On Fri, Sep 25, 2015 at 02:23:32PM +0100, Arun Siluvery wrote:
> Move WaDisablePartialInstShootdown and WaDisableThreadStallDopClockGating

NAK for WaDisableThreadStallDopClockGating, we don't want it on production BDW.
Should just kill it for BDW instead.

> 
> Signed-off-by: Arun Siluvery <[email protected]>
> ---
>  drivers/gpu/drm/i915/intel_ringbuffer.c | 18 ++++++------------
>  1 file changed, 6 insertions(+), 12 deletions(-)
> 
> diff --git a/drivers/gpu/drm/i915/intel_ringbuffer.c 
> b/drivers/gpu/drm/i915/intel_ringbuffer.c
> index a06788a..5d15e31 100644
> --- a/drivers/gpu/drm/i915/intel_ringbuffer.c
> +++ b/drivers/gpu/drm/i915/intel_ringbuffer.c
> @@ -807,6 +807,12 @@ static int gen8_init_workarounds(struct intel_engine_cs 
> *ring)
>  
>       WA_SET_BIT_MASKED(INSTPM, INSTPM_FORCE_ORDERING);
>  
> +     /* WaDisablePartialInstShootdown:bdw,chv */
> +     /* WaDisableThreadStallDopClockGating:chv, bdw (pre-production) */
> +     WA_SET_BIT_MASKED(GEN8_ROW_CHICKEN,
> +                       PARTIAL_INSTRUCTION_SHOOTDOWN_DISABLE |
> +                       STALL_DOP_GATING_DISABLE);
> +
>       /* WaDisableAsyncFlipPerfMode:bdw,chv */
>       WA_SET_BIT_MASKED(MI_MODE, ASYNC_FLIP_PERF_DISABLE);
>  
> @@ -826,12 +832,6 @@ static int bdw_init_workarounds(struct intel_engine_cs 
> *ring)
>       if (ret)
>               return ret;
>  
> -     /* WaDisablePartialInstShootdown:bdw */
> -     /* WaDisableThreadStallDopClockGating:bdw (pre-production) */
> -     WA_SET_BIT_MASKED(GEN8_ROW_CHICKEN,
> -                       PARTIAL_INSTRUCTION_SHOOTDOWN_DISABLE |
> -                       STALL_DOP_GATING_DISABLE);
> -
>       /* WaDisableDopClockGating:bdw */
>       WA_SET_BIT_MASKED(GEN7_ROW_CHICKEN2,
>                         DOP_CLOCK_GATING_DISABLE);
> @@ -888,12 +888,6 @@ static int chv_init_workarounds(struct intel_engine_cs 
> *ring)
>       if (ret)
>               return ret;
>  
> -     /* WaDisablePartialInstShootdown:chv */
> -     /* WaDisableThreadStallDopClockGating:chv */
> -     WA_SET_BIT_MASKED(GEN8_ROW_CHICKEN,
> -                       PARTIAL_INSTRUCTION_SHOOTDOWN_DISABLE |
> -                       STALL_DOP_GATING_DISABLE);
> -
>       /* Use Force Non-Coherent whenever executing a 3D context. This is a
>        * workaround for a possible hang in the unlikely event a TLB
>        * invalidation occurs during a PSD flush.
> -- 
> 1.9.1
> 
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> [email protected]
> http://lists.freedesktop.org/mailman/listinfo/intel-gfx

-- 
Ville Syrjälä
Intel OTC
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