ooo, so basically vista/7 x64 has no opengl support to start with? wth is intel thinking lol
On Sun, Mar 21, 2010 at 7:03 PM, NeoDragon <[email protected]> wrote: > Official Drivers for Vista/7 x64 are only IGD , no opengl > > On Mar 21, 4:04 pm, Espionage724 <[email protected]> wrote: >> Hmm. I don't get quite why OpenGL wouldn't work. I though only a >> certain .dll file controlled how OpenGL worked, I mean as long as you >> don't delete or modify any OpenGL specific settings in the .inf file, >> it should work right? >> >> >> >> On Sun, Mar 21, 2010 at 6:02 PM, NeoDragon <[email protected]> wrote: >> > Wait for AngelicTears, he might have something. >> >> > On Mar 21, 3:58 pm, lolattheotherguy <[email protected]> >> > wrote: >> >> hm well this is really painful, having no openGL, im really thinking >> >> about going back to XP or to 32bit on 7. All my downloaded programs >> >> are x64 tho, so it would be a mess. >> >> >> On Mar 21, 10:41 pm, NeoDragon <[email protected]> wrote: >> >> >> > Well, the results on my side aren't too much of a happy ending >> >> > actually. I managed to get OpenGL 2.0 ( not all working tho, very >> >> > buggy ) and full 1.5 ( I mean , real full , working freaking OpenGL, >> >> > tested with 2 OpenGL games and ePSXe OpenGL plugins ) but here's the >> >> > bad news : DirectX was completely screwed. Couldn't get it to render >> >> > anything DirectX whatsoever but OpenGL was working fine. Brings to the >> >> > point that you'd need 2 set's of drivers, one to play OpenGL and the >> >> > other for DirectX wich is kinda of a pain. >> >> >> > Also, I made another "discovery" If you can call it that way. There >> >> > might be a way to put out Modded drivers without getting into legal >> >> > actions. As far as I know, a lot of the tweaks that are added to the >> >> > modded drivers are actually Modified/Added registry entries, therefore >> >> > we could release a registry file wich would contain the tweaks for >> >> > official drivers versions. As far as I know, Users have all rights to >> >> > modify their settings in the registry. >> >> >> > On Mar 21, 12:10 pm, lolattheotherguy <[email protected]> >> >> > wrote: >> >> >> > > anything new on this topic? you guys seemed to have some hope and now >> >> > > theres total silence. whats up? >> >> >> > > On Mar 2, 2:02 am, Espionage724 <[email protected]> wrote: >> >> >> > > > Probably already attempted, but why not take a workingOpenGL.dll >> >> > > > driver file and just throw it into a modded drivers package? Or does >> >> > > > the x3100 just have badOpenGLto start with? >> >> >> > > > On Mon, Mar 1, 2010 at 7:56 PM, NeoDragon <[email protected]> >> >> > > > wrote: >> >> > > > > @AngelicTears : You can probably test it thru the registry >> >> > > > > instead of >> >> > > > > having to reinstall the driver everytime ( I was playing around >> >> > > > > the >> >> > > > > last 2 day's with the intel drivers , got the 4 series installed >> >> > > > > on my >> >> > > > > x3100 too, but without the proper optimizations I actually got a >> >> > > > > decrease in performance, and I think encoding was unstable >> >> > > > > because WEI >> >> > > > > was crashing ). >> >> >> > > > > ForOpenGL, I've found that even tho the WDDM claims it doesn't >> >> > > > > have >> >> > > > >OpenGLinstalled ( it is also set like this aswell in the registry/ >> >> > > > > install ), someopenglgames still works ( Worms 4 Mayhem (XopenGL) >> >> > > > > , >> >> > > > > WoW ( SET gxAPI "opengl" ) , ePSXe with P.e.O.p.sOpengl1.78 GPU >> >> > > > > plugin ( this one is, however, very buggy and painfully slow ). >> >> >> > > > > On a side note, I'm concerned about the overall performance the >> >> > > > > x3100 >> >> > > > > delivers on ePSXe. One would think that even an integrated card >> >> > > > > would >> >> > > > > deliver enough to run an emulator that emulates a somewhat old >> >> > > > > gaming >> >> > > > > platform ( PS1 Specs : CPU: 32-bit RISC (33.9MHz), RAM: 2MB, 1MB >> >> > > > > Video >> >> > > > > RAM, Graphics: 3D Geometry Engine, with 2D rotation, scaling, >> >> > > > > transparency and fading and 3D texture mapping and shading ) >> >> > > > > especially when using a DirectX 6-7 GPU plugin but It actually >> >> > > > > doesn't... >> >> >> > > > > On Mar 1, 2:21 am, AngelicTears <[email protected]> wrote: >> >> > > > >> hmm, it's an early stage, but i might discover a custom lines >> >> > > > >> that enables >> >> > > > >> both (DX 9.0c andOpenGL1.4 full support) with the 945 (based on >> >> > > > >> the V1.1 >> >> > > > >> drivers of course)...but it's still under experiment and for my >> >> > > > >> personal >> >> > > > >> use.... >> >> > > > >> i hope with a little luck it can also enable in x3100 drivers... >> >> >> > > > >> On Mon, Mar 1, 2010 at 5:24 AM, MAD_BEAST >> >> > > > >> <[email protected]> wrote: >> >> > > > >> > Yes it does... when you are constructing a Modded driver you >> >> > > > >> > have you >> >> > > > >> > choose betweenOPENGLor DX >> >> >> > > > >> > to add the lines for DX or forOPENGL... >> >> >> > > > >> > -- >> >> > > > >> > INTEL 9xx SOLDIERS SANS FRONTIERS >> >> >> > > > > -- >> >> > > > > INTEL 9xx SOLDIERS SANS FRONTIERS >> >> >> > > > -- >> >> > > > Espionage724 Has A Signature... >> >> > -- >> > INTEL 9xx SOLDIERS SANS FRONTIERS >> >> > To unsubscribe from this group, send email to >> > intel9x-gaming+unsubscribegooglegroups.com or reply to this email with the >> > words "REMOVE ME" as the subject. >> >> -- >> Espionage724 Has A Signature... > > -- > INTEL 9xx SOLDIERS SANS FRONTIERS > > To unsubscribe from this group, send email to > intel9x-gaming+unsubscribegooglegroups.com or reply to this email with the > words "REMOVE ME" as the subject. > -- Espionage724 Has A Signature... -- INTEL 9xx SOLDIERS SANS FRONTIERS To unsubscribe from this group, send email to intel9x-gaming+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject.
