Pixels is the amount of dots, so the texture/detail depth.

Vertex (Vertices) is a coordinates system so the object/texture is on
x,y,z and looks x,y,z far away, ect.

On Apr 9, 5:44 am, AngelicTears <[email protected]> wrote:
> Pixel Shader is somewhat easier to understand, fog, smoke, particle, some
> water effect, color shade, etc..all that are process by pixel shader...
> vertex shader on the other hand are more complex, it involves where the 3D
> object to be appeared in a 2D plane space as our monitor screen for
> example...
> some of example of vertex shader are the depth of an object, length of
> object to be drawn from a perspective field of view, how a cube would appear
> from top or bottom view, how a texture is adjust to be viewed from above or
> side..etc and etc...
>
>
>
>
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>
>
> On Sat, Apr 9, 2011 at 4:34 PM, Espionage724 <[email protected]> wrote:
> > The definition for Pixel Shaders is understandable, but Vertex Shaders are
> > a bit more... detailed :p
>
> > On Sat, Apr 9, 2011 at 4:14 AM, Kiki <[email protected]> wrote:
>
> >>http://en.wikipedia.org/wiki/Shader
>
> >> ..even though I also don't really understand about them >,<
>
> >> On Apr 9, 2:05 pm, 0_0face <[email protected]> wrote:
> >> > BTW, Anyone know what's the difference of vertex shader from pixel
> >> > shader?
>
> >> --
> >> 9xx SOLDIERS SANS FRONTIERS
>
> >  --
> > 9xx SOLDIERS SANS FRONTIERS

-- 
9xx SOLDIERS SANS FRONTIERS

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