You're damn right 27AE exists, a proudful owner right here :)) But it's probably due to macs using a single device ID, most likely 27A2/27A6, which are the primary/secondary IDs of 945GM IIRC.
On 11 Abr, 02:08, Espionage724 <[email protected]> wrote: > Hmm, In theory, I don't see why it wouldn't work with real macs instead of > just hackintosh. But then again this depends on what GMA device ID your > working with (27A2 I think is in retail macs, 27AE (if that exists) I think > is not however). > > > > > > > > On Sun, Apr 10, 2011 at 4:49 AM, AngelicTears <[email protected]> wrote: > > @danielPK > > > thanks bro :) > > unfortunately i reformat my laptop back to windows platform, for > > development purposes, so i hope for all OSX users out there like u for > > testing :) > > other factor including i recently convert all my development and IDE > > platform to notepad++ and Micro$oft Virtual Basic and C++ Express :) > > with that said, the work done will be done 50% time than it take to build > > the V1.2, so release date will be shorter than before :) > > > also note that in theory, hackintosh are more easier to gain VRAM than > > GMA950 macbooks , but i will try my best :) > > > @hrsh91 > > thanks for the support bro :) > > the confirm date of the release date is still not sure, as im busy with > > some of XP development and other work that i must do such as college > > assignments and part time work (need money recently so i have to divide my > > time for 3 of those things) > > > again for the development process, i have to ready the codes for XP for the > > other developers so that they can work on the driver as soon as > > possible...again XP is a collab work, windows 7 and OSX will be made by me > > as soon as the XP base code are finish and distribute to the developers > > ...again be patient and keep up the support as this will be a great project > > for all of us :) > > > also please spread the word and keep contributing by testing, folding in > > 9xxssf F@H team, and support me by donating > > @ angelictears9xxssf.wordpress.com > > to keep me going in this harsh world :P > > > cheers ^^ > > > On Sun, Apr 10, 2011 at 1:22 PM, hrsh91 <[email protected]> wrote: > > >> hey 1 simple question. when's the driver 4 windows 7 coming out? thank > >> u by the way i'm a big fan of your work:):):):):) > > >> On Apr 10, 8:28 am, Daniel PK <[email protected]> wrote: > >> > OH BOY!!!! if the OSX version gets an increased VRAM!!! man i'd PAY for > >> the > >> > driver...will seriously do! can't wait for the release bro :D ROCK ON! > > >> > On Sun, Apr 10, 2011 at 8:57 AM, Vek892 <[email protected]> wrote: > >> > > Pixels is the amount of dots, so the texture/detail depth. > > >> > > Vertex (Vertices) is a coordinates system so the object/texture is on > >> > > x,y,z and looks x,y,z far away, ect. > > >> > > On Apr 9, 5:44 am, AngelicTears <[email protected]> wrote: > >> > > > Pixel Shader is somewhat easier to understand, fog, smoke, particle, > >> some > >> > > > water effect, color shade, etc..all that are process by pixel > >> shader... > >> > > > vertex shader on the other hand are more complex, it involves where > >> the > >> > > 3D > >> > > > object to be appeared in a 2D plane space as our monitor screen for > >> > > > example... > >> > > > some of example of vertex shader are the depth of an object, length > >> of > >> > > > object to be drawn from a perspective field of view, how a cube > >> would > >> > > appear > >> > > > from top or bottom view, how a texture is adjust to be viewed from > >> above > >> > > or > >> > > > side..etc and etc... > > >> > > > On Sat, Apr 9, 2011 at 4:34 PM, Espionage724 < > >> [email protected]> > >> > > wrote: > >> > > > > The definition for Pixel Shaders is understandable, but Vertex > >> Shaders > >> > > are > >> > > > > a bit more... detailed :p > > >> > > > > On Sat, Apr 9, 2011 at 4:14 AM, Kiki <[email protected]> > >> wrote: > > >> > > > >>http://en.wikipedia.org/wiki/Shader > > >> > > > >> ..even though I also don't really understand about them >,< > > >> > > > >> On Apr 9, 2:05 pm, 0_0face <[email protected]> wrote: > >> > > > >> > BTW, Anyone know what's the difference of vertex shader from > >> pixel > >> > > > >> > shader? > > >> > > > >> -- > >> > > > >> 9xx SOLDIERS SANS FRONTIERS > > >> > > > > -- > >> > > > > 9xx SOLDIERS SANS FRONTIERS > > >> > > -- > >> > > 9xx SOLDIERS SANS FRONTIERS > > >> -- > >> 9xx SOLDIERS SANS FRONTIERS > > > -- > > 9xx SOLDIERS SANS FRONTIERS -- 9xx SOLDIERS SANS FRONTIERS
