Thanks for the comments, Shane - I would see character generation as part of the experience - indeed, integral to the shaping of the game. I would suggest only running one group as I would be 100% familiar with the campaign and have already played it fully in the vacase of the AD&D one.
________________________________ From: Shane <[email protected]> To: [email protected] Sent: Wed, 7 April, 2010 13:22:07 Subject: Re: [irish gaming] Mini campaigns at cons On 7 April 2010 12:40, Colm <Colm_Lundberg@ tourism-sport. irlgov.ie> wrote: > Would you be interested in a mini-campaign over one con weekend, taking > every timetabled slot, with the same GM and same players? > My initial instinct was "hell no, I go to cons to experience a variety of games!" but then I remembered that that experience is at best hit-and-miss. Devoting the weekend to one focussed event, with players that are equally committed to the long haul and a GM who's well-prepared and knows the material well (unfortunately a rare enough thing to be a solid selling point) could be plenty of fun, with the added benefit of creating a truly memorable experience, something you walk away from and remember for years that weekend at Xcon where you explored and grew a character, shaped a plot and achieved something really worthwhile. It'd be a hard sell though. The Trilogy this year had two players sign up for it and the committee decided not to run it (although I was quite ready to run six characters all by myself if necessary). Commitment is a scary thing, I guess - even having thought it through and come to realise the value of the suggestion, I'd still find myself shying away from it. By the way, are you thinking pre-generated characters, or running creation as part of the campaign? Shane -- I found out, long ago It's a long way down the holiday road [Non-text portions of this message have been removed] Send instant messages to your online friends http://uk.messenger.yahoo.com [Non-text portions of this message have been removed]
