OH BOY!!!! if the OSX version gets an increased VRAM!!! man i'd PAY for the
driver...will seriously do! can't wait for the release bro :D ROCK ON!

On Sun, Apr 10, 2011 at 8:57 AM, Vek892 <[email protected]> wrote:

> Pixels is the amount of dots, so the texture/detail depth.
>
> Vertex (Vertices) is a coordinates system so the object/texture is on
> x,y,z and looks x,y,z far away, ect.
>
> On Apr 9, 5:44 am, AngelicTears <[email protected]> wrote:
> > Pixel Shader is somewhat easier to understand, fog, smoke, particle, some
> > water effect, color shade, etc..all that are process by pixel shader...
> > vertex shader on the other hand are more complex, it involves where the
> 3D
> > object to be appeared in a 2D plane space as our monitor screen for
> > example...
> > some of example of vertex shader are the depth of an object, length of
> > object to be drawn from a perspective field of view, how a cube would
> appear
> > from top or bottom view, how a texture is adjust to be viewed from above
> or
> > side..etc and etc...
> >
> >
> >
> >
> >
> >
> >
> > On Sat, Apr 9, 2011 at 4:34 PM, Espionage724 <[email protected]>
> wrote:
> > > The definition for Pixel Shaders is understandable, but Vertex Shaders
> are
> > > a bit more... detailed :p
> >
> > > On Sat, Apr 9, 2011 at 4:14 AM, Kiki <[email protected]> wrote:
> >
> > >>http://en.wikipedia.org/wiki/Shader
> >
> > >> ..even though I also don't really understand about them >,<
> >
> > >> On Apr 9, 2:05 pm, 0_0face <[email protected]> wrote:
> > >> > BTW, Anyone know what's the difference of vertex shader from pixel
> > >> > shader?
> >
> > >> --
> > >> 9xx SOLDIERS SANS FRONTIERS
> >
> > >  --
> > > 9xx SOLDIERS SANS FRONTIERS
>
> --
> 9xx SOLDIERS SANS FRONTIERS
>

-- 
9xx SOLDIERS SANS FRONTIERS

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