Pixels is the amount of dots, so the texture/detail depth. Vertex (Vertices) is a coordinates system so the object/texture is on x,y,z and looks x,y,z far away, ect.
On Apr 9, 5:44 am, AngelicTears <[email protected]> wrote: > Pixel Shader is somewhat easier to understand, fog, smoke, particle, some > water effect, color shade, etc..all that are process by pixel shader... > vertex shader on the other hand are more complex, it involves where the 3D > object to be appeared in a 2D plane space as our monitor screen for > example... > some of example of vertex shader are the depth of an object, length of > object to be drawn from a perspective field of view, how a cube would appear > from top or bottom view, how a texture is adjust to be viewed from above or > side..etc and etc... > > > > > > > > On Sat, Apr 9, 2011 at 4:34 PM, Espionage724 <[email protected]> wrote: > > The definition for Pixel Shaders is understandable, but Vertex Shaders are > > a bit more... detailed :p > > > On Sat, Apr 9, 2011 at 4:14 AM, Kiki <[email protected]> wrote: > > >>http://en.wikipedia.org/wiki/Shader > > >> ..even though I also don't really understand about them >,< > > >> On Apr 9, 2:05 pm, 0_0face <[email protected]> wrote: > >> > BTW, Anyone know what's the difference of vertex shader from pixel > >> > shader? > > >> -- > >> 9xx SOLDIERS SANS FRONTIERS > > > -- > > 9xx SOLDIERS SANS FRONTIERS -- 9xx SOLDIERS SANS FRONTIERS
