Why don't we just put modified code on a web site and then claim that
we aren't responsible with what the user does with that code :p

Also about the separate drivers, thats where Hardware Profiles would
be nice, but of course microsoft why would that be useful...

On Sun, Mar 21, 2010 at 5:41 PM, NeoDragon <[email protected]> wrote:
> Well, the results on my side aren't too much of a happy ending
> actually. I managed to get OpenGL 2.0 ( not all working tho, very
> buggy ) and full 1.5 ( I mean , real full , working freaking OpenGL,
> tested with 2 OpenGL games and ePSXe OpenGL plugins ) but here's the
> bad news : DirectX was completely screwed. Couldn't get it to render
> anything DirectX whatsoever but OpenGL was working fine. Brings to the
> point that you'd need 2 set's of drivers, one to play OpenGL and the
> other for DirectX wich is kinda of a pain.
>
> Also, I made another "discovery" If you can call it that way. There
> might be a way to put out Modded drivers without getting into legal
> actions. As far as I know, a lot of the tweaks that are added to the
> modded drivers are actually Modified/Added registry entries, therefore
> we could release a registry file wich would contain the tweaks for
> official drivers versions. As far as I know, Users have all rights to
> modify their settings in the registry.
>
> On Mar 21, 12:10 pm, lolattheotherguy <[email protected]>
> wrote:
>> anything new on this topic? you guys seemed to have some hope and now
>> theres total silence. whats up?
>>
>> On Mar 2, 2:02 am, Espionage724 <[email protected]> wrote:
>>
>> > Probably already attempted, but why not take a workingOpenGL.dll
>> > driver file and just throw it into a modded drivers package? Or does
>> > the x3100 just have badOpenGLto start with?
>>
>> > On Mon, Mar 1, 2010 at 7:56 PM, NeoDragon <[email protected]> wrote:
>> > > @AngelicTears : You can probably test it thru the registry instead of
>> > > having to reinstall the driver everytime ( I was playing around the
>> > > last 2 day's with the intel drivers , got the 4 series installed on my
>> > > x3100 too, but without the proper optimizations I actually got a
>> > > decrease in performance, and I think encoding was unstable because WEI
>> > > was crashing ).
>>
>> > > ForOpenGL, I've found that even tho the WDDM claims it doesn't have
>> > >OpenGLinstalled ( it is also set like this aswell in the registry/
>> > > install ), someopenglgames still works ( Worms 4 Mayhem (XopenGL) ,
>> > > WoW ( SET gxAPI "opengl" ) , ePSXe with P.e.O.p.sOpengl1.78 GPU
>> > > plugin ( this one is, however, very buggy and painfully slow ).
>>
>> > > On a side note, I'm concerned about the overall performance the x3100
>> > > delivers on ePSXe. One would think that even an integrated card would
>> > > deliver enough to run an emulator that emulates a somewhat old gaming
>> > > platform ( PS1 Specs : CPU: 32-bit RISC (33.9MHz), RAM: 2MB, 1MB Video
>> > > RAM, Graphics: 3D Geometry Engine, with 2D rotation, scaling,
>> > > transparency and fading and 3D texture mapping and shading )
>> > > especially when using a DirectX 6-7 GPU plugin but It actually
>> > > doesn't...
>>
>> > > On Mar 1, 2:21 am, AngelicTears <[email protected]> wrote:
>> > >> hmm,  it's an early stage, but i might discover a custom lines that 
>> > >> enables
>> > >> both (DX 9.0c andOpenGL1.4 full support) with the 945 (based on the V1.1
>> > >> drivers of course)...but it's still under experiment and for my personal
>> > >> use....
>> > >> i hope with a little luck it can also enable in x3100 drivers...
>>
>> > >> On Mon, Mar 1, 2010 at 5:24 AM, MAD_BEAST <[email protected]> wrote:
>> > >> > Yes it does... when you are constructing a Modded driver you have you
>> > >> > choose betweenOPENGLor DX
>>
>> > >> > to add the lines for DX or forOPENGL...
>>
>> > >> > --
>> > >> > INTEL 9xx SOLDIERS SANS FRONTIERS
>>
>> > > --
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>> > --
>> > Espionage724 Has A Signature...
>>
>>
>
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