crysis does have it's drawbacks...it's code actually kinda buggy on the CPU
side and a little on the GPU side but 2010 gen graphics can handle it, heck
ATI 46xx should be able to handle it max..but the CPU codes prevents it,
plus it's nvidia driven engine..lol, crytek would never do the same mistake
again which apparently crysis 2 will be on console, so it will not be GPU
heavy and must be multithreaded (Xbox 360 and PS3 have multicore CPU and old
rusty GPU except PS3 which combines CPU and GPU)...

@tribaljet
have u turn software vertex on for NFS:MW?? i can run it ok...with playable
framerates...heck i finished the game and cant play carbon ..lol

On Sun, Jun 13, 2010 at 6:24 AM, tribaljet <[email protected]> wrote:

> You're right, gta was a bad port, crysis do have bad coding but I'm
> not talking down or anything because I love crysis, both single and
> multiplayer are incredible, but when a 16-core cpu with 2 ultra high
> end nvidia gpus have less than 40 fps, the fact that there's something
> wrong just is far too apparent. And I'm not talking about some riff
> raff gaming site benchmark. You can just compare crysis to crysis
> warhead and see the difference that a cleaner code has on the same
> engine.
>
> On Jun 12, 10:10 pm, "THEfog ." <[email protected]> wrote:
> > Crysis wasn't a port or bad coding, the graphics were just so advanced
> for
> > its time that everyone with a super awesome computer (at the time) would
> > bitch and winge if they couldn't run it full graphics.
> >
> > THEfog
> >
> > On 12/06/2010 7:52 PM, "tribaljet" <[email protected]> wrote:
> >
> > Ok, now that my gma is almost all powerful and raining fire on puny
> > little pieces of gaming software, like crysis or gta iv, can anyone
> > explain me how need for speed most wanted runs smoothly? I've read
> > somewhere that gma 950 wasn't supposed to have any hard time at all,
> > and much before reading that I've tried it and was staring at my pc
> > crawling. While nfs underground 2 did ran acceptably, most wanted did
> > not at all, and even carbon ran better than most wanted. I think
> > undercover probably won't run and pro street suffers from the same
> > core issues as crysis, gta iv, metro 2033 and the likes, either awful
> > ports or messy code.
> >
> > --
> > 9xx SOLDIERS SANS FRONTIERS
>
> --
> 9xx SOLDIERS SANS FRONTIERS
>

-- 
9xx SOLDIERS SANS FRONTIERS

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