sorry guys, im currently still working on it...it's kinda hard for not
having a x64 system with GMA on....but, speaking of IGD, i already found a
custom OpenGL for x64 from other GPU, but im not sure about the
compatibility....i have to remake the GMA x64 driver in order for the codes
to work.....GMA driver codes make it difficult for me...as espi said....WTF
is in thinking???? screw them....they amked me stressed out figuring there
shitty codes.....!!

sorry for the Mad attitude guys ^^

On Mon, Mar 22, 2010 at 8:59 AM, Espionage724 <[email protected]>wrote:

> ooo, so basically vista/7 x64 has no opengl support to start with? wth
> is intel thinking lol
>
> On Sun, Mar 21, 2010 at 7:03 PM, NeoDragon <[email protected]> wrote:
> > Official Drivers for Vista/7 x64 are only IGD , no opengl
> >
> > On Mar 21, 4:04 pm, Espionage724 <[email protected]> wrote:
> >> Hmm. I don't get quite why OpenGL wouldn't work. I though only a
> >> certain .dll file controlled how OpenGL worked, I mean as long as you
> >> don't delete or modify any OpenGL specific settings in the .inf file,
> >> it should work right?
> >>
> >>
> >>
> >> On Sun, Mar 21, 2010 at 6:02 PM, NeoDragon <[email protected]>
> wrote:
> >> > Wait for AngelicTears, he might have something.
> >>
> >> > On Mar 21, 3:58 pm, lolattheotherguy <[email protected]>
> >> > wrote:
> >> >> hm well this is really painful, having no openGL, im really thinking
> >> >> about going back to XP or to 32bit on 7. All my downloaded programs
> >> >> are x64 tho, so it would be a mess.
> >>
> >> >> On Mar 21, 10:41 pm, NeoDragon <[email protected]> wrote:
> >>
> >> >> > Well, the results on my side aren't too much of a happy ending
> >> >> > actually. I managed to get OpenGL 2.0 ( not all working tho, very
> >> >> > buggy ) and full 1.5 ( I mean , real full , working freaking
> OpenGL,
> >> >> > tested with 2 OpenGL games and ePSXe OpenGL plugins ) but here's
> the
> >> >> > bad news : DirectX was completely screwed. Couldn't get it to
> render
> >> >> > anything DirectX whatsoever but OpenGL was working fine. Brings to
> the
> >> >> > point that you'd need 2 set's of drivers, one to play OpenGL and
> the
> >> >> > other for DirectX wich is kinda of a pain.
> >>
> >> >> > Also, I made another "discovery" If you can call it that way. There
> >> >> > might be a way to put out Modded drivers without getting into legal
> >> >> > actions. As far as I know, a lot of the tweaks that are added to
> the
> >> >> > modded drivers are actually Modified/Added registry entries,
> therefore
> >> >> > we could release a registry file wich would contain the tweaks for
> >> >> > official drivers versions. As far as I know, Users have all rights
> to
> >> >> > modify their settings in the registry.
> >>
> >> >> > On Mar 21, 12:10 pm, lolattheotherguy <[email protected]>
> >> >> > wrote:
> >>
> >> >> > > anything new on this topic? you guys seemed to have some hope and
> now
> >> >> > > theres total silence. whats up?
> >>
> >> >> > > On Mar 2, 2:02 am, Espionage724 <[email protected]> wrote:
> >>
> >> >> > > > Probably already attempted, but why not take a
> workingOpenGL.dll
> >> >> > > > driver file and just throw it into a modded drivers package? Or
> does
> >> >> > > > the x3100 just have badOpenGLto start with?
> >>
> >> >> > > > On Mon, Mar 1, 2010 at 7:56 PM, NeoDragon <
> [email protected]> wrote:
> >> >> > > > > @AngelicTears : You can probably test it thru the registry
> instead of
> >> >> > > > > having to reinstall the driver everytime ( I was playing
> around the
> >> >> > > > > last 2 day's with the intel drivers , got the 4 series
> installed on my
> >> >> > > > > x3100 too, but without the proper optimizations I actually
> got a
> >> >> > > > > decrease in performance, and I think encoding was unstable
> because WEI
> >> >> > > > > was crashing ).
> >>
> >> >> > > > > ForOpenGL, I've found that even tho the WDDM claims it
> doesn't have
> >> >> > > > >OpenGLinstalled ( it is also set like this aswell in the
> registry/
> >> >> > > > > install ), someopenglgames still works ( Worms 4 Mayhem
> (XopenGL) ,
> >> >> > > > > WoW ( SET gxAPI "opengl" ) , ePSXe with P.e.O.p.sOpengl1.78
> GPU
> >> >> > > > > plugin ( this one is, however, very buggy and painfully slow
> ).
> >>
> >> >> > > > > On a side note, I'm concerned about the overall performance
> the x3100
> >> >> > > > > delivers on ePSXe. One would think that even an integrated
> card would
> >> >> > > > > deliver enough to run an emulator that emulates a somewhat
> old gaming
> >> >> > > > > platform ( PS1 Specs : CPU: 32-bit RISC (33.9MHz), RAM: 2MB,
> 1MB Video
> >> >> > > > > RAM, Graphics: 3D Geometry Engine, with 2D rotation, scaling,
> >> >> > > > > transparency and fading and 3D texture mapping and shading )
> >> >> > > > > especially when using a DirectX 6-7 GPU plugin but It
> actually
> >> >> > > > > doesn't...
> >>
> >> >> > > > > On Mar 1, 2:21 am, AngelicTears <[email protected]> wrote:
> >> >> > > > >> hmm,  it's an early stage, but i might discover a custom
> lines that enables
> >> >> > > > >> both (DX 9.0c andOpenGL1.4 full support) with the 945 (based
> on the V1.1
> >> >> > > > >> drivers of course)...but it's still under experiment and for
> my personal
> >> >> > > > >> use....
> >> >> > > > >> i hope with a little luck it can also enable in x3100
> drivers...
> >>
> >> >> > > > >> On Mon, Mar 1, 2010 at 5:24 AM, MAD_BEAST <
> [email protected]> wrote:
> >> >> > > > >> > Yes it does... when you are constructing a Modded driver
> you have you
> >> >> > > > >> > choose betweenOPENGLor DX
> >>
> >> >> > > > >> > to add the lines for DX or forOPENGL...
> >>
> >> >> > > > >> > --
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