Signed-off-by: Arun Siluvery <[email protected]>
---
 drivers/gpu/drm/i915/intel_ringbuffer.c | 36 +++++++++++----------------------
 1 file changed, 12 insertions(+), 24 deletions(-)

diff --git a/drivers/gpu/drm/i915/intel_ringbuffer.c 
b/drivers/gpu/drm/i915/intel_ringbuffer.c
index 5d15e31..c681c66 100644
--- a/drivers/gpu/drm/i915/intel_ringbuffer.c
+++ b/drivers/gpu/drm/i915/intel_ringbuffer.c
@@ -819,6 +819,18 @@ static int gen8_init_workarounds(struct intel_engine_cs 
*ring)
        /* Wa4x4STCOptimizationDisable:bdw,chv */
        WA_SET_BIT_MASKED(CACHE_MODE_1, GEN8_4x4_STC_OPTIMIZATION_DISABLE);
 
+       /*
+        * BSpec recommends 8x4 when MSAA is used,
+        * however in practice 16x4 seems fastest.
+        *
+        * Note that PS/WM thread counts depend on the WIZ hashing
+        * disable bit, which we don't touch here, but it's good
+        * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
+        */
+       WA_SET_FIELD_MASKED(GEN7_GT_MODE,
+                           GEN6_WIZ_HASHING_MASK,
+                           GEN6_WIZ_HASHING_16x4);
+
        return 0;
 }
 
@@ -863,18 +875,6 @@ static int bdw_init_workarounds(struct intel_engine_cs 
*ring)
         */
        WA_CLR_BIT_MASKED(CACHE_MODE_0_GEN7, HIZ_RAW_STALL_OPT_DISABLE);
 
-       /*
-        * BSpec recommends 8x4 when MSAA is used,
-        * however in practice 16x4 seems fastest.
-        *
-        * Note that PS/WM thread counts depend on the WIZ hashing
-        * disable bit, which we don't touch here, but it's good
-        * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
-        */
-       WA_SET_FIELD_MASKED(GEN7_GT_MODE,
-                           GEN6_WIZ_HASHING_MASK,
-                           GEN6_WIZ_HASHING_16x4);
-
        return 0;
 }
 
@@ -906,18 +906,6 @@ static int chv_init_workarounds(struct intel_engine_cs 
*ring)
        /* Improve HiZ throughput on CHV. */
        WA_SET_BIT_MASKED(HIZ_CHICKEN, CHV_HZ_8X8_MODE_IN_1X);
 
-       /*
-        * BSpec recommends 8x4 when MSAA is used,
-        * however in practice 16x4 seems fastest.
-        *
-        * Note that PS/WM thread counts depend on the WIZ hashing
-        * disable bit, which we don't touch here, but it's good
-        * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
-        */
-       WA_SET_FIELD_MASKED(GEN7_GT_MODE,
-                           GEN6_WIZ_HASHING_MASK,
-                           GEN6_WIZ_HASHING_16x4);
-
        return 0;
 }
 
-- 
1.9.1

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