These days I usually set that camera to pan in the direction of right to
left, with the camera held portrait.

On 21 November 2011 21:16, JohnPW <[email protected]> wrote:

> That's interesting. It looks like it uses the camera's orientations
> sensor to select the angle of the strip of image it captures. As you
> turn the camera the strips stay vertical to the finished panorama. Did
> you sweep from right to left?
> It would be interesting to hack the software (but don't expect me
> to! :-)
>
> On Nov 21, 1:48 am, Ian Tindale <[email protected]> wrote:
> > Try this one, and its neighbouring pictures, where I intentionally
> twisted
> > the camera around the roll axis as I swept it across an arc:
> http://www.flickr.com/photos/iantindale/6066091512/in/photostream/
> >
> > On 21 November 2011 07:28, JohnPW <[email protected]> wrote:
>
> > > That's pretty fun.
> > > Notice how it tried to resolve the parallax problems. It locked onto
> > > the front surface of the the building pretty well, but had a hard time
> > > with distant objects "enclosed" by the building. The objects seen
> > > through the open door and objects reflected in the window glass appear
> > > partial and repeated rather than being sewn together.
> > > You can also see the width of the images it collects to make the
> > > panorama. They're pretty narrow.
> >
> > > On Nov 18, 1:21 am, Ian Tindale <[email protected]> wrote:
> > > > As an experiment, I shot this by abusing the Sony Sweep Panorama
> feature:
> > >http://www.flickr.com/photos/iantindale/6241529419/—I held the camera
> > > > level and simply walked along in a straight line, pointing the camera
> > > > sideways, starting at one end of that room and ending at the other
> end.
> > > > Obviously I must’ve veered slightly towards it by the time I got to
> the
> > > > end, but it was only a quickie test to see if the technique could be
> > > > applied to shooting panomurals (as I’ve termed them).
> >
> > > > On 18 November 2011 06:34, kfj <[email protected]> wrote:
> >
> > > > > On 18 Nov., 00:13, JohnPW <[email protected]> wrote:
> > > > > > On Nov 17, 4:13 pm, kfj <[email protected]> wrote:
> >
> > > > > > > This is why we now try and coerce 2D hardware to do a 1D job.
> >
> > > > > > I actually think using a 2D camera might be superior in many
> ways.
> > > > > > Besides ready availability of interchangeable equipment,  it
> would
> > > > > > also be more forgiving of camera movement while also allowing
> you to
> > > > > > readily remove moving object artifacts.
> >
> > > > > That's a point (or two, rather ;-)
> >
> > > > > And maybe trying to do stay 1D and even 2D is too limiting anyway -
> > > > > eventually, we'll embrace 3D scene reconstruction, and for that
> > > > > purpose parallax becomes an asset.
> >
> > > > > Kay
> >
> > > > > --
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> >
> > > > --
> > > > *Ian Tindale*
> >
> > > --
> > > You received this message because you are subscribed to the Google
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> > --
> > *Ian Tindale*
>
> --
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-- 
*Ian Tindale*

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