Thanks for the comments, Shane - I would see character generation as part of 
the experience - indeed, integral to the shaping of the game.  I would suggest 
only running one group as I would be 100% familiar with the campaign and have 
already played it fully in the vacase of the AD&D one.




________________________________
From: Shane <[email protected]>
To: [email protected]
Sent: Wed, 7 April, 2010 13:22:07
Subject: Re: [irish gaming] Mini campaigns at cons

  
On 7 April 2010 12:40, Colm <Colm_Lundberg@ tourism-sport. irlgov.ie> wrote:

> Would you be interested in a mini-campaign over one con weekend, taking
> every timetabled slot, with the same GM and same players?
>

My initial instinct was "hell no, I go to cons to experience a variety of
games!" but then I remembered that that experience is at best hit-and-miss.
Devoting the weekend to one focussed event, with players that are equally
committed to the long haul and a GM who's well-prepared and knows the
material well (unfortunately a rare enough thing to be a solid selling
point) could be plenty of fun, with the added benefit of creating a truly
memorable experience, something you walk away from and remember for years
that weekend at Xcon where you explored and grew a character, shaped a plot
and achieved something really worthwhile.

It'd be a hard sell though. The Trilogy this year had two players sign up
for it and the committee decided not to run it (although I was quite ready
to run six characters all by myself if necessary). Commitment is a scary
thing, I guess - even having thought it through and come to realise the
value of the suggestion, I'd still find myself shying away from it.

By the way, are you thinking pre-generated characters, or running creation
as part of the campaign?

Shane

-- 
I found out, long ago
It's a long way down the holiday road

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