@tribaljet
i still figuring out what causes the lag, mean while u can use V1.1 inf with
V1.1E installer folder and see what happens, almost all the features listed
except the device id fixed resides in the dlls, not the inf..so it should be
ok to use V1.1 inf for the V1.1E installer..

@kiki
lol, yeah, it is in fact in order when i created V1.1 and not changed
V1.1E..juz the openGL...
since ure curious, im gonna tell u how it works..

see the key HKR,, UserModeDriverName,       %REG_MULTI_SZ%, igdumdx32.dll,
 ?

that points out the installer to which driver to install, in this key, i put
igdumdx32.dll first because it's the DX9 main driver for GMA950..while the
2nd one, igd10umd32.dll is the DX10 driver for the intel GMA 4 series..since
GMA950 cant support dx10, i put it 2nd after the DX10 as secondary binary
driver, the only reason it's there is becoz of compatibility with newer
games..not that games will run in DX10 mode, but it will provide the games
the ability start even if GMA950 cant support DX10, and force / making the
game run in DX9 mode if supported..that's all ^^

On Sun, Jun 27, 2010 at 3:47 PM, Kiki <[email protected]> wrote:

> it's funny to see how powerful a software is.
>
> this afternoon I'm playing around with:
> [igfx_SoftwareDX10Settings]
> HKR,, InstalledDisplayDrivers,  %REG_MULTI_SZ%, igdumdx32, igd10umd32
> HKR,, UserModeDriverName,       %REG_MULTI_SZ%, igdumdx32.dll,
> igd10umd32.dll
>
>
> I just swap the position of the igd...'s so now it looks like this:
> [igfx_SoftwareDX10Settings]
> HKR,, InstalledDisplayDrivers,  %REG_MULTI_SZ%, igd10umd32, igdumdx32
> HKR,, UserModeDriverName,       %REG_MULTI_SZ%, igd10umd32.dll,
> igdumdx32.dll
>
>
> I reinstall the driver, restart, and when I login, there's no WinSAT
> and my I'm greeted with Basic mode (no Aero)
> I run dxdiag, go to the Display tab, and now all the DirectX Features
> say "Not Available"
> I try to run Lineage II, and get a critical error says "Video: No
> Video"
>
> so I guess there are some "writing order" that I must obey? :D
> plus, now I'm confused because when I was tinkering the:
> [OpenGL.AddReg]
> HKR,, OpenGLDriverName,         %REG_MULTI_SZ%, ig4dev32.dll
>
>
> into this:
> [OpenGL.AddReg]
> HKR,, OpenGLDriverName,         %REG_MULTI_SZ%, ig4icd32.dll
>
>
> it seems like there's no difference (have the same effects) if I write
> like this:
> [OpenGL.AddReg]
> HKR,, OpenGLDriverName,         %REG_MULTI_SZ%, ig4icd32.dll,
> ig4dev32.dll
>
>
> ...
> what's a MULTI_SZ means then? I thought I can:
> - write multiple input without having to pay attention in what order I
> should write
>
> but what I see now is:
> - it seems I must pay attention to write the input in order, and it
> seems only the first input is active
>
>
> so I can't have both input active, or what? ~_~
>
> --
> 9xx SOLDIERS SANS FRONTIERS
>

-- 
9xx SOLDIERS SANS FRONTIERS

Reply via email to