OH BOY!!!! if the OSX version gets an increased VRAM!!! man i'd PAY for the driver...will seriously do! can't wait for the release bro :D ROCK ON!
On Sun, Apr 10, 2011 at 8:57 AM, Vek892 <[email protected]> wrote: > Pixels is the amount of dots, so the texture/detail depth. > > Vertex (Vertices) is a coordinates system so the object/texture is on > x,y,z and looks x,y,z far away, ect. > > On Apr 9, 5:44 am, AngelicTears <[email protected]> wrote: > > Pixel Shader is somewhat easier to understand, fog, smoke, particle, some > > water effect, color shade, etc..all that are process by pixel shader... > > vertex shader on the other hand are more complex, it involves where the > 3D > > object to be appeared in a 2D plane space as our monitor screen for > > example... > > some of example of vertex shader are the depth of an object, length of > > object to be drawn from a perspective field of view, how a cube would > appear > > from top or bottom view, how a texture is adjust to be viewed from above > or > > side..etc and etc... > > > > > > > > > > > > > > > > On Sat, Apr 9, 2011 at 4:34 PM, Espionage724 <[email protected]> > wrote: > > > The definition for Pixel Shaders is understandable, but Vertex Shaders > are > > > a bit more... detailed :p > > > > > On Sat, Apr 9, 2011 at 4:14 AM, Kiki <[email protected]> wrote: > > > > >>http://en.wikipedia.org/wiki/Shader > > > > >> ..even though I also don't really understand about them >,< > > > > >> On Apr 9, 2:05 pm, 0_0face <[email protected]> wrote: > > >> > BTW, Anyone know what's the difference of vertex shader from pixel > > >> > shader? > > > > >> -- > > >> 9xx SOLDIERS SANS FRONTIERS > > > > > -- > > > 9xx SOLDIERS SANS FRONTIERS > > -- > 9xx SOLDIERS SANS FRONTIERS > -- 9xx SOLDIERS SANS FRONTIERS
