> I'm not sure how it's supposed to work when using the pre-built SDK, but
> as far as I am aware, CMake will be looking for a directory named like:
>
> <SDKHOME>\boost_1_43_0
>
> where <SDKHOME> is the directory in which you've placed the other 3rd
> party libraries like freeglut. Unless you've got hold of a pre-compiled
> version of boost from somewhere (relatively unlikely as I believe
> building it creates compiler-specific binaries), you'll need to build it
> too, which will require Boost Jam (the boost build system). See the
> instructions here:
>
> http://wiki.panotools.org/Hugin_SDK_%28MSVC_2008%29#Boost

Hi Tom.After rebuild boost and pano13,show an error AGAIN! And I can't
find instructioin at wiki. The problem is
"CMake Error at platforms/windows/installer/CMakeLists.txt:6
(MESSAGE):
  Need to set builder (HUGIN_BUILDER) manually"
What value should I set?(What does that mean?)

After all this,I'm wondering if the pre-compiled SDK has a bug? I
still have to build things which already exist in the SDK,that's
weared.

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