PACKBITS -r ldr -e 0 -m TIFF_m -o Village_Hotel_33_exposure_layers_ -i 26 /private/var/tmp/ folders.501/TemporaryItems/huginpto_Kt4a53 /Applications/VR_things/Hugin_08/Hugin.app/Contents/Resources/ HuginStitchProject.app/Contents/MacOS/enblend --compression NONE -v -- fine-mask --fine-mask -w -f9000x4500 -o Village_Hotel_33_exposure_00.tif Village_Hotel_33_exposure_layers_0000.tif Village_Hotel_33_exposure_layers_0001.tif Village_Hotel_33_exposure_layers_0002.tif Village_Hotel_33_exposure_layers_0003.tif Village_Hotel_33_exposure_layers_0004.tif Village_Hotel_33_exposure_layers_0005.tif Village_Hotel_33_exposure_layers_0006.tif Village_Hotel_33_exposure_layers_0007.tif Village_Hotel_33_exposure_layers_0008.tif Village_Hotel_33_exposure_layers_0009.tif Village_Hotel_33_exposure_layers_0010.tif Village_Hotel_33_exposure_layers_0011.tif Village_Hotel_33_exposure_layers_0012.tif Village_Hotel_33_exposure_layers_0013.tif Village_Hotel_33_exposure_layers_0014.tif Village_Hotel_33_exposure_layers_0015.tif Village_Hotel_33_exposure_layers_0016.tif Village_Hotel_33_exposure_layers_0017.tif Village_Hotel_33_exposure_layers_0018.tif Village_Hotel_33_exposure_layers_0019.tif Village_Hotel_33_exposure_layers_0020.tif Village_Hotel_33_exposure_layers_0024.tif Village_Hotel_33_exposure_layers_0025.tif Village_Hotel_33_exposure_layers_0026.tif enblend: info: loading next image: Village_Hotel_33_exposure_layers_0000.tif enblend: info: loading next image: Village_Hotel_33_exposure_layers_0001.tif enblend: info: creating blend mask: 1/4 2/4 3/4 4/4 enblend: info: optimizing 2 distinct seams enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4 enblend: info: strategy 1, s1: 1/4 2/4 3/4 4/4 enblend: info: strategy 2: s0 s1 enblend: info: using 10 blending levels enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2 l1 l0 enblend: info: loading next image: Village_Hotel_33_exposure_layers_0002.tif enblend: info: creating blend mask: 1/4 2/4 3/4 4/4 enblend: info: optimizing 4 distinct seams enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4 enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4 enblend: info: strategy 1, s0: 1/4 2/4 3/4 enblend: info: strategy 1, s1: 1/4 2/4 3/4 4/4 enblend: info: strategy 2: s0 s0 s0 s1 enblend: info: using 10 blending levels enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2 l1 l0 enblend: info: loading next image: Village_Hotel_33_exposure_layers_0003.tif enblend: info: creating blend mask: 1/4 2/4 3/4 4/4 enblend: info: optimizing 1 distinct seam enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4 enblend: info: strategy 2: s0 enblend: info: using 10 blending levels enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2 l1 l0 enblend: info: loading next image: Village_Hotel_33_exposure_layers_0004.tif enblend: info: creating blend mask: 1/4 2/4 3/4 4/4 enblend: info: optimizing 2 distinct seams enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4 enblend: info: strategy 1, s1: 1/4 2/4 3/4 4/4 enblend: info: strategy 2: s0 s1 enblend: info: using 10 blending levels enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2 l1 l0 enblend: info: loading next image: Village_Hotel_33_exposure_layers_0005.tif enblend: info: creating blend mask: 1/4 2/4 3/4 4/4 enblend: info: optimizing 3 distinct seams enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4 enblend: info: strategy 1, s1: 1/4 2/4 3/4 4/4 enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4 enblend: info: strategy 2: s0 s1 s0 enblend: info: using 10 blending levels enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2 l1 l0 enblend: info: loading next image: Village_Hotel_33_exposure_layers_0006.tif enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6 enblend: info: optimizing 2 distinct seams enblend: info: strategy 1, s0: enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4 enblend: info: strategy 2: s0 s0 enblend: info: using 10 blending levels enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2 l1 l0 enblend: info: loading next image: Village_Hotel_33_exposure_layers_0007.tif enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6 enblend: info: optimizing 2 distinct seams enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4 enblend: info: strategy 1, s0: enblend: info: strategy 2: s0 s0 enblend: info: using 10 blending levels enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2 l1 l0 enblend: info: loading next image: Village_Hotel_33_exposure_layers_0008.tif enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6 enblend: info: optimizing 2 distinct seams enblend: info: strategy 1, s0: enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4 enblend: info: strategy 2: s0 s0 enblend: info: using 10 blending levels enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2 l1 l0 enblend: info: loading next image: Village_Hotel_33_exposure_layers_0009.tif enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6 enblend: info: optimizing 2 distinct seams enblend: info: strategy 1, s0: enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4 enblend: info: strategy 2: s0 s0 enblend: info: using 10 blending levels enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2 l1 l0 enblend: info: loading next image: Village_Hotel_33_exposure_layers_0010.tif enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6 enblend: info: optimizing 3 distinct seams enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4 enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4 enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4 enblend: info: strategy 2: s0 s0 s0 enblend: info: using 10 blending levels enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2 l1 l0 enblend: info: loading next image: Village_Hotel_33_exposure_layers_0011.tif enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6 enblend: info: optimizing 3 distinct seams enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4 enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4 enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4 enblend: info: strategy 2: s0 s0 s0 enblend: info: using 10 blending levels enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2 l1 l0 enblend: info: loading next image: Village_Hotel_33_exposure_layers_0012.tif enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6 enblend: info: optimizing 3 distinct seams enblend: info: strategy 1, s0: 1/4 2/4 3/4 enblend: info: strategy 1, s1: 1/4 2/4 3/4 enblend: info: strategy 1, s2: 1/4 2/4 3/4 enblend: info: strategy 2: s0 s1 s2 enblend: info: using 10 blending levels enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2 l1 l0 enblend: info: loading next image: Village_Hotel_33_exposure_layers_0013.tif enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6 enblend: info: optimizing 3 distinct seams enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4 enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4 enblend: info: strategy 1, s1: 1/4 2/4 3/4 4/4 enblend: info: strategy 2: s0 s0 s1 enblend: info: using 10 blending levels enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2 l1 l0 enblend: info: loading next image: Village_Hotel_33_exposure_layers_0014.tif enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6 enblend: info: optimizing 2 distinct seams enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4 enblend: info: strategy 1, s1: 1/4 2/4 3/4 4/4 enblend: info: strategy 2: s0 s1 enblend: info: using 10 blending levels enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2 l1 l0 enblend: info: loading next image: Village_Hotel_33_exposure_layers_0015.tif enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6 enblend: info: optimizing 2 distinct seams enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4 enblend: info: strategy 1, s1: 1/4 2/4 3/4 4/4 enblend: info: strategy 2: s0 s1 enblend: info: using 10 blending levels enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2 l1 l0 enblend: info: loading next image: Village_Hotel_33_exposure_layers_0016.tif enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6 enblend: info: optimizing 1 distinct seam enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4 enblend: info: strategy 2: s0 enblend: info: using 10 blending levels enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2 l1 l0 enblend: info: loading next image: Village_Hotel_33_exposure_layers_0017.tif enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6 enblend: info: optimizing 1 distinct seam enblend: info: strategy 1, s0: 1/4 2/4 3/4 enblend: info: strategy 2: s0 enblend: info: using 10 blending levels enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2 l1 l0 enblend: info: loading next image: Village_Hotel_33_exposure_layers_0018.tif enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6 enblend: info: optimizing 1 distinct seam enblend: info: strategy 1, s0: 1/4 2/4 3/4 4/4 enblend: info: strategy 2: s0 enblend: info: using 10 blending levels enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2 l1 l0 enblend: info: loading next image: Village_Hotel_33_exposure_layers_0019.tif enblend: warning: some images are redundant and will not be blended enblend: info: loading next image: Village_Hotel_33_exposure_layers_0020.tif