If I knew I would have so much trouble installing drivers for my chipset, I would have picked a different thing at the time : ( Seriously, how different can the different 945 versions be?
On Jun 27, 1:25 am, Espionage724 <[email protected]> wrote: > Great test results! > > > > On Sat, Jun 26, 2010 at 8:10 PM, Kiki <[email protected]> wrote: > > morning :D > > > I have installed the drivers, and here's my report: > > - OpenGL test: using OpenGL Extensions Viewer + Tux Racer, Windows > > version + Google Earth, OpenGL mode (I try to spin the Earth around > > and leave it spinning forever until I'm bored) > > - FPS monitor: using Fraps > > > if I use the original one, I get: > > - 2 outputs of GDI Generic, OpenGL version 1.1 (just like what I wrote > > before) > > - Tux Racer playing so slow, it's very difficult to control Tux's > > movement also (race mode FPS: around 3-4) > > - Google Earth suddenly shows a question dialog and suggest me to use > > the DirectX mode (I usually default it to OpenGL). it says something > > like "you run me in emulated OpenGL" and "well yea you can still use > > me, but I'll work slower than usual" (spin FPS: around 4-8) > > > if I change ig4dev32.dll to ig4icd32.dll, I get: > > - 1 output of GDI Generic, OpenGL version 1.1 + 1 output of Intel > > 945GM, OpenGL version 1.4 (also just like I wrote before) > > - Tux Racer playing smoothly (race mode FPS: around 82-115, mostly at > > 96-105)... and I caught more fishes in Practice session ^o^ > > - Google earth runs normally (spin FPS: around 29-30) > > > and btw, Tux Racer is not my favorite game. I just happen to download > > it this morning after wake up searching for a little, simple OpenGL > > game that I can try with the driver >_< and Fraps, I just learn it > > this morning >_< so... > > > please teach me if I do some mistakes in how I monitor the FPS ^_^' I > > don't know how to do it properly. hehe... > > > On Jun 27, 5:20 am, tribaljet <[email protected]> wrote: > >> My device ID is 27AE. I tried both installing on top of V1.1 and > >> uninstalling before installing V1.1E. It gives the same results. > > >> On Jun 26, 10:39 pm, AngelicTears <[email protected]> wrote: > > >> > hmm, that's odd..it work fine with mine... > >> > hmm, ur device id is what again? and did u uninstall V1.1 before > >> > installing > >> > V1.1E? > > >> > On Sun, Jun 27, 2010 at 4:39 AM, tribaljet <[email protected]> wrote: > >> > > Bad news Angelic. It continues to lag right after the install, > >> > > disabling any chance of further testing. The inf does look clean but > >> > > even so I'm not sure what could be causing it. > > >> > > On Jun 26, 7:26 pm, AngelicTears <[email protected]> wrote: > >> > > > lol..im GMT +8...im in Malaysia so yeah we're neighbor.. > > >> > > > well, here's the time, i have uploaded the fix and ready for > >> > > > downloads, > >> > > up > >> > > > and running ^^ > >> > > > *i cant shake off my old habit of working at late night, it's 2AM > >> > > > here > >> > > ^^* > > >> > > > rapidshare: > >> > >http://rapidshare.com/files/403023855/GMA_Mod_V1.1E_fixed.7z.html > > >> > > > mediafire:http://www.mediafire.com/?4nmy1jowvme > > >> > > > be sure to read the readme first for installation procedure and other > >> > > stuffs > >> > > > ^^ > > >> > > > changelog: > >> > > > - device id bug from V1.1 have been fixed fully, V1.1E should be > >> > > compatible > >> > > > with all major GMA950 device include in the following chipsets : > >> > > > 945GM, > >> > > > 945G, 945GME, 945GSE and other chipsets id that known. > > >> > > > - improve GDI performance : improve aero effects and fluidity. > > >> > > > - Improve I/O operations performance (thanks to tribaljet for > >> > > > reporting > >> > > > this) > > >> > > > - Laggyness issues have been fixed > > >> > > > - OpenGL extension performance increased (varying from application > >> > > > for > >> > > > openGL compitability. > > >> > > > - Optimized memory utilization for graphics processing. > > >> > > > - stability have been tested for most D3D features including SM2.0 > >> > > functions > >> > > > such as depth of field. > > >> > > > sorry for uploading this pass the deadline and thanks to all that > >> > > supported > >> > > > my project all the way. > > > -- > > 9xx SOLDIERS SANS FRONTIERS > > -- > Espionage724 Has A Signature... -- 9xx SOLDIERS SANS FRONTIERS
