@danielPK

thanks bro :)
unfortunately i reformat my laptop back to windows platform, for development
purposes, so i hope for all OSX users out there like u for testing :)
other factor including i recently convert all my development and IDE
platform to notepad++ and Micro$oft Virtual Basic and C++ Express :)
with that said, the work done will be done 50% time than it take to build
the V1.2, so release date will be shorter than before :)

also note that in theory, hackintosh are more easier to gain VRAM than
GMA950 macbooks , but i will try my best :)

@hrsh91
thanks for the support bro :)
the confirm date of the release date is still not sure, as im busy with some
of XP development and other work that i must do such as college assignments
and part time work (need money recently so i have to divide my time for 3 of
those things)

again for the development process, i have to ready the codes for XP for the
other developers so that they can work on the driver as soon as
possible...again XP is a collab work, windows 7 and OSX will be made by me
as soon as the XP base code are finish and distribute to the developers
...again be patient and keep up the support as this will be a great project
for all of us :)

also please spread the word and keep contributing by testing, folding in
9xxssf F@H team, and support me by donating
@ angelictears9xxssf.wordpress.com
 to keep me going in this harsh world :P

cheers ^^

On Sun, Apr 10, 2011 at 1:22 PM, hrsh91 <[email protected]> wrote:

> hey 1 simple question. when's the driver 4 windows 7 coming out? thank
> u by the way i'm a big fan of your work:):):):):)
>
> On Apr 10, 8:28 am, Daniel PK <[email protected]> wrote:
> > OH BOY!!!! if the OSX version gets an increased VRAM!!! man i'd PAY for
> the
> > driver...will seriously do! can't wait for the release bro :D ROCK ON!
> >
> > On Sun, Apr 10, 2011 at 8:57 AM, Vek892 <[email protected]> wrote:
> > > Pixels is the amount of dots, so the texture/detail depth.
> >
> > > Vertex (Vertices) is a coordinates system so the object/texture is on
> > > x,y,z and looks x,y,z far away, ect.
> >
> > > On Apr 9, 5:44 am, AngelicTears <[email protected]> wrote:
> > > > Pixel Shader is somewhat easier to understand, fog, smoke, particle,
> some
> > > > water effect, color shade, etc..all that are process by pixel
> shader...
> > > > vertex shader on the other hand are more complex, it involves where
> the
> > > 3D
> > > > object to be appeared in a 2D plane space as our monitor screen for
> > > > example...
> > > > some of example of vertex shader are the depth of an object, length
> of
> > > > object to be drawn from a perspective field of view, how a cube would
> > > appear
> > > > from top or bottom view, how a texture is adjust to be viewed from
> above
> > > or
> > > > side..etc and etc...
> >
> > > > On Sat, Apr 9, 2011 at 4:34 PM, Espionage724 <[email protected]
> >
> > > wrote:
> > > > > The definition for Pixel Shaders is understandable, but Vertex
> Shaders
> > > are
> > > > > a bit more... detailed :p
> >
> > > > > On Sat, Apr 9, 2011 at 4:14 AM, Kiki <[email protected]>
> wrote:
> >
> > > > >>http://en.wikipedia.org/wiki/Shader
> >
> > > > >> ..even though I also don't really understand about them >,<
> >
> > > > >> On Apr 9, 2:05 pm, 0_0face <[email protected]> wrote:
> > > > >> > BTW, Anyone know what's the difference of vertex shader from
> pixel
> > > > >> > shader?
> >
> > > > >> --
> > > > >> 9xx SOLDIERS SANS FRONTIERS
> >
> > > > >  --
> > > > > 9xx SOLDIERS SANS FRONTIERS
> >
> > > --
> > > 9xx SOLDIERS SANS FRONTIERS
> >
> >
>
> --
> 9xx SOLDIERS SANS FRONTIERS
>

-- 
9xx SOLDIERS SANS FRONTIERS

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