enblend: warning: some images are redundant and will not be blended enblend: info: loading next image: Village_Hotel_33_exposure_layers_0024.tif enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6 enblend: info: optimizing 2 distinct seams enblend: info: strategy 1, s0: 1/4 2/4 enblend: info: strategy 1, s1: 1/4 2/4 3/4 4/4 enblend: info: strategy 2: s0 s1 enblend: info: using 10 blending levels enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: generating Gaussian pyramid: g0 g1 g2 g3 g4 g5 g6 g7 g8 g9 enblend: info: generating Laplacian pyramid: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: blending layers: l0 l1 l2 l3 l4 l5 l6 l7 l8 l9 enblend: info: collapsing Laplacian pyramid: l9 l8 l7 l6 l5 l4 l3 l2 l1 l0 enblend: info: loading next image: Village_Hotel_33_exposure_layers_0025.tif enblend: info: creating blend mask: 1/6 2/6 3/6 4/6 5/6 6/6 enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend(24462) malloc: *** vm_allocate(size=1069056) failed (error code=3) enblend(24462) malloc: *** error: can't allocate region enblend(24462) malloc: *** set a breakpoint in szone_error to debug enblend: out of memory enblend: St9bad_alloc gnumake: *** [Village_Hotel_33_exposure_00.tif] Error 1 On May 3, 2:08 pm, grow <[email protected]> wrote: > Harry, > > With the current version the stitch has now run: > at 6,000 x 3,000 to successful conclusion > at 9,000 x 4,500 it crashed at the same input image as before > (number 25 out of 27 I think it was) > > I am trying to get some time with a Intel-based Mac-Pro a friend a > few streets away has one - and if I can I will install Hugin and test > on that. > > all the best > > George > > On May 3, 10:07 am, grow <[email protected]> wrote: > > > Harry, (and everyone else) > > > Thanks for all your continuing efforts on this front. > > > As I said in my message while you were away (27 April) > > [http://groups.google.com/group/hugin-ptx/msg/3518fe2aa86e5b83?hl=en-GB > > ] > > I had already established that the stitch would run successfully at > > quarter the area. > > > 1. I will try it on some intermediate sizes and see if I can find a > > specific threshold. > > > 2. Usually I quit most other applications and free up as much memory > > as possible before starting a "full-size" stitch. Would it be a > > worthwhile experiment to compare performance starting in that state > > and one with a lot of other programs open? > > > 3. Based on the comment that you quoted from Christoph is there a > > buffer size that I can adjust (in a preference or an individual > > option) that would be worth experimenting with ... either to find the > > "bug" or as a way for me to dodge around something that may be left as > > a "feature". > > > all the best > > > George > > > On 3 May, 09:34, Harry van der Wolf <[email protected]> wrote: > > > > Hi, > > > > I "moved back in time" and did see that Christoph Spiel said something the > > > same: > > > > * The implementation of realloc on Darwin never frees memory, so > > > when using a large buffer size on incomplete reads you end up > > > with lots of small strings that actually take up a large > > > allocation. > > > In other words the VM sub-system of the OS causes the trouble. > > > > * Harry > > > > 2009/5/3 Lukáš Jirkovský <[email protected]> > > > > > I'm looking the sources of enblend/enfuse. In fact there are only two > > > > places where malloc is directly used (I don't count the boost::pool > > > > implementation and the use in implementation of specific image types > > > > like in the vigra_impex/rgbe.c). It's in the vigra/cachedfileimage.hxx > > > > and in vigra_ext/NearestFeatureTransform.h. > > > > > I've been searching for some information about this issue around the > > > > Internet. It seems quite common. Most often it was said that it's > > > > caused by realloc not freeing the memory correctly, but I can't find > > > > any use of it. > > > > > IMO the problem is not in the code, but in fact that the memory > > > > becomes fragmented so it's not possible to allocate continuous memory > > > > at the requested size. Maybe it could be solved be splitting these > > > > mallocs into more smaller allocations. Question is if it's possible > > > > wihout adding too much complexity to the code and if it's worthy. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "hugin and other free panoramic software" group. A list of frequently asked questions is available at: http://wiki.panotools.org/Hugin_FAQ To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/hugin-ptx -~----------~----~----~----~------~----~------~--~---
