Hi Eoin, I ran a Trilogy at Vaticon that lasted 11hrs and, to be hionest, it was such a good group that I felt envigorated after it, rather than tired. You make a good point about not being limtied. I think breaks could be more organic rather than timed. As a GM,. I thiknk I'd be up for the endurance challenge. Iron Gamers ahoy :)
C ________________________________ From: Eoin Dornan <[email protected]> To: [email protected] Sent: Wed, 7 April, 2010 13:38:04 Subject: Re: [irish gaming] Mini campaigns at cons It's a cool idea and something I would really love to do, since often I've wished that a scenario could carry on once it was finished. My only concern is fatigue. Playing even a single RPG at a convention is pretty knackering, and GMing it more so. Now perhaps it would be different if it was a continuous thing, with no pressure to finish things up when the last half hour was ticking away, but I wonder how feasible it is, quite apart from issues of story and the intricacies of GMing. Would 12+ hours of gaming over a convention weekend be too much? That said, deadly idea, and something I'd like to do sometime! On 7 April 2010 13:33, C L <[email protected]> wrote: > > > Thanks Brian > > I think a good campaign frames the story and the setting and gives the > characters free reign to develop the plot and inform the storyline - the > plan would not be as much of an issue, perhaps, as in a 3hr scenario. > > C > > ________________________________ > From: Mr Brian Caball <[email protected] <tolcreator%40yahoo.co.uk>> > To: [email protected] <igaming%40yahoogroups.com> > Sent: Wed, 7 April, 2010 12:56:52 > Subject: Re: [irish gaming] Mini campaigns at cons > > > > It's a neat idea. And not entirely alien to the con goer... this is > effectively the commitment made by wargamers. I say go for it. > > Only snag I can think of is, no plan survives contact with the players. > While a single con slot can diverge wildly from the scenario as written, > it's ok to wing it for the hour or two that's left. Also most con scenarios > are a little more railroaded than normal campaign sessions, but the players > are sort of relied upon to overlook this. After 3 scenarios of a mini > campaign, you might have a lot of thinking to do. So it won't suit every GM. > > ____________ _________ _________ __ > From: Colm <Colm_Lundberg@ tourism-sport. irlgov.ie> > To: igam...@yahoogroups .com > Sent: Wed, 7 April, 2010 12:40:27 > Subject: [irish gaming] Mini campaigns at cons > > Hi all, > > I am somewhat starved for RPGs in Kerry and feel once again drawn to them, > in the cylical natuer us gamers seem to go through. I have two campaigns > ready to roll - an AD&D 2nd ed and an In Nomine one. > > Given the syuccess of continuity stories by Nick and Ashley over several > cons, and my enjoyment and equal success of Vaticon (to me, it will always > be Vaticon!) Trilogies in which I have been invovled, I have a question for > ye: > > Would you be interested in a mini-campaign over one con weekend, taking > every timetabled slot, with the same GM and same players? > > Thanks > > Colm Lundberg > > [Non-text portions of this message have been removed] > > Send instant messages to your online friends http://uk.messenger.yahoo.com > > [Non-text portions of this message have been removed] > > > -- E. [Non-text portions of this message have been removed] ------------------------------------ Yahoo! Groups Links Send instant messages to your online friends http://uk.messenger.yahoo.com [Non-text portions of this message have been removed]
