Hmm, In theory, I don't see why it wouldn't work with real macs instead of just hackintosh. But then again this depends on what GMA device ID your working with (27A2 I think is in retail macs, 27AE (if that exists) I think is not however).
On Sun, Apr 10, 2011 at 4:49 AM, AngelicTears <[email protected]> wrote: > @danielPK > > thanks bro :) > unfortunately i reformat my laptop back to windows platform, for > development purposes, so i hope for all OSX users out there like u for > testing :) > other factor including i recently convert all my development and IDE > platform to notepad++ and Micro$oft Virtual Basic and C++ Express :) > with that said, the work done will be done 50% time than it take to build > the V1.2, so release date will be shorter than before :) > > also note that in theory, hackintosh are more easier to gain VRAM than > GMA950 macbooks , but i will try my best :) > > @hrsh91 > thanks for the support bro :) > the confirm date of the release date is still not sure, as im busy with > some of XP development and other work that i must do such as college > assignments and part time work (need money recently so i have to divide my > time for 3 of those things) > > again for the development process, i have to ready the codes for XP for the > other developers so that they can work on the driver as soon as > possible...again XP is a collab work, windows 7 and OSX will be made by me > as soon as the XP base code are finish and distribute to the developers > ...again be patient and keep up the support as this will be a great project > for all of us :) > > also please spread the word and keep contributing by testing, folding in > 9xxssf F@H team, and support me by donating > @ angelictears9xxssf.wordpress.com > to keep me going in this harsh world :P > > cheers ^^ > > On Sun, Apr 10, 2011 at 1:22 PM, hrsh91 <[email protected]> wrote: > >> hey 1 simple question. when's the driver 4 windows 7 coming out? thank >> u by the way i'm a big fan of your work:):):):):) >> >> On Apr 10, 8:28 am, Daniel PK <[email protected]> wrote: >> > OH BOY!!!! if the OSX version gets an increased VRAM!!! man i'd PAY for >> the >> > driver...will seriously do! can't wait for the release bro :D ROCK ON! >> > >> > On Sun, Apr 10, 2011 at 8:57 AM, Vek892 <[email protected]> wrote: >> > > Pixels is the amount of dots, so the texture/detail depth. >> > >> > > Vertex (Vertices) is a coordinates system so the object/texture is on >> > > x,y,z and looks x,y,z far away, ect. >> > >> > > On Apr 9, 5:44 am, AngelicTears <[email protected]> wrote: >> > > > Pixel Shader is somewhat easier to understand, fog, smoke, particle, >> some >> > > > water effect, color shade, etc..all that are process by pixel >> shader... >> > > > vertex shader on the other hand are more complex, it involves where >> the >> > > 3D >> > > > object to be appeared in a 2D plane space as our monitor screen for >> > > > example... >> > > > some of example of vertex shader are the depth of an object, length >> of >> > > > object to be drawn from a perspective field of view, how a cube >> would >> > > appear >> > > > from top or bottom view, how a texture is adjust to be viewed from >> above >> > > or >> > > > side..etc and etc... >> > >> > > > On Sat, Apr 9, 2011 at 4:34 PM, Espionage724 < >> [email protected]> >> > > wrote: >> > > > > The definition for Pixel Shaders is understandable, but Vertex >> Shaders >> > > are >> > > > > a bit more... detailed :p >> > >> > > > > On Sat, Apr 9, 2011 at 4:14 AM, Kiki <[email protected]> >> wrote: >> > >> > > > >>http://en.wikipedia.org/wiki/Shader >> > >> > > > >> ..even though I also don't really understand about them >,< >> > >> > > > >> On Apr 9, 2:05 pm, 0_0face <[email protected]> wrote: >> > > > >> > BTW, Anyone know what's the difference of vertex shader from >> pixel >> > > > >> > shader? >> > >> > > > >> -- >> > > > >> 9xx SOLDIERS SANS FRONTIERS >> > >> > > > > -- >> > > > > 9xx SOLDIERS SANS FRONTIERS >> > >> > > -- >> > > 9xx SOLDIERS SANS FRONTIERS >> > >> > >> >> -- >> 9xx SOLDIERS SANS FRONTIERS >> > > -- > 9xx SOLDIERS SANS FRONTIERS > -- 9xx SOLDIERS SANS FRONTIERS
