morning :D

I have installed the drivers, and here's my report:
- OpenGL test: using OpenGL Extensions Viewer + Tux Racer, Windows
version + Google Earth, OpenGL mode (I try to spin the Earth around
and leave it spinning forever until I'm bored)
- FPS monitor: using Fraps

if I use the original one, I get:
- 2 outputs of GDI Generic, OpenGL version 1.1 (just like what I wrote
before)
- Tux Racer playing so slow, it's very difficult to control Tux's
movement also (race mode FPS: around 3-4)
- Google Earth suddenly shows a question dialog and suggest me to use
the DirectX mode (I usually default it to OpenGL). it says something
like "you run me in emulated OpenGL" and "well yea you can still use
me, but I'll work slower than usual" (spin FPS: around 4-8)

if I change ig4dev32.dll to ig4icd32.dll, I get:
- 1 output of GDI Generic, OpenGL version 1.1 + 1 output of Intel
945GM, OpenGL version 1.4 (also just like I wrote before)
- Tux Racer playing smoothly (race mode FPS: around 82-115, mostly at
96-105)... and I caught more fishes in Practice session ^o^
- Google earth runs normally (spin FPS: around 29-30)


and btw, Tux Racer is not my favorite game. I just happen to download
it this morning after wake up searching for a little, simple OpenGL
game that I can try with the driver >_< and Fraps, I just learn it
this morning >_< so...

please teach me if I do some mistakes in how I monitor the FPS ^_^' I
don't know how to do it properly. hehe...

On Jun 27, 5:20 am, tribaljet <[email protected]> wrote:
> My device ID is 27AE. I tried both installing on top of V1.1 and
> uninstalling before installing V1.1E. It gives the same results.
>
> On Jun 26, 10:39 pm, AngelicTears <[email protected]> wrote:
>
> > hmm, that's odd..it work fine with mine...
> > hmm, ur device id is what again? and did u uninstall V1.1 before installing
> > V1.1E?
>
> > On Sun, Jun 27, 2010 at 4:39 AM, tribaljet <[email protected]> wrote:
> > > Bad news Angelic. It continues to lag right after the install,
> > > disabling any chance of further testing. The inf does look clean but
> > > even so I'm not sure what could be causing it.
>
> > > On Jun 26, 7:26 pm, AngelicTears <[email protected]> wrote:
> > > > lol..im GMT +8...im in Malaysia so yeah we're neighbor..
>
> > > > well, here's the time, i have uploaded the fix and ready for downloads,
> > > up
> > > > and running ^^
> > > > *i cant shake off my old habit of working at late night, it's 2AM here
> > > ^^*
>
> > > > rapidshare:
> > >http://rapidshare.com/files/403023855/GMA_Mod_V1.1E_fixed.7z.html
>
> > > > mediafire:http://www.mediafire.com/?4nmy1jowvme
>
> > > > be sure to read the readme first for installation procedure and other
> > > stuffs
> > > > ^^
>
> > > > changelog:
> > > > - device id bug from V1.1 have been fixed fully, V1.1E should be
> > > compatible
> > > > with all major GMA950 device include in the following chipsets : 945GM,
> > > > 945G, 945GME, 945GSE and other chipsets id that known.
>
> > > > - improve GDI performance : improve aero effects and fluidity.
>
> > > > - Improve I/O operations performance (thanks to tribaljet for reporting
> > > > this)
>
> > > > - Laggyness issues have been fixed
>
> > > > - OpenGL extension performance increased (varying from application for
> > > > openGL compitability.
>
> > > > - Optimized memory utilization for graphics processing.
>
> > > > - stability have been tested for most D3D features including SM2.0
> > > functions
> > > > such as depth of field.
>
> > > > sorry for uploading this pass the deadline and thanks to all that
> > > supported
> > > > my project all the way.
>

-- 
9xx SOLDIERS SANS FRONTIERS

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