hm well this is really painful, having no openGL, im really thinking
about going back to XP or to 32bit on 7. All my downloaded programs
are x64 tho, so it would be a mess.

On Mar 21, 10:41 pm, NeoDragon <[email protected]> wrote:
> Well, the results on my side aren't too much of a happy ending
> actually. I managed to get OpenGL 2.0 ( not all working tho, very
> buggy ) and full 1.5 ( I mean , real full , working freaking OpenGL,
> tested with 2 OpenGL games and ePSXe OpenGL plugins ) but here's the
> bad news : DirectX was completely screwed. Couldn't get it to render
> anything DirectX whatsoever but OpenGL was working fine. Brings to the
> point that you'd need 2 set's of drivers, one to play OpenGL and the
> other for DirectX wich is kinda of a pain.
>
> Also, I made another "discovery" If you can call it that way. There
> might be a way to put out Modded drivers without getting into legal
> actions. As far as I know, a lot of the tweaks that are added to the
> modded drivers are actually Modified/Added registry entries, therefore
> we could release a registry file wich would contain the tweaks for
> official drivers versions. As far as I know, Users have all rights to
> modify their settings in the registry.
>
> On Mar 21, 12:10 pm, lolattheotherguy <[email protected]>
> wrote:
>
> > anything new on this topic? you guys seemed to have some hope and now
> > theres total silence. whats up?
>
> > On Mar 2, 2:02 am, Espionage724 <[email protected]> wrote:
>
> > > Probably already attempted, but why not take a workingOpenGL.dll
> > > driver file and just throw it into a modded drivers package? Or does
> > > the x3100 just have badOpenGLto start with?
>
> > > On Mon, Mar 1, 2010 at 7:56 PM, NeoDragon <[email protected]> wrote:
> > > > @AngelicTears : You can probably test it thru the registry instead of
> > > > having to reinstall the driver everytime ( I was playing around the
> > > > last 2 day's with the intel drivers , got the 4 series installed on my
> > > > x3100 too, but without the proper optimizations I actually got a
> > > > decrease in performance, and I think encoding was unstable because WEI
> > > > was crashing ).
>
> > > > ForOpenGL, I've found that even tho the WDDM claims it doesn't have
> > > >OpenGLinstalled ( it is also set like this aswell in the registry/
> > > > install ), someopenglgames still works ( Worms 4 Mayhem (XopenGL) ,
> > > > WoW ( SET gxAPI "opengl" ) , ePSXe with P.e.O.p.sOpengl1.78 GPU
> > > > plugin ( this one is, however, very buggy and painfully slow ).
>
> > > > On a side note, I'm concerned about the overall performance the x3100
> > > > delivers on ePSXe. One would think that even an integrated card would
> > > > deliver enough to run an emulator that emulates a somewhat old gaming
> > > > platform ( PS1 Specs : CPU: 32-bit RISC (33.9MHz), RAM: 2MB, 1MB Video
> > > > RAM, Graphics: 3D Geometry Engine, with 2D rotation, scaling,
> > > > transparency and fading and 3D texture mapping and shading )
> > > > especially when using a DirectX 6-7 GPU plugin but It actually
> > > > doesn't...
>
> > > > On Mar 1, 2:21 am, AngelicTears <[email protected]> wrote:
> > > >> hmm,  it's an early stage, but i might discover a custom lines that 
> > > >> enables
> > > >> both (DX 9.0c andOpenGL1.4 full support) with the 945 (based on the 
> > > >> V1.1
> > > >> drivers of course)...but it's still under experiment and for my 
> > > >> personal
> > > >> use....
> > > >> i hope with a little luck it can also enable in x3100 drivers...
>
> > > >> On Mon, Mar 1, 2010 at 5:24 AM, MAD_BEAST <[email protected]> 
> > > >> wrote:
> > > >> > Yes it does... when you are constructing a Modded driver you have you
> > > >> > choose betweenOPENGLor DX
>
> > > >> > to add the lines for DX or forOPENGL...
>
> > > >> > --
> > > >> > INTEL 9xx SOLDIERS SANS FRONTIERS
>
> > > > --
> > > > INTEL 9xx SOLDIERS SANS FRONTIERS
>
> > > --
> > > Espionage724 Has A Signature...
>
>

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