ooo, so basically vista/7 x64 has no opengl support to start with? wth
is intel thinking lol

On Sun, Mar 21, 2010 at 7:03 PM, NeoDragon <[email protected]> wrote:
> Official Drivers for Vista/7 x64 are only IGD , no opengl
>
> On Mar 21, 4:04 pm, Espionage724 <[email protected]> wrote:
>> Hmm. I don't get quite why OpenGL wouldn't work. I though only a
>> certain .dll file controlled how OpenGL worked, I mean as long as you
>> don't delete or modify any OpenGL specific settings in the .inf file,
>> it should work right?
>>
>>
>>
>> On Sun, Mar 21, 2010 at 6:02 PM, NeoDragon <[email protected]> wrote:
>> > Wait for AngelicTears, he might have something.
>>
>> > On Mar 21, 3:58 pm, lolattheotherguy <[email protected]>
>> > wrote:
>> >> hm well this is really painful, having no openGL, im really thinking
>> >> about going back to XP or to 32bit on 7. All my downloaded programs
>> >> are x64 tho, so it would be a mess.
>>
>> >> On Mar 21, 10:41 pm, NeoDragon <[email protected]> wrote:
>>
>> >> > Well, the results on my side aren't too much of a happy ending
>> >> > actually. I managed to get OpenGL 2.0 ( not all working tho, very
>> >> > buggy ) and full 1.5 ( I mean , real full , working freaking OpenGL,
>> >> > tested with 2 OpenGL games and ePSXe OpenGL plugins ) but here's the
>> >> > bad news : DirectX was completely screwed. Couldn't get it to render
>> >> > anything DirectX whatsoever but OpenGL was working fine. Brings to the
>> >> > point that you'd need 2 set's of drivers, one to play OpenGL and the
>> >> > other for DirectX wich is kinda of a pain.
>>
>> >> > Also, I made another "discovery" If you can call it that way. There
>> >> > might be a way to put out Modded drivers without getting into legal
>> >> > actions. As far as I know, a lot of the tweaks that are added to the
>> >> > modded drivers are actually Modified/Added registry entries, therefore
>> >> > we could release a registry file wich would contain the tweaks for
>> >> > official drivers versions. As far as I know, Users have all rights to
>> >> > modify their settings in the registry.
>>
>> >> > On Mar 21, 12:10 pm, lolattheotherguy <[email protected]>
>> >> > wrote:
>>
>> >> > > anything new on this topic? you guys seemed to have some hope and now
>> >> > > theres total silence. whats up?
>>
>> >> > > On Mar 2, 2:02 am, Espionage724 <[email protected]> wrote:
>>
>> >> > > > Probably already attempted, but why not take a workingOpenGL.dll
>> >> > > > driver file and just throw it into a modded drivers package? Or does
>> >> > > > the x3100 just have badOpenGLto start with?
>>
>> >> > > > On Mon, Mar 1, 2010 at 7:56 PM, NeoDragon <[email protected]> 
>> >> > > > wrote:
>> >> > > > > @AngelicTears : You can probably test it thru the registry 
>> >> > > > > instead of
>> >> > > > > having to reinstall the driver everytime ( I was playing around 
>> >> > > > > the
>> >> > > > > last 2 day's with the intel drivers , got the 4 series installed 
>> >> > > > > on my
>> >> > > > > x3100 too, but without the proper optimizations I actually got a
>> >> > > > > decrease in performance, and I think encoding was unstable 
>> >> > > > > because WEI
>> >> > > > > was crashing ).
>>
>> >> > > > > ForOpenGL, I've found that even tho the WDDM claims it doesn't 
>> >> > > > > have
>> >> > > > >OpenGLinstalled ( it is also set like this aswell in the registry/
>> >> > > > > install ), someopenglgames still works ( Worms 4 Mayhem (XopenGL) 
>> >> > > > > ,
>> >> > > > > WoW ( SET gxAPI "opengl" ) , ePSXe with P.e.O.p.sOpengl1.78 GPU
>> >> > > > > plugin ( this one is, however, very buggy and painfully slow ).
>>
>> >> > > > > On a side note, I'm concerned about the overall performance the 
>> >> > > > > x3100
>> >> > > > > delivers on ePSXe. One would think that even an integrated card 
>> >> > > > > would
>> >> > > > > deliver enough to run an emulator that emulates a somewhat old 
>> >> > > > > gaming
>> >> > > > > platform ( PS1 Specs : CPU: 32-bit RISC (33.9MHz), RAM: 2MB, 1MB 
>> >> > > > > Video
>> >> > > > > RAM, Graphics: 3D Geometry Engine, with 2D rotation, scaling,
>> >> > > > > transparency and fading and 3D texture mapping and shading )
>> >> > > > > especially when using a DirectX 6-7 GPU plugin but It actually
>> >> > > > > doesn't...
>>
>> >> > > > > On Mar 1, 2:21 am, AngelicTears <[email protected]> wrote:
>> >> > > > >> hmm,  it's an early stage, but i might discover a custom lines 
>> >> > > > >> that enables
>> >> > > > >> both (DX 9.0c andOpenGL1.4 full support) with the 945 (based on 
>> >> > > > >> the V1.1
>> >> > > > >> drivers of course)...but it's still under experiment and for my 
>> >> > > > >> personal
>> >> > > > >> use....
>> >> > > > >> i hope with a little luck it can also enable in x3100 drivers...
>>
>> >> > > > >> On Mon, Mar 1, 2010 at 5:24 AM, MAD_BEAST 
>> >> > > > >> <[email protected]> wrote:
>> >> > > > >> > Yes it does... when you are constructing a Modded driver you 
>> >> > > > >> > have you
>> >> > > > >> > choose betweenOPENGLor DX
>>
>> >> > > > >> > to add the lines for DX or forOPENGL...
>>
>> >> > > > >> > --
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