Great test results! On Sat, Jun 26, 2010 at 8:10 PM, Kiki <[email protected]> wrote: > morning :D > > I have installed the drivers, and here's my report: > - OpenGL test: using OpenGL Extensions Viewer + Tux Racer, Windows > version + Google Earth, OpenGL mode (I try to spin the Earth around > and leave it spinning forever until I'm bored) > - FPS monitor: using Fraps > > if I use the original one, I get: > - 2 outputs of GDI Generic, OpenGL version 1.1 (just like what I wrote > before) > - Tux Racer playing so slow, it's very difficult to control Tux's > movement also (race mode FPS: around 3-4) > - Google Earth suddenly shows a question dialog and suggest me to use > the DirectX mode (I usually default it to OpenGL). it says something > like "you run me in emulated OpenGL" and "well yea you can still use > me, but I'll work slower than usual" (spin FPS: around 4-8) > > if I change ig4dev32.dll to ig4icd32.dll, I get: > - 1 output of GDI Generic, OpenGL version 1.1 + 1 output of Intel > 945GM, OpenGL version 1.4 (also just like I wrote before) > - Tux Racer playing smoothly (race mode FPS: around 82-115, mostly at > 96-105)... and I caught more fishes in Practice session ^o^ > - Google earth runs normally (spin FPS: around 29-30) > > > and btw, Tux Racer is not my favorite game. I just happen to download > it this morning after wake up searching for a little, simple OpenGL > game that I can try with the driver >_< and Fraps, I just learn it > this morning >_< so... > > please teach me if I do some mistakes in how I monitor the FPS ^_^' I > don't know how to do it properly. hehe... > > On Jun 27, 5:20 am, tribaljet <[email protected]> wrote: >> My device ID is 27AE. I tried both installing on top of V1.1 and >> uninstalling before installing V1.1E. It gives the same results. >> >> On Jun 26, 10:39 pm, AngelicTears <[email protected]> wrote: >> >> > hmm, that's odd..it work fine with mine... >> > hmm, ur device id is what again? and did u uninstall V1.1 before installing >> > V1.1E? >> >> > On Sun, Jun 27, 2010 at 4:39 AM, tribaljet <[email protected]> wrote: >> > > Bad news Angelic. It continues to lag right after the install, >> > > disabling any chance of further testing. The inf does look clean but >> > > even so I'm not sure what could be causing it. >> >> > > On Jun 26, 7:26 pm, AngelicTears <[email protected]> wrote: >> > > > lol..im GMT +8...im in Malaysia so yeah we're neighbor.. >> >> > > > well, here's the time, i have uploaded the fix and ready for downloads, >> > > up >> > > > and running ^^ >> > > > *i cant shake off my old habit of working at late night, it's 2AM here >> > > ^^* >> >> > > > rapidshare: >> > >http://rapidshare.com/files/403023855/GMA_Mod_V1.1E_fixed.7z.html >> >> > > > mediafire:http://www.mediafire.com/?4nmy1jowvme >> >> > > > be sure to read the readme first for installation procedure and other >> > > stuffs >> > > > ^^ >> >> > > > changelog: >> > > > - device id bug from V1.1 have been fixed fully, V1.1E should be >> > > compatible >> > > > with all major GMA950 device include in the following chipsets : 945GM, >> > > > 945G, 945GME, 945GSE and other chipsets id that known. >> >> > > > - improve GDI performance : improve aero effects and fluidity. >> >> > > > - Improve I/O operations performance (thanks to tribaljet for reporting >> > > > this) >> >> > > > - Laggyness issues have been fixed >> >> > > > - OpenGL extension performance increased (varying from application for >> > > > openGL compitability. >> >> > > > - Optimized memory utilization for graphics processing. >> >> > > > - stability have been tested for most D3D features including SM2.0 >> > > functions >> > > > such as depth of field. >> >> > > > sorry for uploading this pass the deadline and thanks to all that >> > > supported >> > > > my project all the way. >> > > -- > 9xx SOLDIERS SANS FRONTIERS >
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