Pixel Shader is somewhat easier to understand, fog, smoke, particle, some
water effect, color shade, etc..all that are process by pixel shader...
vertex shader on the other hand are more complex, it involves where the 3D
object to be appeared in a 2D plane space as our monitor screen for
example...
some of example of vertex shader are the depth of an object, length of
object to be drawn from a perspective field of view, how a cube would appear
from top or bottom view, how a texture is adjust to be viewed from above or
side..etc and etc...


On Sat, Apr 9, 2011 at 4:34 PM, Espionage724 <[email protected]> wrote:

> The definition for Pixel Shaders is understandable, but Vertex Shaders are
> a bit more... detailed :p
>
>
> On Sat, Apr 9, 2011 at 4:14 AM, Kiki <[email protected]> wrote:
>
>> http://en.wikipedia.org/wiki/Shader
>>
>> ..even though I also don't really understand about them >,<
>>
>> On Apr 9, 2:05 pm, 0_0face <[email protected]> wrote:
>> > BTW, Anyone know what's the difference of vertex shader from pixel
>> > shader?
>> >
>>
>> --
>> 9xx SOLDIERS SANS FRONTIERS
>>
>
>  --
> 9xx SOLDIERS SANS FRONTIERS
>

-- 
9xx SOLDIERS SANS FRONTIERS

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