Q-con is a superb con and has been growing in strength gthese last few years!




________________________________
From: Eoin Dornan <[email protected]>
To: [email protected]
Sent: Wed, 7 April, 2010 13:42:50
Subject: Re: [irish gaming] Mini campaigns at cons

Something to plan for I suppose, considering that we are approaching the Dry
Season of conventions...unless you count Q-Con.

Siskey

On 7 April 2010 13:41, C L <[email protected]> wrote:

>
>
> Hi Eoin,
>
> I ran a Trilogy at Vaticon that lasted 11hrs and, to be hionest, it was
> such a good group that I felt envigorated after it, rather than tired.  You
> make a good point about not being limtied.  I think breaks could be more
> organic rather than timed.  As a GM,. I thiknk I'd be up for the endurance
> challenge.  Iron Gamers ahoy :)
>
> C
>
> ________________________________
> From: Eoin Dornan <[email protected] <quentinmcsiskey%40gmail.com>
> >
> To: [email protected] <igaming%40yahoogroups.com>
> Sent: Wed, 7 April, 2010 13:38:04
>
> Subject: Re: [irish gaming] Mini campaigns at cons
>
> It's a cool idea and something I would really love to do, since often I've
> wished that a scenario could carry on once it was finished.
>
> My only concern is fatigue. Playing even a single RPG at a convention is
> pretty knackering, and GMing it more so. Now perhaps it would be different
> if it was a continuous thing, with no pressure to finish things up when the
> last half hour was ticking away, but I wonder how feasible it is, quite
> apart from issues of story and the intricacies of GMing. Would 12+ hours of
> gaming over a convention weekend be too much?
>
> That said, deadly idea, and something I'd like to do sometime!
>
> On 7 April 2010 13:33, C L <[email protected] <mentalsprue%40yahoo.ie>>
> wrote:
>
> >
> >
> > Thanks Brian
> >
> > I think a good campaign frames the story and the setting and gives the
> > characters free reign to develop the plot and inform the storyline - the
> > plan would not be as much of an issue, perhaps, as in a 3hr scenario.
> >
> > C
> >
> > ________________________________
> > From: Mr Brian Caball <[email protected] 
> > <tolcreator%40yahoo.co.uk><tolcreator%
> 40yahoo.co.uk>>
> > To: [email protected] <igaming%40yahoogroups.com> <igaming%
> 40yahoogroups.com>
>
> > Sent: Wed, 7 April, 2010 12:56:52
> > Subject: Re: [irish gaming] Mini campaigns at cons
> >
> >
> >
> > It's a neat idea. And not entirely alien to the con goer... this is
> > effectively the commitment made by wargamers. I say go for it.
> >
> > Only snag I can think of is, no plan survives contact with the players.
> > While a single con slot can diverge wildly from the scenario as written,
> > it's ok to wing it for the hour or two that's left. Also most con
> scenarios
> > are a little more railroaded than normal campaign sessions, but the
> players
> > are sort of relied upon to overlook this. After 3 scenarios of a mini
> > campaign, you might have a lot of thinking to do. So it won't suit every
> GM.
> >
> > ____________ _________ _________ __
> > From: Colm <Colm_Lundberg@ tourism-sport. irlgov.ie>
> > To: igam...@yahoogroups .com
> > Sent: Wed, 7 April, 2010 12:40:27
> > Subject: [irish gaming] Mini campaigns at cons
> >
> > Hi all,
> >
> > I am somewhat starved for RPGs in Kerry and feel once again drawn to
> them,
> > in the cylical natuer us gamers seem to go through. I have two campaigns
> > ready to roll - an AD&D 2nd ed and an In Nomine one.
> >
> > Given the syuccess of continuity stories by Nick and Ashley over several
> > cons, and my enjoyment and equal success of Vaticon (to me, it will
> always
> > be Vaticon!) Trilogies in which I have been invovled, I have a question
> for
> > ye:
> >
> > Would you be interested in a mini-campaign over one con weekend, taking
> > every timetabled slot, with the same GM and same players?
> >
> > Thanks
> >
> > Colm Lundberg
> >
> > [Non-text portions of this message have been removed]
> >
> > Send instant messages to your online friends
> http://uk.messenger.yahoo.com
> >
> > [Non-text portions of this message have been removed]
> >
> >
> >
>
> --
> E.
>
>
> [Non-text portions of this message have been removed]
>
> ------------------------------------
>
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>
>
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>
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>
>  
>



-- 
E.


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