You're damn right 27AE exists, a proudful owner right here :)) But
it's probably due to macs using a single device ID, most likely
27A2/27A6, which are the primary/secondary IDs of 945GM IIRC.

On 11 Abr, 02:08, Espionage724 <[email protected]> wrote:
> Hmm, In theory, I don't see why it wouldn't work with real macs instead of
> just hackintosh. But then again this depends on what GMA device ID your
> working with (27A2 I think is in retail macs, 27AE (if that exists) I think
> is not however).
>
>
>
>
>
>
>
> On Sun, Apr 10, 2011 at 4:49 AM, AngelicTears <[email protected]> wrote:
> > @danielPK
>
> > thanks bro :)
> > unfortunately i reformat my laptop back to windows platform, for
> > development purposes, so i hope for all OSX users out there like u for
> > testing :)
> > other factor including i recently convert all my development and IDE
> > platform to notepad++ and Micro$oft Virtual Basic and C++ Express :)
> > with that said, the work done will be done 50% time than it take to build
> > the V1.2, so release date will be shorter than before :)
>
> > also note that in theory, hackintosh are more easier to gain VRAM than
> > GMA950 macbooks , but i will try my best :)
>
> > @hrsh91
> > thanks for the support bro :)
> > the confirm date of the release date is still not sure, as im busy with
> > some of XP development and other work that i must do such as college
> > assignments and part time work (need money recently so i have to divide my
> > time for 3 of those things)
>
> > again for the development process, i have to ready the codes for XP for the
> > other developers so that they can work on the driver as soon as
> > possible...again XP is a collab work, windows 7 and OSX will be made by me
> > as soon as the XP base code are finish and distribute to the developers
> > ...again be patient and keep up the support as this will be a great project
> > for all of us :)
>
> > also please spread the word and keep contributing by testing, folding in
> > 9xxssf F@H team, and support me by donating
> > @ angelictears9xxssf.wordpress.com
> >  to keep me going in this harsh world :P
>
> > cheers ^^
>
> > On Sun, Apr 10, 2011 at 1:22 PM, hrsh91 <[email protected]> wrote:
>
> >> hey 1 simple question. when's the driver 4 windows 7 coming out? thank
> >> u by the way i'm a big fan of your work:):):):):)
>
> >> On Apr 10, 8:28 am, Daniel PK <[email protected]> wrote:
> >> > OH BOY!!!! if the OSX version gets an increased VRAM!!! man i'd PAY for
> >> the
> >> > driver...will seriously do! can't wait for the release bro :D ROCK ON!
>
> >> > On Sun, Apr 10, 2011 at 8:57 AM, Vek892 <[email protected]> wrote:
> >> > > Pixels is the amount of dots, so the texture/detail depth.
>
> >> > > Vertex (Vertices) is a coordinates system so the object/texture is on
> >> > > x,y,z and looks x,y,z far away, ect.
>
> >> > > On Apr 9, 5:44 am, AngelicTears <[email protected]> wrote:
> >> > > > Pixel Shader is somewhat easier to understand, fog, smoke, particle,
> >> some
> >> > > > water effect, color shade, etc..all that are process by pixel
> >> shader...
> >> > > > vertex shader on the other hand are more complex, it involves where
> >> the
> >> > > 3D
> >> > > > object to be appeared in a 2D plane space as our monitor screen for
> >> > > > example...
> >> > > > some of example of vertex shader are the depth of an object, length
> >> of
> >> > > > object to be drawn from a perspective field of view, how a cube
> >> would
> >> > > appear
> >> > > > from top or bottom view, how a texture is adjust to be viewed from
> >> above
> >> > > or
> >> > > > side..etc and etc...
>
> >> > > > On Sat, Apr 9, 2011 at 4:34 PM, Espionage724 <
> >> [email protected]>
> >> > > wrote:
> >> > > > > The definition for Pixel Shaders is understandable, but Vertex
> >> Shaders
> >> > > are
> >> > > > > a bit more... detailed :p
>
> >> > > > > On Sat, Apr 9, 2011 at 4:14 AM, Kiki <[email protected]>
> >> wrote:
>
> >> > > > >>http://en.wikipedia.org/wiki/Shader
>
> >> > > > >> ..even though I also don't really understand about them >,<
>
> >> > > > >> On Apr 9, 2:05 pm, 0_0face <[email protected]> wrote:
> >> > > > >> > BTW, Anyone know what's the difference of vertex shader from
> >> pixel
> >> > > > >> > shader?
>
> >> > > > >> --
> >> > > > >> 9xx SOLDIERS SANS FRONTIERS
>
> >> > > > >  --
> >> > > > > 9xx SOLDIERS SANS FRONTIERS
>
> >> > > --
> >> > > 9xx SOLDIERS SANS FRONTIERS
>
> >> --
> >> 9xx SOLDIERS SANS FRONTIERS
>
> >  --
> > 9xx SOLDIERS SANS FRONTIERS

-- 
9xx SOLDIERS SANS FRONTIERS

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