Another aspect not to forget is the garbage collection!
When working with shark3d we had problems due to the java-implementation in the
engine. After a certain time a garbage collection will occur - grabbing all
systemressources. Thats really a big problem for realtime applications which are
supposed to run for longer period of time (e.g. 1 or 2 hours)
Or can anyone give an solution for that "problem"?
Marco Lohse wrote:
> Hi Joerg,
> maybe you should take a look at the PathInterpolator-class and
> subclasses. They run quite smooth.
> I think there is a TCB spline interpolator class with sources included
> in the j3d utilities.
>
> Hope that helps, Marco.
>
> Joerg 'Herkules' Plewe wrote:
> >
> > Imagine you intend to drive a spaceship through a J3D scene, lets say with
> > constant speed. The camera is fixed at the ship. What would be the best way
> > to do that really smooth? Esp. on Win32?
> >
>
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Ulrich Staudinger
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