Great test results!

On Sat, Jun 26, 2010 at 8:10 PM, Kiki <[email protected]> wrote:
> morning :D
>
> I have installed the drivers, and here's my report:
> - OpenGL test: using OpenGL Extensions Viewer + Tux Racer, Windows
> version + Google Earth, OpenGL mode (I try to spin the Earth around
> and leave it spinning forever until I'm bored)
> - FPS monitor: using Fraps
>
> if I use the original one, I get:
> - 2 outputs of GDI Generic, OpenGL version 1.1 (just like what I wrote
> before)
> - Tux Racer playing so slow, it's very difficult to control Tux's
> movement also (race mode FPS: around 3-4)
> - Google Earth suddenly shows a question dialog and suggest me to use
> the DirectX mode (I usually default it to OpenGL). it says something
> like "you run me in emulated OpenGL" and "well yea you can still use
> me, but I'll work slower than usual" (spin FPS: around 4-8)
>
> if I change ig4dev32.dll to ig4icd32.dll, I get:
> - 1 output of GDI Generic, OpenGL version 1.1 + 1 output of Intel
> 945GM, OpenGL version 1.4 (also just like I wrote before)
> - Tux Racer playing smoothly (race mode FPS: around 82-115, mostly at
> 96-105)... and I caught more fishes in Practice session ^o^
> - Google earth runs normally (spin FPS: around 29-30)
>
>
> and btw, Tux Racer is not my favorite game. I just happen to download
> it this morning after wake up searching for a little, simple OpenGL
> game that I can try with the driver >_< and Fraps, I just learn it
> this morning >_< so...
>
> please teach me if I do some mistakes in how I monitor the FPS ^_^' I
> don't know how to do it properly. hehe...
>
> On Jun 27, 5:20 am, tribaljet <[email protected]> wrote:
>> My device ID is 27AE. I tried both installing on top of V1.1 and
>> uninstalling before installing V1.1E. It gives the same results.
>>
>> On Jun 26, 10:39 pm, AngelicTears <[email protected]> wrote:
>>
>> > hmm, that's odd..it work fine with mine...
>> > hmm, ur device id is what again? and did u uninstall V1.1 before installing
>> > V1.1E?
>>
>> > On Sun, Jun 27, 2010 at 4:39 AM, tribaljet <[email protected]> wrote:
>> > > Bad news Angelic. It continues to lag right after the install,
>> > > disabling any chance of further testing. The inf does look clean but
>> > > even so I'm not sure what could be causing it.
>>
>> > > On Jun 26, 7:26 pm, AngelicTears <[email protected]> wrote:
>> > > > lol..im GMT +8...im in Malaysia so yeah we're neighbor..
>>
>> > > > well, here's the time, i have uploaded the fix and ready for downloads,
>> > > up
>> > > > and running ^^
>> > > > *i cant shake off my old habit of working at late night, it's 2AM here
>> > > ^^*
>>
>> > > > rapidshare:
>> > >http://rapidshare.com/files/403023855/GMA_Mod_V1.1E_fixed.7z.html
>>
>> > > > mediafire:http://www.mediafire.com/?4nmy1jowvme
>>
>> > > > be sure to read the readme first for installation procedure and other
>> > > stuffs
>> > > > ^^
>>
>> > > > changelog:
>> > > > - device id bug from V1.1 have been fixed fully, V1.1E should be
>> > > compatible
>> > > > with all major GMA950 device include in the following chipsets : 945GM,
>> > > > 945G, 945GME, 945GSE and other chipsets id that known.
>>
>> > > > - improve GDI performance : improve aero effects and fluidity.
>>
>> > > > - Improve I/O operations performance (thanks to tribaljet for reporting
>> > > > this)
>>
>> > > > - Laggyness issues have been fixed
>>
>> > > > - OpenGL extension performance increased (varying from application for
>> > > > openGL compitability.
>>
>> > > > - Optimized memory utilization for graphics processing.
>>
>> > > > - stability have been tested for most D3D features including SM2.0
>> > > functions
>> > > > such as depth of field.
>>
>> > > > sorry for uploading this pass the deadline and thanks to all that
>> > > supported
>> > > > my project all the way.
>>
>
> --
> 9xx SOLDIERS SANS FRONTIERS
>



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