they are thinking of abandoning their product, most likely. In terms
of support ofcourse, not selling it...

On Mar 22, 1:59 am, Espionage724 <[email protected]> wrote:
> ooo, so basically vista/7 x64 has no opengl support to start with? wth
> is intel thinking lol
>
>
>
> On Sun, Mar 21, 2010 at 7:03 PM, NeoDragon <[email protected]> wrote:
> > Official Drivers for Vista/7 x64 are only IGD , no opengl
>
> > On Mar 21, 4:04 pm, Espionage724 <[email protected]> wrote:
> >> Hmm. I don't get quite why OpenGL wouldn't work. I though only a
> >> certain .dll file controlled how OpenGL worked, I mean as long as you
> >> don't delete or modify any OpenGL specific settings in the .inf file,
> >> it should work right?
>
> >> On Sun, Mar 21, 2010 at 6:02 PM, NeoDragon <[email protected]> wrote:
> >> > Wait for AngelicTears, he might have something.
>
> >> > On Mar 21, 3:58 pm, lolattheotherguy <[email protected]>
> >> > wrote:
> >> >> hm well this is really painful, having no openGL, im really thinking
> >> >> about going back to XP or to 32bit on 7. All my downloaded programs
> >> >> are x64 tho, so it would be a mess.
>
> >> >> On Mar 21, 10:41 pm, NeoDragon <[email protected]> wrote:
>
> >> >> > Well, the results on my side aren't too much of a happy ending
> >> >> > actually. I managed to get OpenGL 2.0 ( not all working tho, very
> >> >> > buggy ) and full 1.5 ( I mean , real full , working freaking OpenGL,
> >> >> > tested with 2 OpenGL games and ePSXe OpenGL plugins ) but here's the
> >> >> > bad news : DirectX was completely screwed. Couldn't get it to render
> >> >> > anything DirectX whatsoever but OpenGL was working fine. Brings to the
> >> >> > point that you'd need 2 set's of drivers, one to play OpenGL and the
> >> >> > other for DirectX wich is kinda of a pain.
>
> >> >> > Also, I made another "discovery" If you can call it that way. There
> >> >> > might be a way to put out Modded drivers without getting into legal
> >> >> > actions. As far as I know, a lot of the tweaks that are added to the
> >> >> > modded drivers are actually Modified/Added registry entries, therefore
> >> >> > we could release a registry file wich would contain the tweaks for
> >> >> > official drivers versions. As far as I know, Users have all rights to
> >> >> > modify their settings in the registry.
>
> >> >> > On Mar 21, 12:10 pm, lolattheotherguy <[email protected]>
> >> >> > wrote:
>
> >> >> > > anything new on this topic? you guys seemed to have some hope and 
> >> >> > > now
> >> >> > > theres total silence. whats up?
>
> >> >> > > On Mar 2, 2:02 am, Espionage724 <[email protected]> wrote:
>
> >> >> > > > Probably already attempted, but why not take a workingOpenGL.dll
> >> >> > > > driver file and just throw it into a modded drivers package? Or 
> >> >> > > > does
> >> >> > > > the x3100 just have badOpenGLto start with?
>
> >> >> > > > On Mon, Mar 1, 2010 at 7:56 PM, NeoDragon <[email protected]> 
> >> >> > > > wrote:
> >> >> > > > > @AngelicTears : You can probably test it thru the registry 
> >> >> > > > > instead of
> >> >> > > > > having to reinstall the driver everytime ( I was playing around 
> >> >> > > > > the
> >> >> > > > > last 2 day's with the intel drivers , got the 4 series 
> >> >> > > > > installed on my
> >> >> > > > > x3100 too, but without the proper optimizations I actually got a
> >> >> > > > > decrease in performance, and I think encoding was unstable 
> >> >> > > > > because WEI
> >> >> > > > > was crashing ).
>
> >> >> > > > > ForOpenGL, I've found that even tho the WDDM claims it doesn't 
> >> >> > > > > have
> >> >> > > > >OpenGLinstalled ( it is also set like this aswell in the 
> >> >> > > > >registry/
> >> >> > > > > install ), someopenglgames still works ( Worms 4 Mayhem 
> >> >> > > > > (XopenGL) ,
> >> >> > > > > WoW ( SET gxAPI "opengl" ) , ePSXe with P.e.O.p.sOpengl1.78 GPU
> >> >> > > > > plugin ( this one is, however, very buggy and painfully slow ).
>
> >> >> > > > > On a side note, I'm concerned about the overall performance the 
> >> >> > > > > x3100
> >> >> > > > > delivers on ePSXe. One would think that even an integrated card 
> >> >> > > > > would
> >> >> > > > > deliver enough to run an emulator that emulates a somewhat old 
> >> >> > > > > gaming
> >> >> > > > > platform ( PS1 Specs : CPU: 32-bit RISC (33.9MHz), RAM: 2MB, 
> >> >> > > > > 1MB Video
> >> >> > > > > RAM, Graphics: 3D Geometry Engine, with 2D rotation, scaling,
> >> >> > > > > transparency and fading and 3D texture mapping and shading )
> >> >> > > > > especially when using a DirectX 6-7 GPU plugin but It actually
> >> >> > > > > doesn't...
>
> >> >> > > > > On Mar 1, 2:21 am, AngelicTears <[email protected]> wrote:
> >> >> > > > >> hmm,  it's an early stage, but i might discover a custom lines 
> >> >> > > > >> that enables
> >> >> > > > >> both (DX 9.0c andOpenGL1.4 full support) with the 945 (based 
> >> >> > > > >> on the V1.1
> >> >> > > > >> drivers of course)...but it's still under experiment and for 
> >> >> > > > >> my personal
> >> >> > > > >> use....
> >> >> > > > >> i hope with a little luck it can also enable in x3100 
> >> >> > > > >> drivers...
>
> >> >> > > > >> On Mon, Mar 1, 2010 at 5:24 AM, MAD_BEAST 
> >> >> > > > >> <[email protected]> wrote:
> >> >> > > > >> > Yes it does... when you are constructing a Modded driver you 
> >> >> > > > >> > have you
> >> >> > > > >> > choose betweenOPENGLor DX
>
> >> >> > > > >> > to add the lines for DX or forOPENGL...
>
> >> >> > > > >> > --
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>
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