If I knew I would have so much trouble installing drivers for my
chipset, I would have picked a different thing at the time :
( Seriously, how different can the different 945 versions be?

On Jun 27, 1:25 am, Espionage724 <[email protected]> wrote:
> Great test results!
>
>
>
> On Sat, Jun 26, 2010 at 8:10 PM, Kiki <[email protected]> wrote:
> > morning :D
>
> > I have installed the drivers, and here's my report:
> > - OpenGL test: using OpenGL Extensions Viewer + Tux Racer, Windows
> > version + Google Earth, OpenGL mode (I try to spin the Earth around
> > and leave it spinning forever until I'm bored)
> > - FPS monitor: using Fraps
>
> > if I use the original one, I get:
> > - 2 outputs of GDI Generic, OpenGL version 1.1 (just like what I wrote
> > before)
> > - Tux Racer playing so slow, it's very difficult to control Tux's
> > movement also (race mode FPS: around 3-4)
> > - Google Earth suddenly shows a question dialog and suggest me to use
> > the DirectX mode (I usually default it to OpenGL). it says something
> > like "you run me in emulated OpenGL" and "well yea you can still use
> > me, but I'll work slower than usual" (spin FPS: around 4-8)
>
> > if I change ig4dev32.dll to ig4icd32.dll, I get:
> > - 1 output of GDI Generic, OpenGL version 1.1 + 1 output of Intel
> > 945GM, OpenGL version 1.4 (also just like I wrote before)
> > - Tux Racer playing smoothly (race mode FPS: around 82-115, mostly at
> > 96-105)... and I caught more fishes in Practice session ^o^
> > - Google earth runs normally (spin FPS: around 29-30)
>
> > and btw, Tux Racer is not my favorite game. I just happen to download
> > it this morning after wake up searching for a little, simple OpenGL
> > game that I can try with the driver >_< and Fraps, I just learn it
> > this morning >_< so...
>
> > please teach me if I do some mistakes in how I monitor the FPS ^_^' I
> > don't know how to do it properly. hehe...
>
> > On Jun 27, 5:20 am, tribaljet <[email protected]> wrote:
> >> My device ID is 27AE. I tried both installing on top of V1.1 and
> >> uninstalling before installing V1.1E. It gives the same results.
>
> >> On Jun 26, 10:39 pm, AngelicTears <[email protected]> wrote:
>
> >> > hmm, that's odd..it work fine with mine...
> >> > hmm, ur device id is what again? and did u uninstall V1.1 before 
> >> > installing
> >> > V1.1E?
>
> >> > On Sun, Jun 27, 2010 at 4:39 AM, tribaljet <[email protected]> wrote:
> >> > > Bad news Angelic. It continues to lag right after the install,
> >> > > disabling any chance of further testing. The inf does look clean but
> >> > > even so I'm not sure what could be causing it.
>
> >> > > On Jun 26, 7:26 pm, AngelicTears <[email protected]> wrote:
> >> > > > lol..im GMT +8...im in Malaysia so yeah we're neighbor..
>
> >> > > > well, here's the time, i have uploaded the fix and ready for 
> >> > > > downloads,
> >> > > up
> >> > > > and running ^^
> >> > > > *i cant shake off my old habit of working at late night, it's 2AM 
> >> > > > here
> >> > > ^^*
>
> >> > > > rapidshare:
> >> > >http://rapidshare.com/files/403023855/GMA_Mod_V1.1E_fixed.7z.html
>
> >> > > > mediafire:http://www.mediafire.com/?4nmy1jowvme
>
> >> > > > be sure to read the readme first for installation procedure and other
> >> > > stuffs
> >> > > > ^^
>
> >> > > > changelog:
> >> > > > - device id bug from V1.1 have been fixed fully, V1.1E should be
> >> > > compatible
> >> > > > with all major GMA950 device include in the following chipsets : 
> >> > > > 945GM,
> >> > > > 945G, 945GME, 945GSE and other chipsets id that known.
>
> >> > > > - improve GDI performance : improve aero effects and fluidity.
>
> >> > > > - Improve I/O operations performance (thanks to tribaljet for 
> >> > > > reporting
> >> > > > this)
>
> >> > > > - Laggyness issues have been fixed
>
> >> > > > - OpenGL extension performance increased (varying from application 
> >> > > > for
> >> > > > openGL compitability.
>
> >> > > > - Optimized memory utilization for graphics processing.
>
> >> > > > - stability have been tested for most D3D features including SM2.0
> >> > > functions
> >> > > > such as depth of field.
>
> >> > > > sorry for uploading this pass the deadline and thanks to all that
> >> > > supported
> >> > > > my project all the way.
>
> > --
> > 9xx SOLDIERS SANS FRONTIERS
>
> --
> Espionage724 Has A Signature...

-- 
9xx SOLDIERS SANS FRONTIERS

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