Hmm, In theory, I don't see why it wouldn't work with real macs instead of
just hackintosh. But then again this depends on what GMA device ID your
working with (27A2 I think is in retail macs, 27AE (if that exists) I think
is not however).

On Sun, Apr 10, 2011 at 4:49 AM, AngelicTears <[email protected]> wrote:

> @danielPK
>
> thanks bro :)
> unfortunately i reformat my laptop back to windows platform, for
> development purposes, so i hope for all OSX users out there like u for
> testing :)
> other factor including i recently convert all my development and IDE
> platform to notepad++ and Micro$oft Virtual Basic and C++ Express :)
> with that said, the work done will be done 50% time than it take to build
> the V1.2, so release date will be shorter than before :)
>
> also note that in theory, hackintosh are more easier to gain VRAM than
> GMA950 macbooks , but i will try my best :)
>
> @hrsh91
> thanks for the support bro :)
> the confirm date of the release date is still not sure, as im busy with
> some of XP development and other work that i must do such as college
> assignments and part time work (need money recently so i have to divide my
> time for 3 of those things)
>
> again for the development process, i have to ready the codes for XP for the
> other developers so that they can work on the driver as soon as
> possible...again XP is a collab work, windows 7 and OSX will be made by me
> as soon as the XP base code are finish and distribute to the developers
> ...again be patient and keep up the support as this will be a great project
> for all of us :)
>
> also please spread the word and keep contributing by testing, folding in
> 9xxssf F@H team, and support me by donating
> @ angelictears9xxssf.wordpress.com
>  to keep me going in this harsh world :P
>
> cheers ^^
>
> On Sun, Apr 10, 2011 at 1:22 PM, hrsh91 <[email protected]> wrote:
>
>> hey 1 simple question. when's the driver 4 windows 7 coming out? thank
>> u by the way i'm a big fan of your work:):):):):)
>>
>> On Apr 10, 8:28 am, Daniel PK <[email protected]> wrote:
>> > OH BOY!!!! if the OSX version gets an increased VRAM!!! man i'd PAY for
>> the
>> > driver...will seriously do! can't wait for the release bro :D ROCK ON!
>> >
>> > On Sun, Apr 10, 2011 at 8:57 AM, Vek892 <[email protected]> wrote:
>> > > Pixels is the amount of dots, so the texture/detail depth.
>> >
>> > > Vertex (Vertices) is a coordinates system so the object/texture is on
>> > > x,y,z and looks x,y,z far away, ect.
>> >
>> > > On Apr 9, 5:44 am, AngelicTears <[email protected]> wrote:
>> > > > Pixel Shader is somewhat easier to understand, fog, smoke, particle,
>> some
>> > > > water effect, color shade, etc..all that are process by pixel
>> shader...
>> > > > vertex shader on the other hand are more complex, it involves where
>> the
>> > > 3D
>> > > > object to be appeared in a 2D plane space as our monitor screen for
>> > > > example...
>> > > > some of example of vertex shader are the depth of an object, length
>> of
>> > > > object to be drawn from a perspective field of view, how a cube
>> would
>> > > appear
>> > > > from top or bottom view, how a texture is adjust to be viewed from
>> above
>> > > or
>> > > > side..etc and etc...
>> >
>> > > > On Sat, Apr 9, 2011 at 4:34 PM, Espionage724 <
>> [email protected]>
>> > > wrote:
>> > > > > The definition for Pixel Shaders is understandable, but Vertex
>> Shaders
>> > > are
>> > > > > a bit more... detailed :p
>> >
>> > > > > On Sat, Apr 9, 2011 at 4:14 AM, Kiki <[email protected]>
>> wrote:
>> >
>> > > > >>http://en.wikipedia.org/wiki/Shader
>> >
>> > > > >> ..even though I also don't really understand about them >,<
>> >
>> > > > >> On Apr 9, 2:05 pm, 0_0face <[email protected]> wrote:
>> > > > >> > BTW, Anyone know what's the difference of vertex shader from
>> pixel
>> > > > >> > shader?
>> >
>> > > > >> --
>> > > > >> 9xx SOLDIERS SANS FRONTIERS
>> >
>> > > > >  --
>> > > > > 9xx SOLDIERS SANS FRONTIERS
>> >
>> > > --
>> > > 9xx SOLDIERS SANS FRONTIERS
>> >
>> >
>>
>> --
>> 9xx SOLDIERS SANS FRONTIERS
>>
>
>  --
> 9xx SOLDIERS SANS FRONTIERS
>

-- 
9xx SOLDIERS SANS FRONTIERS

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