I kind of wonder why games can't be like UT99 lol. You slap some S3TC
textures on that game and a newer render, and the graphics for the
most part easily look like 2008+ game lol and you get real decent
FPS...

On Sat, Jun 12, 2010 at 10:27 PM, AngelicTears <[email protected]> wrote:
> crysis does have it's drawbacks...it's code actually kinda buggy on the CPU
> side and a little on the GPU side but 2010 gen graphics can handle it, heck
> ATI 46xx should be able to handle it max..but the CPU codes prevents it,
> plus it's nvidia driven engine..lol, crytek would never do the same mistake
> again which apparently crysis 2 will be on console, so it will not be GPU
> heavy and must be multithreaded (Xbox 360 and PS3 have multicore CPU and old
> rusty GPU except PS3 which combines CPU and GPU)...
> @tribaljet
> have u turn software vertex on for NFS:MW?? i can run it ok...with playable
> framerates...heck i finished the game and cant play carbon ..lol
>
> On Sun, Jun 13, 2010 at 6:24 AM, tribaljet <[email protected]> wrote:
>>
>> You're right, gta was a bad port, crysis do have bad coding but I'm
>> not talking down or anything because I love crysis, both single and
>> multiplayer are incredible, but when a 16-core cpu with 2 ultra high
>> end nvidia gpus have less than 40 fps, the fact that there's something
>> wrong just is far too apparent. And I'm not talking about some riff
>> raff gaming site benchmark. You can just compare crysis to crysis
>> warhead and see the difference that a cleaner code has on the same
>> engine.
>>
>> On Jun 12, 10:10 pm, "THEfog ." <[email protected]> wrote:
>> > Crysis wasn't a port or bad coding, the graphics were just so advanced
>> > for
>> > its time that everyone with a super awesome computer (at the time) would
>> > bitch and winge if they couldn't run it full graphics.
>> >
>> > THEfog
>> >
>> > On 12/06/2010 7:52 PM, "tribaljet" <[email protected]> wrote:
>> >
>> > Ok, now that my gma is almost all powerful and raining fire on puny
>> > little pieces of gaming software, like crysis or gta iv, can anyone
>> > explain me how need for speed most wanted runs smoothly? I've read
>> > somewhere that gma 950 wasn't supposed to have any hard time at all,
>> > and much before reading that I've tried it and was staring at my pc
>> > crawling. While nfs underground 2 did ran acceptably, most wanted did
>> > not at all, and even carbon ran better than most wanted. I think
>> > undercover probably won't run and pro street suffers from the same
>> > core issues as crysis, gta iv, metro 2033 and the likes, either awful
>> > ports or messy code.
>> >
>> > --
>> > 9xx SOLDIERS SANS FRONTIERS
>>
>> --
>> 9xx SOLDIERS SANS FRONTIERS
>
> --
> 9xx SOLDIERS SANS FRONTIERS
>



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